Soulcalibur V

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Soulcalibur V
SoulcaliburV.png
Cover art depicting Ezio Auditore da Firenze in the background, and Patroklos and Nightmare in the front
Developer(s)Project Soul
Publisher(s)Namco Bandai Games
Director(s)Daishi Odashima
Haruki Suzaki
Producer(s)Hisaharu Tago
Yoshito Higuchi
Programmer(s)Masaaki Hoshino
Tomoko Imura
Artist(s)Hideo Yoshie
Sei Nakatani
Composer(s)Junichi Nakatsuru
Hiroki Kikuta
Inon Zur
Andrew Aversa
Cris Velasco
SeriesSoulcalibur
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: January 31, 2012
  • JP: February 2, 2012
  • EU: February 3, 2012
[1]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Soulcalibur V (ソウルキャリバーV, Sōrukyaribā Faibu) is a fighting video game developed and released by Namco Bandai Games for the PlayStation 3 and Xbox 360 in 2012.

The sixth main installment in Namco's Soulcalibur series of fighting games, Soulcalibur V is the follow-up to Soulcalibur IV and retains the weapon-based combat that characterizes the series but follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original Soul series timeline game.

The game received positive reviews, in which it was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.

Gameplay[]

A screenshot from a fight between Algol and Mitsurugi

Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.[2]

The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.[2]

Plot[]

The game takes place in 1607, 17 years after the events of Soulcalibur IV, and centers around the children of Soul series veteran Sophitia.[3][4] The protagonist is her son Patroklos and his estranged sister Pyrrha is a supporting character. The two siblings journey across Europe in an attempt to rid Pyrrha of the "malfestation", a curse that is bestowed upon whoever comes into contact with the evil weapon Soul Edge.[5]

After Patroklos and Pyrrha sealed the two swords into the Astral Chaos, Cassandra, who had been missing for years, appears in the new timeline where she tells her younger self about the grim future of the Alexandra family.

Characters[]

The game features 28 playable characters, including 10 characters that are new to the series.[6] The new characters include two versions of Pyrrha and Patroklos.[2] The game also introduces the mysterious Z.W.E.I. as well as Viola, an amnesiac fortune teller (later revealed to be Raphael's grown-up adopted daughter Amy Sorel). Several new characters use the fighting styles of previous characters in the series: Taki's student and successor Natsu, Xianghua's daughter Yan Leixia and her illegitimate eldest son Xiba, who uses a fighting style of his long-lost father, Kilik.[7]

The game also features a number of returning characters, such as Siegfried, Voldo, Ivy, Tira, Algol, Aeon (Lizardman), Hilde, Kilik, Maxi, Mitsurugi, Raphael, Yoshimitsu, Cervantes, Nightmare, Dampierre (who first appeared in Soulcalibur: Broken Destiny),[6] and Ezio Auditore da Firenze from the Assassin's Creed series.[8]

^a Newcomers
^b Guest character
^c Unlockable
^d DLC only
^e Moveset available through Character Creation

Development[]

A petition for Soulcalibur V posted on Facebook caught the attention of Katsuhiro Harada, producer of Namco's Tekken series. He accepted suggestions and promised to lobby on behalf of fans for the creation of a new Soulcalibur game. The game was teased as early as 2010, when game director Daishi Odashima tweeted "SC is back!". On December 25, 2010, a new Soul series project was announced to be under way, led by a new director.[9] In late April 2011, Odashima tweeted again saying "Hopefully I will be able to announce something mid May."[10] Soulcalibur V was officially announced by Namco Bandai on May 11, 2011.[11]

Development of the game's story mode was outsourced to CyberConnect2, developers of the Capcom game Asura's Wrath.[2] The story was originally planned to be four times longer, but it got cut back due to time and manpower restraints.[12]

Release[]

