Streamline Studios

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Streamline Studios
TypePrivate
IndustryArt Outsourcing, Software & Programming, Game Development
FoundedHilversum, Netherlands (2001)
HeadquartersKuala Lumpur, Malaysia
Key people
, , , , Bo Jensen
Products, , Nightstream, HoopWorld,
Number of employees
200
Website[1]

Streamline Studios[1] is part of Streamline Media Group,[2] an entertainment and enterprise video game development company. Streamline Studios, the original studio founded in 2001, focuses on video game development and art outsourcing from their production HQ in Kuala Lumpur, Malaysia.[3] Their partners include Capcom,[4] Microsoft, Coca-Cola,[5] Square Enix, BBC Sport,[6] and Balenciaga.[7]


Streamline Studios has an extensive portfolio and development relationships with some of the world's most renowned franchises, games, and brands including:


All Streamline Media Group's studios are powered by Streamframe,[15] their proprietary game development platform.

History[]

Streamline was founded in 2001 in Hilversum, The Netherlands, by four young, passionate gamers with a gift for modding and developing original games; Alexander Fernandez,[16] Stefan Baier,[17] Adrian Banninga and Renier Banninga.[18] They sold their art and game development skills as a creative and technical outsourcing vendor to fund that passion. From there, they developed relationships with AAA developers and publishers and sought out like-minded people to partner with.


Stefan Baier, Adrian Banninga and Renier Banninga met during their stint at Rewolf Software, working on the Half-Life mod, Gunman Chronicles. When Rewolf Software dissolved, Baier and the Banninga brothers moved to The Netherlands, where they formed the company with Alexander Fernandez. In 2005 the company moved to Amsterdam where they operated for a few years, before moving to New York, USA. In 2010, Streamline made the move to open in Southeast Asia, an emerging market[19] for video game development and gamers.

HoopWorld[]

HoopWorld is Streamline Studios first original IP and was released in July 2010 on WiiWare in North and South America.[20] In August that year the game was also released in Europe, Australia and New Zealand under the title, HoopWorld BasketBrawl.

Axon Runners[]

In 2012, Axon Runners was developed in partnership with Streamline Studios and the Coca-Cola Content Factory for the iOS.[21]

References[]

  1. ^ Group, Streamline Media. "Streamline Studios | Veteran production partner for integrated development". www.streamline-mediagroup.com. Retrieved 2021-06-02.
  2. ^ "Streamline Media Group - Dedicated to Developing Great Games". www.streamline-mediagroup.com. Retrieved 2021-06-02. |first= missing |last= (help)
  3. ^ "Streamline Studios opens Malaysian office". GamesIndustry.biz. Retrieved 2021-06-02.
  4. ^ "Streamline Studios and Capcom partner on Street Fighter V development". MCV/DEVELOP. 2016-02-15. Retrieved 2021-06-02.
  5. ^ Coke Zero AVTR - Avatar AR Can, retrieved 2021-06-02
  6. ^ "BBC Sport Virtual Studio". AE Live. Retrieved 2021-06-02.
  7. ^ "Malaysia-Based Studio Develops Video Game For Balenciaga". IGN Southeast Asia. 2021-04-07. Retrieved 2021-06-02.
  8. ^ "Local studio behind Street Fighter V - Tech News - The Star Online". www.thestar.com.my. 2016-02-16. Retrieved 18 August 2017.
  9. ^ "Capcom Joins Forces with Streamline Studios for Creation of 'Street Fighter V' – Capsule Computers". www.capsulecomputers.com.au. Retrieved 18 August 2017.
  10. ^ Barder, Ollie. "'Final Fantasy XV' Gets Assistance From Streamline Studios". Forbes. Retrieved 2021-06-02.
  11. ^ "Streamline Joins Forces with Square Enix". blog.streamline-mediagroup.com. Retrieved 2021-06-02.
  12. ^ "What Balenciaga's Afterworld: The Age of Tomorrow tells us about the future of fashion". Unreal Engine. Retrieved 2021-06-02.
  13. ^ Studios, Streamline. "AltspaceVR collaborates with Streamline Studios". blog.streamline-mediagroup.com. Retrieved 2021-06-02.
  14. ^ http://www.envartist.com/3dartwork/bioshock-infinite-artwork/
  15. ^ Group, Streamline Media. "Streamframe | Engineering The Metaverse". www.streamline-mediagroup.com. Retrieved 2021-06-02.
  16. ^ Tardif, Antoine (2021-04-06). "Alexander Fernandez, CEO of Streamline Media Group – Interview Series". Gaming.net. Retrieved 2021-06-02.
  17. ^ "Is traditional game outsourcing on its death bed?". VentureBeat. 2016-11-20. Retrieved 2021-06-02.
  18. ^ "Pixologic :: Streamline Studios". pixologic.com. Retrieved 2021-06-02.
  19. ^ "Streamline Studios: "In five to ten years you will need to be in SE Asia"". GamesIndustry.biz. Retrieved 2021-06-02.
  20. ^ IGN Staff (13 July 2010). "HoopWorld Coming on July 19th to WiiWare". ign.com. Retrieved 18 August 2017.
  21. ^ Davis, Justin (30 May 2012). "Axon Runners: The Best Branded Game Since Cool Spot?". ign.com. Retrieved 18 August 2017.


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