Tank controls

From Wikipedia, the free encyclopedia

Tank controls are a control system used in video games whereby players control movement relative to the position of the player character.[1]

Mechanism[]

In a game with tank controls, pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction they face, down reverses them, and left and right rotates them.[1] This differs from many 3D games, in which characters move in the direction players push from the perspective of the camera.[1] The term "tank controls" comes from the steering mechanisms of old tanks, which had to stop completely before turning.[2] Tank controls were common in 3D games in the 1990s, such as Grim Fandango and the early Resident Evil and Tomb Raider games.[1][3]

Tank controls allow players to maintain a direction when the camera angle changes. Grim Fandango designer Tim Schafer chose the system as it allowed the developers to create "cinematic" camera cuts without disrupting the controls.[4] Shinji Mikami, director of the first Resident Evil (1996), chose to use fixed camera perspectives and tank controls, not because it made the game scarier, but, because it was the only option at the time.[5] He justified this design decision on the grounds that while they prevent the player from seeing an approaching zombie, they do not prevent them from hearing its footsteps without knowledge of its position.[5]

Criticism[]

Tank controls have received criticism for feeling stiff or cumbersome.[4] They have become less common over time and free-roaming cameras have become standard for 3D games.[2] The remastered versions of Grim Fandango and Resident Evil include alternative control schemes, and later Resident Evil games discarded tank controls.[5]

References[]

  1. ^ a b c d "A eulogy for tank controls". PC Gamer. 20 February 2015. Archived from the original on 5 March 2018. Retrieved 5 March 2018.
  2. ^ a b "[Horror Declassified] An Examination Of Tank Controls". Bloody Disgusting. 23 March 2013. Archived from the original on 2018-03-05. Retrieved 2018-03-05.
  3. ^ "Untold Riches: The Intricate Platforming of Tomb Raider". Gamasutra. Archived from the original on 2018-03-06. Retrieved 2018-02-28.
  4. ^ a b Matulef, Jeffrey (2015-01-26). "Bringing out the Dead: Tim Schafer reflects back on Grim Fandango". Eurogamer. Archived from the original on 2015-01-28. Retrieved 2018-03-05.
  5. ^ a b c Mielke, James (June 4, 2020). "Resident Evil Creator Talks Zombies in 2020 and How His Games Will Change Post-Pandemic". IGN. Retrieved February 4, 2021.
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