State of Emergency (video game)

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State of Emergency
State-of-emergency-cover.jpg
Developer(s)VIS Entertainment
Publisher(s)Rockstar Games (PlayStation 2, Xbox)
Global Star Software (Windows)
Platform(s)PlayStation 2, Xbox, Microsoft Windows
ReleasePlayStation 2
  • NA: 12 February 2002
  • EU: 22 February 2002
Xbox
  • NA: 25 March 2003
  • EU: 4 April 2003
Microsoft Windows
  • EU: 1 August 2003
  • NA: 5 August 2003
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

State of Emergency is a beat 'em up video game developed by VIS Entertainment and published by Rockstar Games for PlayStation 2 and Xbox, and by Global Star Software for Microsoft Windows.

Plot[]

In 2023, the United States government was weakened by an economic crisis. In response, the American Trade Organization, most commonly known as "The Corporation", builds a para-militaristic force and overthrows the government, taking over the United States of America and establishing a corporatised totalitarian police state. Years later, in 2035, an underground resistance named "Freedom" began a campaign of resistance and soon sparked a national riot. The Corporation declares a state of emergency. The game takes place in Capital City. The player joins Freedom in an attempt to overthrow The Corporation; they must play as one of a selection of five characters, who each have their own unique backgrounds.

Characters[]

The player is given the choice of choosing their characters to play as, however can only choose two and others need to be unlocked.

Roy MacNeil (AKA "Mack") - MacNeil was a cop for fifteen years before he was fired from the force for refusing to open fire on a group of rioters looting a Corporation grocery store. A highly respected and high-ranking officer, MacNeil's dismissal resulted in a city-wide strike of protest by his fellow officers. The Corporation retaliated by replacing the entire force with their own security firm. MacNeil and his fellow officers continued to protest, eventually uncovering evidence that Corporation was funding organized crime outfits to harass non-Corporation businesses. When the ex-officers attempted to air their findings, key members were assassinated, prompting MacNeil to go into hiding. He has since been instrumental in organizing the underground revolutionary group, Freedom.

Anna Price (AKA "Libra") - Anna was an up-and-coming criminal attorney who once believed in the Corporation model of rebuilding America, until she was blackmailed by the security forces to falsify evidence against political prisoners. When Anna refused to railroad her clients and threatened to expose Corporation, she paid a horrible price. A car bomb planted by Corporation thugs killed her husband and daughter, but she survived the blast. Believed to be officially dead, Anna has now hooked up with Freedom seeking revenge on the fascist state.

Hector Soldado (AKA "Spanky") - Spanky remembers the way his neighbourhood used to be. Although it wasn't always the nicest place to live, it now seems like paradise compared to the veritable war zone that it has become. Overrun by state-sponsored death squads and gangs, The Corporation has launched a war of attrition against the forgotten people of Spanky's neighbourhood. Once a hardened gang member, this charismatic figure has now turned his efforts to organizing his community into an armed resistance against the Corporation.

Ricky Thang (AKA "Freak" or "Phreak") - Ricky was orphaned in high school when his parents were arrested as political dissidents and were never seen again. Ricky went into hiding with other runaways before he was recruited by agents of Freedom. As Ricky's father used to run a PC repair shop, he has been using PC's since he was a child, and has become a prolific hacker and phone phreak. He is personally responsible for several attacks against Corporation's infrastructure, which first attracted the Freedom movement to put the hacker to good use.

Edward Raymonds (AKA "The Bull") - The Bull graduated from Mesa High and joined the armed forces before the Corporation takeover. He was discovered by a sports agent while playing for the army's football team, and was recruited to play professionally. The Bull enjoyed a legendary career until the Corporation bought the professional football league. When he refused to participate in Corporation-sponsored match fixing, he was framed for illegal drug-use, and served five years in prison. With his future bleak and reputation destroyed, The Bull was ready to go take out as many of the men responsible as he could. The Bull now uses his experience to train new recruits to Freedom and lead organized attacks against the Corporation.

Reception[]

By July 2006, the PlayStation 2 version of State of Emergency had sold 700,000 copies and earned $28 million in the United States. Next Generation ranked it as the 90th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the State of Emergency line reached 900,000 units in the United States by July 2006.[31]

State of Emergency received "mixed or average" reviews on all platforms according to video game review aggregator Metacritic.[28][29][30] The game's strengths were considered to be the value for money as a budget title, the simplistic fun offered, the technical achievement of having hundreds of people running around on a modest system, and the satirical sense of humor. Weaknesses cited include gameplay that might be considered too simple, and a poor multiplayer mode on the PC.

FHM gave the PS2 version a score of four stars out of five and called it "Manic, frenzied and violent gaming at its gripping best."[32] The Cincinnati Enquirer also gave the same version four stars out of five and stated that "This new 'bad boy' of the video game industry is extremely fun to play — for those old enough and mature enough to purchase it — as a campy stress releaser at the end of a bad day."[26] However, Maxim gave the same version a score of six out of ten and said, "Such virtual destruction may once have seemed innocent, but these days the whole thing hits a little close to home."[33] Entertainment Weekly gave said version a C, saying, "Four levels are too few to stay interesting for all 175-plus missions, which are too bloody repetitive."[27] The Village Voice gave the Xbox version a similar score of five out of ten and said, "In 'Revolution' mode—a series of nearly identical, frustrating mini-missions—the jackbooted thugs, now armed with pistols, make life much tougher. (Deeply flawed camera views don't help.) What's the point if you can't steal your family some diapers?"[34]

Before its release, the game was denounced by Washington state politicians for its similarity to the real-life 1999 World Trade Organization riots and protests in Seattle which caused $3 million in damages. The game features the fictional "American Trade Organization" as the antagonistic establishment.[35]

It was a runner-up for GameSpot's annual "Best Graphics (Technical) on PlayStation 2" award, which went to Ratchet & Clank.[36]

Sequel[]

A sequel, State of Emergency 2, was released in 2006. This game was once again developed by VIS Entertainment ltd although after they became insolvent and went into administration the game was completed by DC Studios and was released by SouthPeak Games.

