The Book of Treasure Maps II

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The Book of Treasure Maps II
The Book of Treasure Maps II.jpg
Cover
GenreRole-playing game
PublisherJudges Guild
Media typePrint

The Book of Treasure Maps II is a supplement for fantasy role-playing games published by Judges Guild in 1980.

Contents[]

The Book of Treasure Maps II contains five miniscenarios, each a dungeon that the player characters are led to via treasure map. Each dungeon has a partial map for the players and a complete map for the GM.[1]

Publication history[]

The Book of Treasure Maps II was written by and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book.[1]

TSR opted not to renew Judges Guild's license for D&D when it expired in September 1980. The Book of Treasure Maps II (1980) and The Unknown Gods (1980) were among Judges Guild’s final products that bore the older D&D logo.[2]: 201 

Reception[]

Patrick Amory reviewed Book of Treasure Maps II for Different Worlds magazine and stated that "It's too bad Jaquays didn't design this one as well. As it is, it's a feeble copy of the original, with five rather boring and sparsely populated dungeons. The treasure maps to be found are not written in anyone's handwriting, but printed, lending an unrealistic feel to the package. Avoid this one and buy the first."[3]

Lawrence Schick in his book Heroic Worlds described the second volume as "Not as good as the first volume."[1]

References[]

  1. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 136. ISBN 0-87975-653-5.
  2. ^ Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  3. ^ Amory, Patrick (September 1981). "Judges Guild and D&D: a guide for the discriminating GM". Different Worlds (14): 7.
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