Soulcalibur V art book

Pre-order bonuses included the playable character Dampierre from Soulcalibur: Broken Destiny.[13] A collector's edition of Soulcalibur V was released along with the standard edition in a book-like package containing the game, the CD game music soundtrack, The Art of SoulCalibur V book, the making-of DVD, and exclusive White and Dark Knight character creation downloadable content.[14]

Namco has released additional downloadable content for the game. The first "Launch Day" pack includes a set of character customization items described as "exotic" as well as music from Soul Edge and Soulcalibur. The Valentine's Day February 14 pack includes customization items described as "fearsome", along with music from Soulcalibur II and Soulcalibur III. The February 28 pack includes more customization items and music from Soulcalibur IV and Soulcalibur: Broken Destiny. The music tracks are also available individually.[15] Further DLC packs were announced and planned to be released once a month.[12]

Reception[]

Critical reception of Soulcalibur V was generally positive with average Metacritic scores of 77 (Xbox 360)[17] and 81 (PS3).[16] Jose Otero of 1Up.com criticized the story mode, but was overall positive in its review, stating that the game "reinvents the series again".[18] PSM3 said it was "Faster and more aggressive, SCV is what the series needed. Long term fans may bemoan the changes, but this is the perfect starting point for newcomers."[citation needed] Adam Biessener of Game Informer called it "the best Soulcalibur ever."[23] On the other hand, IGN's Steven Lambrechts wrote that Soulcalibur V "feels like more of the same" and was disappointed by the game, especially criticizing its main story mode.[2] Jordan Mallory of Joystiq claims that Soulcalibur V "is simultaneously one of the best Soul Calibur games ever made, as well as the worst Soul Calibur game ever made."[32] Besides the story mode, many disliked the absence of the series's stalwart female characters such as Sophitia, Talim, Cassandra, Xianghua, Taki, and Seong Mi-na.[24][22][33][34][35]

Soulcalibur V got to number 4 in the UK PS3 sales charts,[36] and number 3 on the Xbox.[37] In eight months, the game had sold 1.38 million units worldwide,[38] somewhat less than the 2.3 million copies of Soulcalibur IV that were sold during its first eight months.[39]

References[]

