Stronghold (2001 video game)

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Stronghold
Stronghold (2001) Coverart.png
Developer(s)Firefly Studios
Publisher(s)Take 2 Interactive
Gathering of Developers
Designer(s)Simon Bradbury
Writer(s)Casimir C. Windsor
Composer(s)Robert L. Euvino
Platform(s)Windows, Mac OS X
Release
  • NA: October 19, 2001[1]
  • EU: October 21, 2001
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Stronghold is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Take 2 Interactive and Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

Stronghold was a commercial success, with global sales above 1.5 million units by 2004. As well as earning many favourable reviews from reviewers such as PC Gamer and GameSpy, the game continues to boast a large community, who edit and create various material through the in-game Map Editor/Scenario Creator.[2] The game's popularity led to several sequels: Stronghold: Crusader (2002), Stronghold 2 (2005), Stronghold Legends (2006), Stronghold Crusader Extreme (2008), Stronghold 3 (2011), Stronghold Kingdoms (2012) and Stronghold Crusader II (2014). The original game received a high-definition re-release in 2013.[3]


Gameplay[]

In Stronghold, the player takes the role of a lord in a medieval kingdom. The goal is to create a stable economy and a strong military to defend against invaders, destroy enemy castles, and accomplish various mission objectives.

Stronghold contains several modes of gameplay, with both combat and economic missions. The main game mode is the military campaign, which is based upon a map of England and Wales. The backstory to the campaign explains that the king was captured and held for ransom while invading a neighboring barbarian kingdom. Four lords take control of the kingdom, dividing it into their personal territories. The player is represented by a young, inexperienced commander whose father is killed in an ambush by one of the villains. He is helped by two lords who remain loyal to the king. The player must regain control of the kingdom by reconquering counties from rival lords one by one. The player has to defeat each of the four lords in the campaign, receiving help from the king once he has been successfully ransomed mid-game. An economic campaign is set after the main campaign in which the player reconstructs parts of the kingdom. The player is given goals to complete against a variety of obstacles, such as bandits and fire.

Other game modes are single-mission combat and economic scenarios, where the player has to complete either military or economic goals. A siege mode is also included in the game, where the player may attack or defend several historical castles. Free build mode is another game mode; here the player has the option of building a castle without any objectives. More scenarios can be created for the game using the in-game map editor.

Combat[]

Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system.

Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general. Even though the expensive units are stronger in combat, all units have abilities that are necessary to defend the castle, both melee units (such as the basic spearman and the stronger swordsman), and ranged units (such as archers). The game also contains support troops such as engineers, who provide additional combat options such as constructing siege engines. Unlike some other strategy games there are no counters for units, and units do not take up space, allowing them to overlap each other. Several non-combat characters can fight against enemy units, although most have no ability to fight. Injured soldiers remain injured for the rest of the game—there is no healing system—and since the lord is the central figurehead of the player's kingdom, despite being a powerful fighter, the game is automatically lost if he dies.

Simulated fire[]

Fire plays a main role in the Stronghold storyline, as in certain missions, igniting pitch is almost necessary for survival. There are also certain trigger events that can start fires. Fires spread very quickly, and a flaming building can ignite people or other buildings. Fires will only go out if all sources of fuel are consumed, or if the fire itself is extinguished by fire watches. Fires can spread over small boundaries of water.

In most RTS games, fire appears on buildings as an indicator of damage; for example, if a building is damaged enough it might catch fire, though it may not necessarily sustain damage from that fire. In some games, such as StarCraft, some buildings damaged to a certain extent will catch fire and continue to take damage from it until they are repaired or the fire destroys them. In Stronghold, buildings that are damaged by siege weapons or are torn down will not catch fire; instead, they lose hit points until they collapse, with the indication of damage being visible signs of cracks and damage throughout the building. However, boiling oil pots, if destroyed, will start a small fire where they were built.

Contrary to many RTS titles where fire plays a secondary, "eye candy" role, fire in Stronghold is an actual gameplay element. For instance, the player is subtly encouraged to build wells against enemies that like to use fire attacks.

Map editor[]

An in-game map editor was included with the game. Rather than incorporating a proprietary scripting language, the editor has a WYSIWYG interface designed for use by all users.

HD re-release[]

In 2013, an updated version of the game was released on Steam, featuring support for modern operating systems, higher resolutions, and Steam cloud saves.[3] Some gameplay has been tweaked in the newer version, such as an increased unit cap and a battlefield view that allows the player to view the full map from a distance. The game was released for free on GOG.com for a brief time in 2017, packaged with the 1996 game A.D. 2044.[4][5]

Reception[]

Sales[]

Stronghold was a commercial success, with global sales of 1.5 million units by 2004.[6] It received a "Silver" signification from the Entertainment and Leisure Software Publishers Association (ELSPA)[7] for at least 100,000 copies sold in the United Kingdom.[8]

On Media Control's sales chart for the German market, Stronghold launched at #1 among computer games for the month of October 2001.[9] The Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a "Gold" award in late 2001,[10] indicating sales of at least 100,000 units across Germany, Austria, and Switzerland.[11] By the end of the year, the committee had upgraded it to a "Platinum" status, indicating 200,000 sales.[12] Stronghold remained in Media Control's top 30 consistently through May 2002, placing 14th that month and 10th in April.[13] After a 19th-place finish in June, it dropped to 27th in July, while the new Stronghold Deluxe edition debuted that month at #12.[14] Deluxe proceeded to place seventh and 13th in August and September 2002, respectively.[15]

