Shifters

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Shifters
Shifters Cover.jpg
Developer(s)The 3DO Company
Publisher(s)The 3DO Company
Director(s)Josh Cloud
Producer(s)Robert Daly
Designer(s)
  • Justin Mateo
  • Fred Selker
  • Colin Minson
  • Kai Craig
  • John Cloud
Programmer(s)Sean Craig
Artist(s)
  • Stuart Elkington
  • Shao Wei Liu
  • Eric Chyn
  • Ian Castaneda
Composer(s)Barry Blum
SeriesMight and Magic
Platform(s)PlayStation 2
Release
  • EU: April 26, 2002
  • NA: June 17, 2002[1]
  • AU: 2002
Genre(s)Action RPG
Mode(s)Single-player

Shifters, also known as Shifters of Might and Magic, is a 2002 action role-playing game developed and published by The 3DO Company for the PlayStation 2 in 2002. Set in the fictional Might and Magic universe, it is a direct sequel to the PlayStation 2 incarnation of Warriors of Might and Magic.

Gameplay[]

The player controls Alleron, the lead character from Warriors of Might and Magic. Within this game, Alleron must defeat the mysterious horde of flesh and metal invaders who are replacing the villages with steam-powered cities. Unlike the previous game, Alleron has gained the power to shapeshift and can assume 24 different creature forms, such as a humanoid ram and a griffin-style creature.

Alleron travels through six different worlds in which he must do battle with members of a specific race. Often, these areas end in boss battles, although not always. Along the way, there are many "secret" areas that are accessible only to particular forms, such as areas blocked off by bars or grates (which can only be accessed in Genie form after having cast the Gaseous Form spell). No matter the choices of forms, however, the main game can always be completed.

The combat system has multiple ways of approaching enemies as there are different combos that can be executed based on which buttons are pressed and when they are pressed. The different forms and the different weapons have different combos, some of which can end in an attack that may send the enemies flying. Many of the new forms come with a new spell as well, oftentimes making a form that lacks in the physical fighting area more useful, some of which are the spells that can be used to gain access to previously inaccessible areas which often have secrets or treasures. Spells useful for combat also can be gained, allowing evening of certain circumstances should the odds seem out of the player's favor.

Plot[]

Reception[]

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[2]

References[]

  1. ^ "3DO Ships Shifters™ for the PlayStation®2 computer entertainment system". The 3DO Company. June 17, 2002. Archived from the original on August 4, 2002.
  2. ^ a b "Shifters for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved September 19, 2021.
  3. ^ EGM staff (August 2002). "Shifters". Electronic Gaming Monthly. No. 157. Ziff Davis. p. 126.
  4. ^ Mason, Lisa (July 2002). "Shifters [score mislabeled as "2/10"]". Game Informer. No. 111. FuncoLand. p. 83. Archived from the original on August 27, 2008. Retrieved September 19, 2021.
  5. ^ Liu, Johnny (July 2002). "Shifters Review". GameRevolution. CraveOnline. Archived from the original on October 1, 2015. Retrieved September 19, 2021.
  6. ^ Lopez, Miguel (June 27, 2002). "Shifters Review [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved September 19, 2021.
  7. ^ Pavlacka, Adam (June 21, 2002). "Shifters". GameSpy. IGN Entertainment. Archived from the original on January 5, 2006. Retrieved September 19, 2021.
  8. ^ Tha Wiz (June 20, 2002). "Shifters Review". GameZone. Archived from the original on February 10, 2008. Retrieved September 19, 2021.
  9. ^ IGN staff (July 25, 2002). "Shifters". IGN. Ziff Davis. Retrieved September 19, 2021.
  10. ^ "Shifters". Official U.S. PlayStation Magazine. No. 58. Ziff Davis. July 2002. p. 101.

External links[]

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