Search & Destroy: Tactical Combat Vietnam 1965-1966

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Search & Destroy: Tactical Combat Vietnam 1965-1966 is a tactical-level wargame published by Simulations Publications, Inc. (SPI) in 1975, set in the Vietnam War.

Description[]

Search & Destroy is a 2-player wargame that simulates non-urban squad- or platoon-level combat between American forces and Viet Cong guerilla forces during the period of American involvement in the Vietnam War. The American player must deploy forces to search the map for caches of equipment and food. The Viet Cong player tries to prevent this, or to cause unacceptable American casualties.[1]

Publication history[]

In March 1971, in Issue 26 of Strategy & Tactics, SPI published a pull-out game designed by John Young titled Grunt. It was not only SPI's first contemporary game, set in what was at the time the still on-going Vietnam War, but also their first magazine-published game that included a sheet of die-cut counters.[1] By 1974, after several rival game companies published tactical-level games with better rules, SPI revised, updated and republished several of their older games. One of these was a new edition of Grunt, retitled Search & Destroy, published by SPI in 1975.[1]

Reception[]

In Issue 23 of Moves (October–November 1975), Phil Kosnett thought Search & Destroy a much superior product than its predecessor, Grunt. He found the product quality much higher and more pleasing to the eye, and the rules much better organized and indexed. Kosnett liked rule changes that doubled movement, eliminated unit stacking, and eliminated extended field-of-fire. He did see problems with some rules, including medics carrying unlimited numbers of bodies without encumbrance. He concluded that "Search & Destroy is a significant step forward in the art of conflict simulation. [...] Search & Destroy is well worth buying, even if you own Grunt. It is an important addition to any gamer's library."[1]

In Issue 75 of Fire & Movement (May/June 1991), Nick Stasnopolis called Search & Destroy "a unique game" that "goes beyond a strictly military interpretation of war to take into account the political consequences of small unit actions and how they fit into a national strategy." Stasnopolis pointed out that often players are left with frustrating choices, often based on "limited information made under difficult circumstances." He concluded, "This uncertainty makes for tense contests that are seldom decided until the final turn."[2]

Other reviews[]

  • Fire & Movement #18
  • PanzerFaust #69
  • Simulacrum #14
  • Pursue & Destroy, Vol. 1 #6

References[]

  1. ^ a b c d Kosnett, Phil (October–November 1975). "From Grunt to Search & Destroy". Moves. No. 23.
  2. ^ Stasnopolis, Nick (May–June 1991). "Search & Destroy: Winning Hearts and Minds". Fire & Movement. No. 75. pp. 18–22.

External links[]

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