Shin Megami Tensei V

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Shin Megami Tensei V
The game's box art shows the protagonist (center) surrounded by angels and demons.
Cover art depicting Nahobino, the game's protagonist, surrounded by angels and demons
Developer(s)Atlus
Publisher(s)
Director(s)Shigeo Komori
Producer(s)Kazuyuki Yamai
Artist(s)Masayuki Doi
Composer(s)
  • Ryota Kozuka
  • Toshiki Konishi
SeriesMegami Tensei
EngineUnreal Engine 4
Platform(s)Nintendo Switch
Release
  • JP: November 11, 2021
  • WW: November 12, 2021
Genre(s)Role-playing
Mode(s)Single-player

Shin Megami Tensei V[a] is an upcoming post-apocalyptic role-playing video game by Atlus. It is part of the Shin Megami Tensei series, itself a part of the larger Megami Tensei franchise, and is scheduled for release on the Nintendo Switch in November 2021. It is produced by Shin Megami Tensei IV director Kazuyuki Yamai, and is designed as a hybrid between Shin Megami Tensei III: Nocturne and Shin Megami Tensei IV, featuring returning gameplay mechanics such as raising and fusing demons.

Overview[]

Shin Megami Tensei V is a role-playing video game set in modern-day Tokyo.[1] It will feature returning gameplay elements from previous Shin Megami Tensei games, such as the ability to fuse demons, along with new mechanics.[2]

The player assumes control of a high-school student who is unexpectedly drawn into investigating rumors about demons appearing in a tunnel with a pair of his other high-school friends. After entering said tunnel, a mysterious earthquake happens, and the player falls unconscious. When he awakens, he finds himself all alone in Da'At; an alternative apocalyptic version of Tokyo amidst an almighty battle between angels and demons. As he travels in the world, he shortly gets overrun by demons and is about to die, only to be saved by a being named Aogami. Together, they fuse into the Nahobino, a forbidden being that is neither human nor deity.

After reuniting with his friends, they are found by angels, and sent to Bethel Japan, the Japanese branch of international agencies focused on keeping humanity out of the war between angels and demons. Amidst this meeting, they agree with the group that, in return of returning them to the version of Tokyo they came from, they will cooperate in protecting their version of Tokyo from the war happening in Da'At. While the protagonist gets to keep his newfound powers as the Nahobino, his pair of friends get introduced to the Demon Summoning Program, a program which allows them to summon and battle using demons.

As they return to their version of Tokyo, little time passes before the unthinkable happens; the demons from Da'At start invading their Tokyo, and the world they know is now under attack. As the Nahobino, the player will have to ascend to Godhood and claim his throne, while deciding what to save and what to sacrifice in a world without its creator. [3]

Development[]

Shin Megami Tensei V is developed by Atlus, and is produced by Kazuyuki Yamai,[4] who previously directed Shin Megami Tensei IV.[5] One of the development team's goals with the game is to depict and sympathize with modern issues, such as unemployment, unease about retirement, terrorism and nuclear weapons, and problems at home. The game is developed as a hybrid between the "profound charm" of Shin Megami Tensei III: Nocturne and the demon-raising gameplay in Shin Megami Tensei IV.[2]

A photograph of a Nintendo Switch console in handheld mode, with a blue and a red controller attached on either side.
The Nintendo Switch platform was chosen for its portability and its capability for high-definition graphics.

Development is done using the game engine Unreal Engine 4,[6] a first for Atlus; according to Yamai, moving to Unreal Engine 4 changed the way they create games, as the ability to create something and immediately see it within the game allows them to spend more time on trial and error and coming up with ideas.[2] The decision to develop the game for the Nintendo Switch was made as Yamai liked its portability combined with its capability for high-definition graphics,[4] although there were some challenges involved since Shin Megami Tensei V was Atlus's first time developing for the platform.[7] The higher hardware capabilities of the Nintendo Switch meant that the demons in the game took approximately three times as long to develop when compared to previous Shin Megami Tensei games.[8]

The game was revealed in January 2017 as part of Nintendo's unveiling of the Nintendo Switch console, in the form of a teaser trailer featuring a destroyed office building and a number of demons.[6][9] At the time of the announcement, development had just started, and the game was presented as Shin Megami Tensei: Brand New Title;[9][10] the Shin Megami Tensei V title was announced in October of the same year, to coincide with the 25th anniversary of the original Shin Megami Tensei,[2] along with a new trailer showing a modern-day Tokyo train station and a post-apocalyptic city scene.[9] At this point, Yamai described development as not even far enough for Atlus to be able to say "coming soon".[2] By February 2018, he described the project as having entered "full-scale development", with more and more Atlus staff joining the production.[8] Although Atlus USA did not initially know whether they would get to localize the game for the Western market, they still sent out a press release about the game's announcement in January 2017;[11] an international release was announced in November 2017.[12] Responding to worries about the development's progress following a lack of status updates, Atlus reaffirmed in 2019 that the game was still in active development.[13][14]