In the United States, Stronghold debuted at #6 on NPD Intelect's computer game sales rankings for the week of October 21.[16] Holding the position in its second week,[17] it placed 15th for the month of October overall.[18] It was absent from NPD's weekly top 10 by its third week of release.[19] Stronghold ultimately sold 220,000 copies and earned $7.8 million in the United States by August 2006. At the time, this led Edge to declare it the country's 95th-best-selling computer game released since January 2000.[20]

Reviews[]

Carla Harker reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that "Both sim and strategy players will find something to like in Stronghold, whether it's a long military campaign or just creating the largest, most well-run castle ever."[31]

The game received "favorable" reviews according to the review aggregation website Metacritic.[21] The graphics were praised by a number of reviewers; GameSpot said of the graphics, "The buildings look good, but not great, and the same can be said of the units", adding that "The animations are well done."[27] IGN disagreed to a degree, saying "Animations are a bit choppy", and commented on the overall state of the graphics: "This isn't the prettiest game ever by a longshot, but it's good enough that your eyes won't burn."[30] GameZone gave high praise to the graphics, saying that the environments were "wonderful" and commenting on the good animation of the characters.[29]

GameSpot noted that the "Soundtrack is dramatic."[27] GameSpy was neutral on its review of sound, saying that "...the music is nice, if not especially memorable", but also commenting on the "poor voice acting."[28]

Stronghold was a nominee for Computer Gaming World's 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors called Stronghold "extraordinarily creative and unique".[33]

Sequels[]

The success of the original game led to several standalone sequels.

Stronghold: Crusader[]

The second installment, Stronghold: Crusader, was released in September 2002. The gameplay is similar to the first game, but with enhanced RTS elements and with all maps and missions set entirely in the Middle Ages in the Middle East. The focus was radically influenced by fortification and siege technologies developed during the Crusades. The entire campaign, as well as the "Conquest Trail" game mode, takes place during the Third Crusade.

Unlike the original Stronghold, however, there are four separate, linear campaigns. The game does take history into effect: Saladin and Richard I of England are present as the game's AI characters for the player to side with or against. In addition, the player is allowed to play either as an Arabic lord or as a European king with little difference between the two options except which units the player begins with.

A combination pack of Stronghold and Stronghold: Crusader, called Stronghold Warchest, was later released with all patches applied, new maps, and a new campaign trail and AI characters in Crusader.

Stronghold 2[]

The direct sequel to the first game and the third overall game in the series, Stronghold 2, was released in April 2005. The game engine was enhanced to provide fully 3D graphics. Other changes include new military and peace campaigns and the addition of crime and punishment. It also included many new characters and changed the types of walls and towers that can be added to a castle. However, the series' unique real-time map editor was replaced with a still-life one.

Upon its release, many players were outraged by the game's frequent crashes, lag (even while playing offline on a computer with exceptional hardware), and overall buggy nature. Firefly Studios paid much attention to the gaming community's complaints, and promised fixes in later patches. The majority of complaints stopped with patch 1.2. Patch 1.3.1, released on October 28, 2005, brought a "Conquest Trail" to the game, similar to that of Stronghold: Crusader. Stronghold 2 Deluxe was later released, containing all of the patches and new content.

Critically, Stronghold 2 received generally mixed reviews, with criticism directed at the bugs present in the initial release and the gameplay. To promote Stronghold 2, a ten-level Flash game was created, called Castle Attack 2. The aim of the game was to balance building a castle and defending it.

Stronghold Legends[]

The fourth game in the series, Stronghold Legends, contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul, and Siegfried of Germany. This sequel contains a new feature that allows the player to control human and mythical armies. Creatures like dragons and witches can be created in Stronghold Legends.[34]

Stronghold Crusader Extreme[]

The fifth game, Stronghold Crusader Extreme, is largely the same as Stronghold: Crusader, but with an expanded unit cap, allowing thousands of units to be on screen at once (instead of the hundreds in Stronghold: Crusader). It also includes an updated version of the original Stronghold: Crusader game with new AI and maps.

Stronghold Kingdoms[]

Stronghold Kingdoms is the first MMO-style game in the Stronghold series. In this free-to-play game, players can anticipate a world filled with elements from the first game of the series.

Stronghold 3[]

Stronghold 3 is a 2011 real-time strategy game and the seventh in the series after several spin-offs, a remake, and an MMORTS. It is a direct sequel to Stronghold and Stronghold 2. Unlike previous games in the series, which were published by Take-Two Interactive, the game was published by SouthPeak Games, the new parent company of Gamecock Media Group, publisher of Stronghold Crusader Extreme.

Stronghold Crusader II[]

Stronghold Crusader II is the next title in Firefly Studios' Stronghold franchise, released on September 23, 2014.[35]

Stronghold: Warlords[]

Stronghold: Warlords is a real-time strategy game by Firefly Studios. It was revealed during E3 2019 and was originally planned to be released on September 29, 2020,[36][37] but was delayed to January 26, 2021, due to the COVID-19 pandemic.[38] Due to further issues regarding multiplayer, the release date was moved back another six weeks, and was finally released on March 9, 2021.[39]

References[]

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