  1. ^ "Soul Calibur V's English-Dubbed Character Trailer Streamed".
  2. ^ Jump up to: a b c d e f Steven Lambrechts, Soulcalibur V Review, IGN, January 31, 2012
  3. ^ McGarvey, Sterling (2012-01-31). "Soulcalibur V review". GamesRadar. Retrieved 2012-03-19.
  4. ^ Namco Bandai Games (2014). SoulCalibur: New Legends of Project Soul. Udon Entertainment. ISBN 978-1-92677-895-2.
  5. ^ Jump up to: a b "SoulCalibur V". GameSpot.com. 2012-01-31. Retrieved 2013-08-23.
  6. ^ Jump up to: a b "Soul Calibur V Review (Xbox 360)". Team Xbox. 2012-02-05. Archived from the original on 2012-09-18. Retrieved 2012-03-19.
  7. ^ Basile, Sal (2012-01-17). "SoulCalibur V New Characters". UGO. Archived from the original on 2012-09-23. Retrieved 2012-03-19.
  8. ^ Gilbert, Henry (2011-10-21). "Assassin's Creed's Ezio joins the Soulcalibur V roster in new trailer and screens". GamesRadar. Retrieved 2012-03-19.
  9. ^ "Twitter feed for Daishi Odashima". 2010-12-25. Retrieved 2010-12-25.
  10. ^ Gantayat (April 26, 2011). "New SoulCalibur Info Possibly Coming in Mid May". Andriasang. Retrieved May 11, 2011.
  11. ^ VG247 Staff (May 11, 2011). "Namco nukes Dubai: SoulCalibur 5 announced for 2012". Vg247. Retrieved May 11, 2011.
  12. ^ Jump up to: a b "Train2Game interview: SoulCalibur V game director Daishi Odashima | The Train2Game Blog". Train2game-news.co.uk. 2012-03-27. Retrieved 2013-08-23.
  13. ^ Hilliard, Kyle (2011-10-22). "Unlock Dampierre When You Preorder Soulcalibur V". Game Informer. Archived from the original on 2012-09-18. Retrieved 2012-03-19.
  14. ^ Fletcher, JC. "Soulcalibur V Collector's Edition: the pages of history". Joystiq. Retrieved 5 November 2011.
  15. ^ "Soulcalibur V DLC Announced - News". www.GameInformer.com. 2013-08-16. Retrieved 2013-08-23.
  16. ^ Jump up to: a b "SoulCalibur V for PlayStation 3 Reviews". Metacritic. Retrieved 2013-08-23.
  17. ^ Jump up to: a b "SoulCalibur V for Xbox 360 Reviews". Metacritic. Retrieved 2013-08-23.
  18. ^ Jump up to: a b Jose Otero, Review: Soulcalibur V Redefines Namco's Flagship Weapon-Based Fighter Archived 2012-05-09 at the Wayback Machine, 1UP.com, January 31, 2012
  19. ^ Rich Stanton, SoulCalibur V Review: Ivy league, CVG UK, 31 January 2012
  20. ^ Andrew Fitch, EGM Review: Soul Calibur V, EGMNOW, February 3, 2012
  21. ^ Matt Edwards, SoulCalibur 5 Review, Eurogamer, 31 January 2012
  22. ^ Jump up to: a b Daniel Maniago, SoulCalibur 5 Review, G4tv, February 2, 2012.
  23. ^ Jump up to: a b Adam Biessener, Soulcalibur V, GameInformer, January 31, 2012
  24. ^ Jump up to: a b Daniel Bischoff, Does the Soul Still Burn?, GameRevolution, 02/03/12
  25. ^ Sterling McGarvey, Soulcalibur V review: Refinements and revamps help restore the lustre to the series, GamesRadar, January 31, 2012
  26. ^ SoulCalibur V review, GamesTM, 31 January 2012
  27. ^ "SoulCalibur V Article Review and Ratings". GameTrailers. 2012-01-31. Retrieved 2013-08-23.
  28. ^ Nic Vargus, SoulCalibur V review, Official Xbox Magazine, 01/31/2012
  29. ^ SoulCalibur 5 Review: A slick, underwhelming return to the stage of history, Official Xbox Magazine UK
  30. ^ Jeremy Jastrzab, Soul Calibur V Review: The burning soul will never extinguish! Archived 2012-09-18 at WebCite, PALGN, 07 Feb, 2012
  31. ^ Jesse Lord, Soul Calibur V Review (Xbox 360) Archived 2012-09-18 at WebCite, TeamXbox, February 5th, 2012
  32. ^ Mallory, Jordan (2012-01-31). "SoulCalibur 5 review: The old flame still burns". Joystiq. Retrieved 2013-08-23.
  33. ^ Nick Dinicola, 'SoulCalibur V' Is a Very Vibrant Game, PopMatters, 6 February 2012.
  34. ^ Evan Narcisse, SoulCalibur V : The Kotaku Review, Kotaku, Jan 31, 2012.
  35. ^ "Top Ten Lamest Video Game Characters - Cheat Code Central". Cheatcc.com. 2012-03-19. Retrieved 2013-08-23.
  36. ^ "GFK Chart-Track". www.chart-track.co.uk. Archived from the original on 2017-02-02. Retrieved 2017-01-23.
  37. ^ "GFK Chart-Track". www.chart-track.co.uk. Archived from the original on 2017-02-02. Retrieved 2017-01-28.
  38. ^ "Financial Highlights for the First Quarter of the Fiscal Year Ending March 2013 (April-June 2012)" (PDF). Namco Bandai Games. Namco Bandai Holdings. August 2, 2012. p. 3. Retrieved 2 September 2012.
  39. ^ Phillips, Tom (2012-08-03). "Soulcalibur 5 sales are a million less than Soulcalibur 4's • News •". Eurogamer.net. Retrieved 2014-02-05.

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