A trailer was shown during a July 2020 Nintendo Direct presentation,[15] and another at E3 2021, announcing that the game's release date of November 11, 2021 in Japan and worldwide a day later.[16] A limited edition is planned for its Japanese release, featuring a music album, an artbook, a t-shirt, and a game case.[17]

Notes[]

  1. ^ Japanese: 真・女神転生V, Hepburn: Shin Megami Tensei Faibu, "True Goddess Reincarnation V"

References[]

  1. ^ "Nintendo Switch用RPG『真・女神転生V』発表。本作のティザートレーラーが公開". Dengeki Online (in Japanese). Kadokawa Corporation. 2017-10-23. Archived from the original on 2017-11-08. Retrieved 2018-01-27.
  2. ^ Jump up to: a b c d e Sato (2017-10-24). "Shin Megami Tensei V Is Being Made To Sympathize With The World's Current Troubles". Siliconera. Curse, Inc. Archived from the original on 2017-10-24. Retrieved 2018-01-27.
  3. ^ "Shin Megami Tensei V-Official Site" (in Japanese). 2021-06-15. Retrieved 2021-06-19.
  4. ^ Jump up to: a b Ashcraft, Brian (2017-10-26). "Atlus On Why Shin Megami Tensei V Is A Nintendo Switch Game". Kotaku. Gizmodo Media Group. Archived from the original on 2017-10-26. Retrieved 2018-01-27.
  5. ^ Sato (2017-10-24). "Why Shin Megami Tensei V Is Being Made For Nintendo Switch". Siliconera. Curse, Inc. Archived from the original on 2017-10-24. Retrieved 2018-01-27.
  6. ^ Jump up to: a b Frank, Allegra (2017-01-12). "Shin Megami Tensei is headed to Nintendo Switch". Polygon. Vox Media. Archived from the original on 2017-12-01. Retrieved 2018-01-27.
  7. ^ Romano, Sal (2019-04-04). "Atlus brand manager discusses Joker in Super Smash Bros. Ultimate, potential of Persona 3 and 4 remasters, more". Gematsu. Archived from the original on 2019-04-05. Retrieved 2019-04-05.
  8. ^ Jump up to: a b Junpoco (2018-02-19). "「真・女神転生V」の成功祈願に参列。プロデューサーの山井一千氏に,通称"お払い"で知られる恒例行事とナンバリング最新作について聞いた". 4Gamer.net (in Japanese). Aetas, Inc. Archived from the original on 2018-02-19. Retrieved 2018-02-19.
  9. ^ Jump up to: a b c Pereira, Chris (2017-10-23). "Nintendo Switch's Shin Megami Tensei Revealed As SMT 5 In New Trailer". GameSpot. CBS Interactive. Archived from the original on 2018-01-02. Retrieved 2018-01-27.
  10. ^ Osborn, Alex (2017-10-23). "Shin Megami Tensei V Announced for Nintendo Switch". IGN. Ziff Davis. Archived from the original on 2018-01-27. Retrieved 2018-01-27.
  11. ^ Yin-Poole, Wesley (2017-01-13). "Atlus doesn't know whether the new Shin Megami Tensei for Nintendo Switch will head west". Eurogamer. Gamer Network. Archived from the original on 2017-10-23. Retrieved 2018-01-27.
  12. ^ Frank, Allegra (2017-10-23). "Shin Megami Tensei 5 is heading to Nintendo Switch (update)". Polygon. Vox Media. Archived from the original on 2018-01-23. Retrieved 2018-01-27.
  13. ^ Wong, Alistair (2019-12-25). "Shin Megami Tensei V And Project Re Fantasy Are Still In Active Development, Assures Atlus". Siliconera. Curse, Inc. Archived from the original on 2020-06-07. Retrieved 2020-06-28.
  14. ^ Wong, Alistair (2019-12-28). "Atlus' Shinjiro Takada And Katsura Hashino On SMT V And Project Re Fantasy Hopes & Aspirations For 2020". Siliconera. Curse, Inc. Archived from the original on 2020-06-06. Retrieved 2020-06-28.
  15. ^ Watts, Steve (2020-07-20). "Shin Megami Tensei V Coming To Nintendo Switch In 2021". GameSpot. CBS Interactive. Archived from the original on 2020-07-21. Retrieved 2020-07-20.
  16. ^ Peppiatt, Dom (2021-06-15). "Shin Megami Tensei 5 coming to Nintendo Switch in November". VG247. Gamer Network. Archived from the original on 2021-06-16. Retrieved 2021-06-16.
  17. ^ "Switch『真・女神転生5』発売日が11月11日に決定。『メガテン』新作の続報がついに公開【E3 2021】". Famitsu (in Japanese). Kadokawa Game Linkage. 2021-06-16. Archived from the original on 2021-06-16. Retrieved 2021-06-16.

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