Steer Madness

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Steer Madness
Developer(s)Veggie Games Inc
Publisher(s)Veggie Games Inc
Designer(s)Johnathan Skinner
Platform(s)Microsoft Windows, Macintosh
ReleaseDecember 2004
Genre(s)Action-adventure
Mode(s)single-player

Steer Madness is an animal rights inspired action-adventure game developed and published by Veggie Games Inc.[1][2] The game was released in December 2004 on CD-ROM for Microsoft Windows and Macintosh.[3] By 2009, the game was no longer available, but it joined the ranks of games made by PETA, Greenpeace, and others.[3]

Gameplay[]

Steer Madness is a single-player video game where the player assumes the role of Bryce the Cow, a walking, talking bovine determined to put an end to animal exploitation and turn everyone vegetarian.[4][5] During gameplay, the player goes on a series of missions to save the animals using many different tactics. The game is based in an open city environment and features several transportation methods, with gameplay similar to the game Grand Theft Auto III (without the guns or violence), making it a nonviolent video game.[6] Players have the option to walk, use a bicycle, or drive (in select missions) through the city to get to different areas of the game. Missions involve many gameplay elements, including climbing, jumping, racing, puzzle solving and operating heavy machinery.

Development[]

Steer Madness was developed in Vancouver, BC, Canada, by the independent game developer Veggie Games Inc. The majority of the game was made by just one person, founder .[3] This includes all of the programming (which was done from scratch), story, design and a significant portion of the artwork. He worked on the game in his spare time for about a year and a half while working other jobs,[7] then decided to focus all his time into finishing and publishing the game. He registered the company, got a small office and hired an artist to help. After about 6 months of full-time development and the help of a few student interns, the game was complete and ready for release. Skinner, when interviewed by The Globe and Mail, hoped that the game would "sway a few people."[6] He later said he ran the game on a shoestring budget, funding Veggie Games "with a Visa card."[8]

Music for the game was licensed from local independent artists, including , , , Hector and .[3] Voice acting was done with the help of friends who were convinced to read lines into a microphone while sitting inside a little box which was sound-proofed with swatches of carpet and pillows.

Taking the self-publishing route, game CDs were printed in small batches and sold through the website. Various animal rights groups in Canada, the United States, United Kingdom and Germany purchased wholesale quantities in order to resell the game CDs through their online stores as a form of fundraising, while it was also presented at the 2004 Electronic Entertainment Expo in Los Angeles.[6]

Awards[]

Steer Madness received two awards shortly after it was released. The first award was Best Animal-Friendly Video Game from the 2004 PETA Proggy Awards,[9] and the second was Innovation in Audio from the 2005 Independent Games Festival.[10][7]

Reception[]

Some scholars described it as an example of "an activism game" and said it aligns with "mass-market entertainment game genres."[11] Others recommended it to "animal conscious parents"[12] and said it encourages veganism.[13]

References[]

  1. ^ Bathroom Readers' Institute (2012). Uncle John's Certified Organic Bathroom Reader. Simon and Schuster. p. 370. ISBN 9781607106807.
  2. ^ "Steer Madness - Entrant 2005", Independent Games Festival, 2020, archived from the original on September 6, 2020, retrieved September 6, 2020
  3. ^ Jump up to: a b c d Lavender, Terry (August 22, 2019), "Steer Madness, the videogame", Vancouver Sun, archived from the original on September 7, 2020, retrieved September 6, 2020
  4. ^ "A Cow On A Mission!", Steer Madness Official website, Veggie Games Inc., March 27, 2016, archived from the original on March 12, 2016, retrieved September 6, 2020
  5. ^ Animal Voices Radio (October 5, 2004), "Activism Through Entertainment Part II: Compassionate "Veg-ucation" and Veggie Video Games!", Official Animal Voices website, archived from the original on September 6, 2020, retrieved September 6, 2020 Transcript of interview is here.
  6. ^ Jump up to: a b c Nutall-Smith, Chris (2 February 2016), "Nintendo for soy lovers", The Globe and Mail, archived from the original on September 6, 2020, retrieved September 6, 2020
  7. ^ Jump up to: a b Mecklin, Josh (March 16, 2005), "Game On", SF Weekly, archived from the original on September 6, 2020, retrieved September 6, 2020
  8. ^ Terdiman, Daniel (March 12, 2005), "Game Creators Going (for) Broke", Wired, archived from the original on September 7, 2020, retrieved September 6, 2020
  9. ^ Morton, Brian. Steer Madness – Non-violent video game top pick for PETA award. The Vancouver Sun. 27 January 2005. Archived 21 November 2008 at the Wayback Machine
  10. ^ "The 5th Annual Game Developers Choice Awards", Gamespot, 2005, archived from the original on August 12, 2020, retrieved September 6, 2020
  11. ^ Sherlock, Lee (2008). "Overview of Game Genre Approaches". "Gaming" genre : serious games, genre theory, and rhetorical action (Masters). Michigan State University. pp. 52–3. Retrieved September 6, 2020.
  12. ^ Ellwood, Fay-Ellen (February 2005). "Review: Steer Madness". A Vegetarian Journal for Quakers and Other People of Faith. 2 (2). Retrieved September 6, 2020.
  13. ^ Deloura, Mark (January 29, 2008), "What If Everyone Could Make Videogames?", Escapist Magazine, archived from the original on February 12, 2009, retrieved September 6, 2020

External links[]

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