Skynet (video game)

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Skynet
SkyNET cover.jpg
European cover art
Developer(s)Bethesda Softworks
Publisher(s)Bethesda Softworks
Designer(s)Todd Howard
Morten Mørup
John Pearson
Composer(s)Andy Warr
EngineXnGine
Platform(s)MS-DOS
ReleaseNovember 1996[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Skynet (known in Europe as The Terminator: Skynet − stylized as SkyNET) is a computer game based on the Terminator media franchise. It was intended as an expansion pack for the predecessor The Terminator: Future Shock, but was adapted into a standalone product. The game was developed and published by Bethesda Softworks in 1996.

It received mostly positive reviews, praising its advanced high-resolution graphics for the time, as well as the fact that Bethesda included a multiplayer mode in contrast of its predecessor.

Gameplay[]

Skynet is played in the first-person perspective. Each of the eight levels in the game require the player to solve a number of objectives before continuing to the next level, while fighting enemy terminators with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an HK fighter (a modified terminator robot that flies). Before each mission, the player is briefed via a full motion video cutscene.[2]

Skynet features a deathmatch mode, which allows players to fight in a number of maps as either a human or a Terminator. Human players move quickly and silently, but are relatively fragile and can only carry lightweight weapons. Terminators, on the other hand, move slowly and make loud hydraulic noises when they walk, but are very resilient to damage and can carry heavy weapons. Players are able to change various options including time limits and the time of day.

Development[]

Skynet is driven by Bethsoft's XnGine.[3][1][4] While the majority of the game uses textured polygons to display structures and enemies, many of the items, weapons, and level decorations are still shown using older sprite technology. The game went gold on November 11, 1996.[5][6]

Reception[]

A reviewer for Next Generation said the game fixed the problems with the "revolutionary" The Terminator: Future Shock by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means Terminator: SkyNET could be the best first-person shooter of the new year."[2] Scary Larry of GamePro found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as Final Doom or as attitude-filled as Duke Nukem [3D], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.[11]

References[]

  1. ^ Jump up to: a b "First true 3-D computer game environment in two new products". Standard-Speaker. November 22, 1996. p. 101.closed access(Subscription required.)
  2. ^ Jump up to: a b c "Future Perfect". Next Generation. No. 26. Imagine Media. February 1997. p. 132.
  3. ^ "Skynet". Next Generation. December 1996. p. 163. Retrieved July 20, 2021.
  4. ^ "About Skynet". bethsoft.com. Archived from the original on April 15, 1997. Retrieved July 11, 2019.
  5. ^ "The Terminator - SkyNET für PC - Steckbrief | GamersGlobal.de". www.gamersglobal.de. Retrieved 2020-07-21.
  6. ^ Goble, Gordon (November 11, 1996). "SkyNet goes gold!". gamecenter.com. Archived from the original on January 17, 2001. Retrieved July 18, 2019.
  7. ^ Goble, Gordon (January 28, 1997). "SkyNet". Gamecenter. Archived from the original on December 10, 2000.
  8. ^ Bauman, Steve (1997). "SkyNET: A slightly improved Future Shock". Computer Games Strategy Plus. Archived from the original on July 4, 2003.
  9. ^ Nguyen, Thierry (March 1997). "Review: SkyNET". Computer Gaming World. No. 152. United States. p. 116-119.
  10. ^ "SkyNET - PC". GameRevolution. June 5, 2004. Archived from the original on September 27, 2007.
  11. ^ "PC GamePro Review: Skynet". GamePro. No. 101. IDG. February 1997. p. 53.

External links[]

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