Snowdrop (game engine)

From Wikipedia, the free encyclopedia
Ubisoft Snowdrop
Developer(s)
Written inC++
Operating systemWindows
Platform
LicenseProprietary
Websitewww.ubisoft.com/snowdrop

Ubisoft Snowdrop is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Nintendo Switch, Stadia, and Amazon Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.

Oleksandr Koshlo is senior render programmer at Massive Entertainment in Malmö, Sweden.

Technology[]

The engine is coded mainly in C++.[1]

Rodrigo Cortes, former brand art director at Massive Entertainment, says that the development on Snowdrop engine started in 2009 by Massive Entertainment. Initially it was an engine built for PC and next-gen development to do "things better not bigger". The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.[2] Massive created a lighting and destruction system inspired by film production techniques.[3]

Features[]

  • Node-based scripting system that links all areas, from rendering, AI, mission scripts to UI.
  • Realistic day and night change.
  • Global volumetric lighting.[4]
  • Procedural destruction.[5]
  • Advanced particle system and visual effects.
  • Dynamic material shader

Games using Ubisoft Snowdrop[]

References[]

  1. ^ "Engine & Tools Programmer - Snowdrop". massive.se. Archived from the original on 2018-02-18. Retrieved 2017-01-08.
  2. ^ "Here's The Division's amazing game engine in action". polygon.com. Archived from the original on 2018-11-23. Retrieved 2017-01-08.
  3. ^ "The Division: Ubisoft On Snowdrop Engine's Lighting And Destruction Capability". 2P.com. Archived from the original on 2017-12-26. Retrieved 2017-01-08.
  4. ^ July 2017, Kevin Gainche 22. "Photorealistic Game Engine Tech Demos". Tom's Hardware. Archived from the original on 2020-12-17. Retrieved 2020-12-17.
  5. ^ "The Division video shows procedural destruction and lighting in the Snowdrop Engine". PCGamesN (in British English). Archived from the original on 2016-07-19. Retrieved 2020-12-17.
  6. ^ "I can't believe this is not a real forest but a game engine". Gizmodo (in American English). Archived from the original on 2020-11-18. Retrieved 2020-12-17.
  7. ^ "AN ANNOUNCEMENT FROM MASSIVE ENTERTAINMENT ON THE DIVISION 2". 8 March 2018. Archived from the original on 5 September 2018. Retrieved 8 March 2018.
  8. ^ "Archived copy". Archived from the original on 2020-12-17. Retrieved 2018-07-11.{{cite web}}: CS1 maint: archived copy as title (link)
  9. ^ "The Division dev is still working on that Avatar game". VG247. 2020-02-13. Archived from the original on 2020-11-14. Retrieved 2020-12-17.
  10. ^ "Splinter Cell Remake Begins Development at Ubisoft Toronto".{{cite web}}: CS1 maint: url-status (link)
Retrieved from ""