Space: 1889 (video game)
This article's lead section may be too short to adequately summarize the key points. (March 2017) |
Space: 1889 | |
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Developer(s) | Paragon Software |
Publisher(s) |
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Designer(s) | F. J. Lennon Steve M. Suhy Don Wuenschell |
Programmer(s) | Don Wuenschell |
Artist(s) | Steve M. Suhy |
Composer(s) | Derek Schofield |
Platform(s) | MS-DOS, Amiga, Atari ST |
Release | 1990 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Space: 1889 is an adventure game developed by Paragon Software and published in 1990 for Amiga, Atari ST, and MS-DOS.
Plot[]
Space: 1889 is a science-fiction role-playing adventure based on the Space: 1889 role-playing game by Game Designers' Workshop. The game is set in the 19th-century Victorian era, a world where interplanetary travel was already accomplished, and discoveries have taken place such as liftwood on Mars in 1870 – a wood with antigravitational effects – and hydrogen-lifted airships. Great Britain is a constitutional monarchy, more interested in making her colonies profitable than with expanding her empire. The player creates five characters and endows each with skills and attributes. The game's scenario finds the lead character having been invited to a museum opening in London, to unveil several new Egyptian artifacts. During the evening, the player characters discover their first quest: to discover King Tut's tomb. There are several other quests involved, taking the character from London to San Francisco to the Far East, but also to Mars, Mercury, and beyond.[1]
Reception[]
Todd Threadgill reviewed the game for Computer Gaming World, and stated that "Space 1889 is an intriguing product, and ideal for those who like adventures with a unique flavor. Players who revel in bloodshed should look elsewhere, but garners who yearn for something different (and don't mind having a dash of history thrown in) will find what they're looking for in Space 1889."[2]
Space: 1889 was reviewed in 1991 in Dragon #170 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] Computer Gaming World in 1993 stated that "Paragon's attempt to bring this paper RPG to life falls flat on its face", criticizing the graphics, plot, interface, combat, and ending and only recommending it to "hard-core Space 1889 (paper version) fans".[3]
Reviews[]
- CU Amiga - Jan, 1992[4]
- Amiga Power - Jan, 1992[5]
- Amiga Action - Feb, 1992[6]
- ASM (Aktueller Software Markt) - Jan, 1992
- Amiga Format - Feb, 1992[7]
- Computer Gaming World - Mar, 1991
References[]
- ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1991). "The Role of Computers". Dragon (170): 55–58, 118–119.
- ^ Threadgill, Todd (March 1991). "The Curious Case of the Vicarious Victorian: Paragon's Space 1889". Computer Gaming World. Vol. 1, no. 80. pp. 56, 58.
- ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- ^ http://amr.abime.net/review_2700
- ^ http://amr.abime.net/review_399
- ^ http://amr.abime.net/review_37138
- ^ http://amr.abime.net/review_1068
External links[]
- Space: 1889 at heliograph.com
- Space: 1889 at MobyGames
- Space: 1889 at the Hall of Light
- 1990 video games
- Alternate history video games
- Amiga games
- Atari ST games
- DOS games
- MicroProse games
- Role-playing video games
- Space: 1889
- Steampunk video games
- Video games based on tabletop role-playing games
- Video games developed in the United States
- Video games featuring protagonists of selectable gender