References[]

  1. ^ Marriott, Scott Alan. "State of Emergency (PS2) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved 12 April 2015.
  2. ^ Deci, T.J. "State of Emergency (Xbox) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved 12 April 2015.
  3. ^ Edge staff (April 2002). "State of Emergency (PS2)". Edge (109).
  4. ^ EGM staff (April 2002). "State of Emergency (PS2)". Electronic Gaming Monthly (153).
  5. ^ EGM staff (May 2003). "State of Emergency (Xbox)". Electronic Gaming Monthly (166): 134.
  6. ^ Bramwell, Tom (5 March 2002). "State of Emergency (PS2)". Eurogamer. Retrieved 13 April 2015.
  7. ^ Reiner, Andrew (April 2002). "State of Emergency (PS2)". Game Informer (108): 70. Archived from the original on 24 August 2004. Retrieved 12 April 2015.
  8. ^ Brogger, Kristian (May 2003). "State of Emergency (Xbox)". Game Informer (121): 91. Archived from the original on 15 November 2004. Retrieved 12 April 2015.
  9. ^ Major Mike (1 March 2002). "State of Emergency Review for PS2 on GamePro.com". GamePro. Archived from the original on 6 February 2005. Retrieved 13 April 2015.
  10. ^ Bro Buzz (17 April 2003). "State of Emergency Review for Xbox on GamePro.com". GamePro. Archived from the original on 9 February 2005. Retrieved 13 April 2015.
  11. ^ Silverman, Ben (March 2002). "State of Emergency Review (PS2)". Game Revolution. Retrieved 13 April 2015.
  12. ^ Gerstmann, Jeff (15 August 2003). "State of Emergency Review (PC)". GameSpot. Retrieved 12 April 2015.
  13. ^ Gerstmann, Jeff. "State of Emergency Review (PS2)". GameSpot. Retrieved 12 April 2015.
  14. ^ Gerstmann, Jeff (28 March 2003). "State of Emergency Review (Xbox)". GameSpot. Retrieved 12 April 2015.
  15. ^ Osborne, Scott (3 March 2002). "State of Emergency (PS2)". GameSpy. Archived from the original on December 12, 2004. Retrieved 13 April 2015.
  16. ^ Stratton, Stephen (5 April 2003). "GameSpy: State of Emergency (Xbox)". GameSpy. Retrieved 13 April 2015.
  17. ^ Hopper, Steven (14 October 2003). "State of Emergency - PC - Review". GameZone. Archived from the original on 25 January 2009. Retrieved 15 April 2016.
  18. ^ Krause, Kevin (23 February 2002). "State of Emergency - PS2 - Review". GameZone. Archived from the original on 10 February 2008. Retrieved 13 April 2015.
  19. ^ Zacarias, Eduardo (30 March 2003). "State of Emergency - XB - Review". GameZone. Archived from the original on 17 March 2008. Retrieved 13 April 2015.
  20. ^ Boulding, Aaron (8 September 2003). "State of Emergency (PC)". IGN. Retrieved 12 April 2015.
  21. ^ Perry, Douglass C. (15 February 2002). "State of Emergency (PS2)". IGN. Retrieved 12 April 2015.
  22. ^ Boulding, Aaron (27 March 2003). "State of Emergency Review (Xbox)". IGN. Retrieved 12 April 2015.
  23. ^ "State of Emergency". Official U.S. PlayStation Magazine: 108. April 2002.
  24. ^ "State of Emergency". Official Xbox Magazine: 74. May 2003.
  25. ^ Kuo, Li C. (December 2003). "State of Emergency". PC Gamer: 132. Archived from the original on 15 March 2006. Retrieved 13 April 2015.
  26. ^ Jump up to: a b Saltzman, Marc (13 March 2002). "Gaming getaways". The Cincinnati Enquirer. Archived from the original on 11 February 2008. Retrieved 12 April 2015.
  27. ^ Jump up to: a b Robischon, Noah (22 March 2002). "State of Emergency (PS2)". Entertainment Weekly (645): 114. Retrieved 12 April 2015.
  28. ^ Jump up to: a b "State of Emergency for PC Reviews". Metacritic. Retrieved 12 April 2015.
  29. ^ Jump up to: a b "State of Emergency for PlayStation 2 Reviews". Metacritic. Retrieved 12 April 2015.
  30. ^ Jump up to: a b "State of Emergency for Xbox Reviews". Metacritic. Retrieved 12 April 2015.
  31. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.
  32. ^ Moynihan, David (3 March 2002). "State of Emergency (PS2)". FHM. Archived from the original on 10 April 2002. Retrieved 12 April 2015.
  33. ^ Porter, Alex (7 February 2002). "State of Emergency (PS2)". Maxim. Archived from the original on 24 January 2002. Retrieved 12 April 2015.
  34. ^ Catucci, Nick (15 April 2003). "Special Forces". The Village Voice. Retrieved 12 April 2015.
  35. ^ "The Good, The Bad, The Ugly". Game Informer. XI (100): 17. August 2001.
  36. ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.

External links[]

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