Scarlett Raven

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Scarlett Raven
Born1986 (age 35–36)
NationalityEnglish
EducationCentral St Martins
Known forPainter
StyleAugmented reality
MovementImpressionism
Websitehttp://www.scarlettraven.com/

Scarlett Raven (born 1986)[1] is an English painter who paints impressionism paintings using a style called Augmented reality.

Early life and education[]

She is the daughter of the musician Raphael Ravenscroft, known for his famous saxophone riff in the song "Baker Street" by Gerry Rafferty, and author S C Cunningham who writes suspense thrillers and children's books. She is the granddaughter of Trevor Ravenscroft, who wrote the occult book The Spear of Destiny in 1972.

Raven studied fine art at Central St Martins in London.

Career[]

Raven began as a fine artist choosing paint and canvas as her primary medium, but now identifies as an Augmentist. She paints Impressionism, but uses augmented reality to reveal a richer experience behind the creation of each painting. Raven's original works have been purchased by notable personalities including Orlando Bloom, Take That band member Mark Owen, Jim Beach manager of rock group Queen and many more.[2]

Raven's approach has developed a body of work that takes the visual element of a painting beyond the canvas through the use of Augmented Reality.[3] Augmented Reality allows an immersive experience of her art. It enables Raven to document the creative journey and offers a new method of artistic expression. The concept Raven has pioneered has been described as bridging a gap between digital and tangible art and she is now considered by some as the World's First Augmented Reality Fine Artist.[4]

Augmentism[]

Augmentism aims to merge paint with pixels. Augmentism offers an artist the ability to express their creativity, experience of life and spectrum of emotions through a multi-layered process that uses a range of media, technologies and art forms e.g. augmented reality, digital photography, painting, music, and animation.[5]

In 2012 Raven used her body as a canvas to create a stop-motion film, the film documented her painting process. Speaking on the film Raven said she "liked the idea that art in analogue form could embrace a digital medium."

Raven is mentored and managed by digital artist Marc Marot, Marot was the first to encourage Raven to develop the initial concept further and explore the idea of using Augmented Reality in her paintings. Since adopting the process people can now stand in front of Raven's paintings and use technology to interact with the physical canvas.

Raven embeds a number of inputs into the artwork, at first physically with paint, then digitally using a variety of techniques. The full experience of the paintings can then be unlocked by using the Blippar app. To produce an Augmented Reality painting it takes tens of thousands of images, overlaid and layered.[6]

Creating an Augmented Reality painting is a process that is constantly evolving and growing more complex, incorporating different techniques such as blue screen, time-lapse, stop-motion and sound tracks.

Raven has said exploring the route of Augmented Reality has changed the way she works immeasurably, commenting: "The process has evolved my relationship with art forever."

The layers[7] beneath Raven's paintings are accessed using the Blippar app. Blippar is one of a selection of technology companies that make Augmented Reality possible.[8][9] This technology delivers a capability that makes immersive art accessible to mobile device users. Raven's motive behind using Augmentism is driven by her desire to encourage people to engage with artwork beyond the canvas and beyond the gallery.

Exhibitions[]

Scarlett's work can be found at The Danger Tree exhibit in Liverpool, England.[10][11][12] In 2012, Raven's father, Raphael Ravenscroft, visited France and traveled to the location of The Somme.

He visited the original Danger Tree, a feature which marked the spot where, in 1916, troops from The Newfoundlanders—part of the 29th British Division – gathered for shelter on the opening day of the Battle of the Somme. The tree marks the spot where many of the Newfoundlanders lost their lives.

Ravenscroft took a memento of soil from the ground where the Danger Tree once stood. When Ravenscroft died, Raven made the same journey to the Danger Tree which inspired the 2016 exhibition.

Raven said: “I felt an enormous loss. I also felt a huge connection, through my father, with that part of history. That became the catalyst for The Danger Tree exhibition.[13] I wanted to draw attention to the humanity behind the horror. It is my interpretation of a devastating, yet also touching, part of human history.”

The exhibition features ten oil on canvas paintings, each triggers augmented reality layers. These integrated elements include photographs, audio recordings, text, animated graphics, archive film, music and sound effects.[14][better source needed]

She was also seen at Queen Themed, an exhibition of Queen Elizabeth in celebration of her 90th birthday. The show was at Art Below on Jun 17-Aug 17, 2016.[15][16]

Her art is featured at The 11th Hour at Castle Fine Art gallery in Birmingham, England.[17][18]

Mental health charity MIND helped Raven through a difficult period in her life.[19] She created and donated an oil and mixed media AR painting called "One In Four" for them to auction.[20] The layers beneath this work tell the story of Scarlett's battle with anxiety.[21]

References[]

  1. ^ "scarlett". scarlett. Retrieved 2019-07-01.
  2. ^ "Scarlett paints herself a bright future" (in British English). 2007-09-06. Retrieved 2016-08-08.
  3. ^ widewalls. "Scarlett Raven Unveils her Augmented Reality Art in a Groundbreaking Visual Experience". Retrieved 2016-08-08.
  4. ^ "The Danger Tree: world's first Augmented Reality fine art exhibition". Retrieved 2016-08-08.
  5. ^ "05. The Beginning of Augmentism V02 HD". Vimeo. Retrieved 2016-08-09.
  6. ^ "artnet Asks: Scarlett Raven and Interactive Art | artnet News" (in American English). 2016-07-13. Retrieved 2016-08-08.
  7. ^ "Scarlett Raven: the new easel angel" (in British English). 2009-10-02. Retrieved 2016-08-08.
  8. ^ "Scarlett Raven". blippar.com. Retrieved 2016-08-08.
  9. ^ "New Ways to Experience Art - AR technology for the modern artist". 2015-07-31. Retrieved 2016-08-08.
  10. ^ "Scarlett Raven | The Danger Tree - Castle Galleries". Castle Galleries. Retrieved 2016-08-08.
  11. ^ "Scarlett Raven - The Danger Tree: A Visual Art Experience at Riverside Unit". ArtRabbit. Retrieved 2016-08-08.
  12. ^ Sundaram, Ravi (2012-10-14), "Danger, Media, and the Urban Experience in Delhi", Facing Fear, Princeton University Press, doi:10.23943/princeton/9780691153599.003.0009, ISBN 9780691153599
  13. ^ "BBC Arts - The Danger Tree: Interactive art to mark Somme centenary - BBC Arts". BBC. Retrieved 2016-08-08.
  14. ^ Artlyst. "Art Event: Scarlett Raven - The Danger Tree: A Visual Art Experience". Retrieved 2016-08-08.
  15. ^ "ArtBelow". www.artbelow.org.uk. Retrieved 2016-08-08.
  16. ^ "artnet". www.artnet.com. Retrieved 2019-07-01.
  17. ^ Castle Galleries (2014-09-22), Scarlett Raven | The Eleventh Hour, retrieved 2016-08-08
  18. ^ "Scarlett Raven | Castle Fine Art". www.castlefineart.com. Retrieved 2019-07-01.
  19. ^ Donelly, Sophie (2016-05-23). "Overcoming my crippling anxiety was a fine art". Retrieved 2016-08-08.
  20. ^ "This Is What Anxiety Looks Like" (in British English). 2016-05-16. Retrieved 2016-08-08.
  21. ^ "Why It Took Me Twenty Years (And Three Breakdowns) to Finally Feel Part of the Real World". The Huffington Post (in British English). 19 May 2016. Retrieved 2016-08-08.
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