Takashi Nishiyama

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Takashi Nishiyama
NationalityJapanese
OccupationVideo game designer, director, producer
Known forFighting games
Beat 'em ups
Side-scrolling games

Takashi Nishiyama (Japanese: 西山隆志), sometimes credited as Piston Takashi, Nishiyama or T. Nishiyama, is a Japanese video game designer, director and producer, who worked for Irem, Capcom and SNK, before founding his own company Dimps. He is best known for his work on martial arts action games, designing the early 1984 beat 'em up Kung-Fu Master before he went on to create several fighting game franchises including Street Fighter, Fatal Fury and The King of Fighters during the late 1980s to early 1990s.

He started his career at Irem, where he developed arcade games such as the 1982 side-scrolling action game Moon Patrol and the 1984 beat 'em up Kung-Fu Master. At Capcom, he designed the 1986 beat 'em ups Trojan and Avengers, before creating the original Street Fighter in 1987. He then worked at SNK, where he helped develop the Neo Geo system, created the Fatal Fury and The King of Fighters series of fighting games, and worked on Art of Fighting and the run-and-gun shooter series Metal Slug. He is considered the true grandfather of the fighting and beat 'em up genres.

Career[]

Takashi Nishiyama started his career at Irem. He worked on the game design of the 1982 scrolling shooter Moon Patrol, one of the first games with parallax scrolling. He was also the designer of Kung-Fu Master (1984), called Spartan X in Japan.[1][2] It is based on two Hong Kong martial arts films: the Jackie Chan and Sammo Hung film Wheels on Meals (1984), called Spartan X in Japan,[3] and especially the Bruce Lee film Game of Death (1972).[4] Kung-Fu Master is considered the first beat 'em up game,[4] becoming the prototype for most subsequent martial arts games in the late 1980s.[5] The NES port, Kung Fu, was programmed by a Nintendo team under the direction of Shigeru Miyamoto, later influencing his work on Super Mario Bros. (1985).[6]

During the development of Kung-Fu Master, Nishiyama was invited to join Capcom by its founder Kenzo Tsujimoto, after he had left Irem. He eventually decided to leave Irem and join Capcom before the game was complete.[7] Following its release, Nishiyama was hired by Capcom.[1] He designed an arcade successor for Capcom, Trojan (1986), which evolved the basic gameplay concepts of Kung-Fu Master. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.[8] He then came up with the concept for a game centered entirely around the boss fights in Kung-Fu Master.[9] This led to his creation of the Street Fighter fighting game franchise. Along with Hiroshi Matsumoto, he directed the original Street Fighter (1987). He created the special moves for Ryu called "Hadouken", which he says was inspired by an energy missile attack from the 1970s anime series Space Battleship Yamato.[1] He then left Capcom and did not return to work on the sequel Street Fighter II: The World Warrior.

Nishiyama then joined SNK, after they had invited him to join the company. His first project there was the Neo Geo system, which he helped develop; he proposed the initial concept of an arcade system that uses ROM cartridges like a game console, and also proposed a home console version of the system. His reasons for these proposals was to make the system cheaper for markets such as China, Hong Kong, Taiwan, Southeast Asia, Central America, and South America, where it was difficult to sell dedicated arcade games due to piracy. Nishiyama then created the Fatal Fury fighting game franchise, as a spiritual successor to the original Street Fighter. He also worked on the fighting game franchises Art of Fighting and The King of Fighters, as well as the run-and-gun shooter series Metal Slug.[1] He then left SNK and founded his own game development company, Dimps.[1] He is currently[when?] the president of Dimps.

Games[]

References[]

  1. ^ a b c d e "The Man Who Created Street Fighter from 1UP.com". 3 January 2012. Archived from the original on 2012-01-03. Retrieved 8 January 2019. Lay summary.
  2. ^ "R-Type Sound Developer Interview – Masato Ishizaki". Shooting Gameside. Vol. 9. March 25, 2014.
  3. ^ Dellafrana, Danilo (29 August 2017). "Le origini di Street Fighter". The Games Machine (in Italian). Retrieved 20 March 2021.
  4. ^ a b Spencer, Spanner (6 February 2008). "The Tao of Beat-'em-ups". Eurogamer. p. 2. Retrieved 20 July 2020.
  5. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", Computer Gaming World, Oct 1988, pp. 48-49
  6. ^ Shigeru Miyamoto (December 2010). Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 (in Japanese). Nintendo Channel. Retrieved 12 April 2021.
  7. ^ Okamoto, Yoshiki; Nishiyama, Takashi. "[ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama)". 世界の岡本吉起Ch (in Japanese). YouTube. Event occurs at 1:40. Retrieved 17 July 2021.
  8. ^ Kalata, Kurt (January 29, 2019). "Trojan". Hardcore Gaming 101. Retrieved 14 April 2021.
  9. ^ Leone, Matt (July 7, 2020). "Street Fighter 1: An oral history". Polygon. Vox Media. Retrieved July 16, 2020.
  10. ^ "Dimps expanding into original IPs for mobile and social platforms". Engadget.com. Retrieved 8 January 2019.

External links[]

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