Selchow and Righter

From Wikipedia, the free encyclopedia
Selchow and Righter
IndustryGames
Founded1867; 154 years ago (1867) (as E. G. Selchow & Co)
Defunct1986 (Games)
The trademark was not sold.
FateClosed, Games sold.
SuccessorColeco Industries, Inc.
Headquarters,

Selchow and Righter was a 19th- and 20th-century game manufacturer best known for the games Parcheesi and Scrabble. It was based in Bay Shore, New York.

It dates back to 1867[1] when it was founded as E. G. Selchow & Co. In 1880, to reflect his new partnership with , the company name was changed to Selchow and Righter.[2] Games were also produced by , particularly between 1897 and 1902. Until the mid-twentieth century Selchow and Righter was considered a "jobber", a game company that produced and licensed other peoples' games. Under the leadership of John Righter's daughter, Harriet T. Righter, who was the company's president from 1923 to 1954, Selchow and Righter began manufacturing games, and put more emphasis on advertising and marketing campaigns.[3]

Their first hit was Parcheesi, which they purchased the rights to in 1870 and trademarked in 1874. In 1952 they licensed Scrabble from , then purchased that trademark in 1972.[1] Other notable S&R games include Anagrams (1934), which is a Victorian word game, originally published by Selchow and Righter, Jotto (1955), which was licensed by Selchow and Righter in the 1970s, and Trivial Pursuit which was licensed from Horn Abbot in 1982.

Other games which were produced by Selchow and Righter:

  • Allstate Travel Games (from the box cover: "Designed specifically for use in auto. For ages six to 14")
  • Assembly Line
  • Blast Off
  • Cap-It
  • Cargoes
  • Cabby
  • Dr.Tangle
  • Games Galore!
  • Globe-Trotters
  • Go for Broke
  • Home Team Baseball
  • Huggin' the Rail
  • Jamboree
  • Straightaway (1961) – based on the 1961–1962 television series Straightaway
  • Karate (1964)
  • Meet the Presidents
  • Plantem (sometime between 1928 and 1955, described as a “colorful intensely interesting game for young and old!”) 2, 3, or 4 players roll dice with letters Y, R, G, W, and P to signify colors yellow, red, green, white and purple, the colors of the flowers you “plant” on your board. The last side of the die has a black dot which when rolled allows you to steal a flower from another’s garden. Your goal is to complete your garden (five rows with five flowers each) first.
  • Whodunit (1972)[4] A similar game to Clue in which 6 players move around the board as investigators, obtaining opportunities to view other player's "alibi" tokens and collecting other "clues" to the identify of the murderer, weapon used, room in which committed, and a new category: motive. Whodunit draws on a similar setting and character types, including a colonel and maid, but in which the suspects are not the players.[5]
  • Mr. Ree! (1937)[6][7][8]
  • Prospecting
  • Speed[9]
  • Super Market
  • Snake Eyes
  • Ur: Royal Game of Sumer
  • Scrabble People (card game for ages 4–8, copyright 1985)

Selchow and Righter was purchased by Coleco Industries in 1986 for $75 million USD in cash and notes.[10] Coleco Industries purchased the games from Selchow & Righter, but not the trademark of the company's name. The trademark for "Righter" in the commercial use of games and entertainment remains under the control of the Righter Family; specifically, Philip Righter, the great-great-grandson of John Righter, the company's original co-founder.

In 1989, Coleco declared bankruptcy and its primary assets were purchased by Hasbro for US$85,000,000 (equivalent to $177,461,745 in 2020) in cash, plus options to buy one million shares of Hasbro stock at a price of $28.85 (at the time the deal closed, Hasbro stock was worth only $20 a share).[11]

References[]

  1. ^ Jump up to: a b "Hasbro Scrabble - History". 2005.
  2. ^ "A Brief History of American Games". Toy Shop. 1997.
  3. ^ Petrik, Paula (1986). "The House That Parcheesi Built: Selchow & Righter Company". The Business History Review. 60 (3): 410–437. doi:10.2307/3115884. ISSN 0007-6805. JSTOR 3115884.
  4. ^ Whodunit | Board Game. BoardGameGeek. Retrieved on 2011-06-15.[self-published source?]
  5. ^ Whodunit Mystery Detective Game – Rules Archived 2012-10-23 at the Wayback Machine at Welcome To Boddy Manor (retrieved 12/27/2009)
  6. ^ Mr. Ree! | Board Game. BoardGameGeek. Retrieved on 2012-12-05.
  7. ^ http://reviews.ebay.com/Mr-Ree-The-board-game-that-inspired-quot-Clue-quot?ugid=10000000001916624 Mr. Ree! The board game that inspired Clue
  8. ^ Tim, Walsh (2005). Timeless Toys: Classic Toys and the Playmakers Who Created Them. Kansas City MO: Andrews McMeel Publishing. p. 85.
  9. ^ "Vintage SPEED Board Game Selchow & Righter S&R Metal Pieces Planes Boats Trains | #413702807". Worthpoint. Retrieved 2020-10-03.
  10. ^ "Coleco Acquires Selchow & Righter". AP (Associated Press). 1986-05-05.
  11. ^ "Hasbro's Purchase of Coleco's Assets". New York Times. 1989-07-13.

External links[]

Retrieved from ""