Shinobido: Tales of the Ninja

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Shinobido: Tales of the Ninja
Shinobido Tales of the Ninja cover.jpg
European cover art
Developer(s)Acquire
Publisher(s)
Platform(s)PlayStation Portable
Release
  • JP: October 26, 2006
  • PAL: February 9, 2007
Genre(s)Stealth
Mode(s)Single-player, ad hoc multiplayer

Shinobido: Tales of the Ninja, known in Japan as Shinobidō: Homura (忍道 焔), is a stealth game developed and published by Acquire for the PlayStation Portable. It is a sequel to Shinobido: Way of the Ninja. A North American version was to be released as Shinobido Homura: Soul of the Ninja but was cancelled. The game was followed by Shinobido 2: Revenge of Zen.

Gameplay[]

The general gameplay is very similar to Shinobido: Way of the Ninja with a few differences. Unlike its predecessor, the game does not feature a mission generator which allowed players to choose an allegiance with a warlord. Instead a map is traversed which lets the player select missions. By completing missions new missions and playable characters are unlocked. Due to the difference in the control scheme compared to Way of the Ninja, Tales of the Ninja only allows four items to be accessed directly.

By using a USB cable, players can import their custom missions created with the mission editor from the console version onto the portable version. However, the second set of items and the item inventory were removed completely which could render a player's own custom missions unplayable, if not re-edited with the limitations in mind. The game also includes a multiplayer mode which allows multiple players to compete against each other on preset maps or the maps from their custom missions.

Plot[]

After the events of the previous game, the Asuka ninja successfully rebuilt their village. The story begins when Goh receives a letter from the Amurita Faith leader Lady Sadame stating that the Fudo province lord Kagetora Akame hired the Taraba ninja leader Kabuto to steal her documents. Utakata lord Nobuteru Ichijo plans to marry the daughter of the neighboring lord, Princess Azami, but her father will only accept, if Goh eliminates the Kenobi ninja. On the wedding day, mysterious bandits attack Ichijo, but are stopped by Goh who is then sent to investigate. Goh finds out that three samurai generals have been betraying Ichijo, captures one of them, and discovers that Miroku, Sadame's priestess, was responsible for the wedding incident. The documents he retrieves from Akame were Sadame's diaries stating that the Amuritha Faith is just her creation. Goh heads to Miroku's convent, defeats her, then suddenly vanishes. In the morning, Zaji and Kinu search for Goh at the convent, but they find nothing but dead bodies of Miroku and her followers. Kinu, in a sad voice, says that 'he left us again'.

Reception[]

The game received "mixed" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.[3]

References[]

  1. ^ a b "Shinobido Homura: Soul of the Ninja (psp: 2007): Reviews". Metacritic. CBS Interactive. Archived from the original on September 13, 2008. Retrieved June 8, 2018.
  2. ^ Whitehead, Dan (February 13, 2007). "Shinobido: Tales of the Ninja". Eurogamer. Gamer Network. Retrieved June 8, 2018.
  3. ^ a b Gantayat, Anoop (November 6, 2006). "Gaming Life in Japan (Page 6)". IGN. Ziff Davis. Retrieved June 8, 2018.
  4. ^ "Shinobido: Tales of the Ninja". Official UK PlayStation 2 Magazine. No. 82. Future plc. February 2007. p. 74.
  5. ^ "Shinobido: Tales of the Ninja". PlayStation Official Magazine – UK. No. 4. Future plc. March 2007. p. 119.
  6. ^ Jastrzab, Jeremy (February 20, 2007). "Shinobido: Tales of the Ninja Review". PALGN. Archived from the original on October 24, 2007. Retrieved June 8, 2018.
  7. ^ "Shinobido: Tales of the Ninja". Play UK. No. 150. Imagine Publishing. April 2007. p. 88.
  8. ^ Devlin, Paul (January 29, 2007). "Shinobido: Tales of the Ninja Review". VideoGamer.com. Resero Network. Retrieved June 8, 2018.

External links[]

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