The Shadow Court

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The Shadow Court
Cover of The Shadow Court.png
Cover art by Dennis Calero
DesignersIan Lemke
IllustratorsDennis Calero, Anthony Hightower, Jeff Holt, Fred Hooper, Mark Jackson, Andrew Mitchell Kudelka, Heather J. McKinney-Chernik, Richard Thomas, Drew Tucker
Writers
PublishersWhite Wolf Publishing
PublicationJanuary 1997
GenresTabletop role-playing game supplement
SystemsStoryteller System
Parent gamesChangeling: The Dreaming
SeriesWorld of Darkness
ISBN1-56504-710-9

The Shadow Court is a tabletop role-playing game supplement released by White Wolf Publishing in January 1997 for use with their horror fantasy game Changeling: The Dreaming, and is part of the larger World of Darkness series.

The book was developed by Ian Lemke and written by Brian Campbell, Jackie Cassada, and Nicky Rea, who wrote it with a theme of balance and the disruption thereof. It was well received by critics for its writing and atmosphere, and for being useful in game campaigns.

Contents[]

Some of the interactions in Changeling: The Dreaming involve Seelie (good fae) and Unseelie (evil fae). The Shadow Court describes Unseelie society, including their traditions, factions, relationships with other evil creatures, festivities, abilities and magic, and their activities on the night of Samhain. The book provides the storyteller[a] with information and advice about how to present Unseelie non-player characters. The book also describes several notable Unseelie personalities.[2]

Production and release[]

A 2011 photograph of Dennis Calero
Dennis Calero created the book's cover art.

The Shadow Court was developed by Ian Lemke, and written by Brian Campbell, Jackie Cassada, and Nicky Rea, with interior art by Anthony Hightower, Jeff Holt, Fred Hooper, Mark Jackson, Andrew Mitchell Kudelka, Heather J. McKinney-Chernik, Richard Thomas, and Drew Tucker, and cover art by Dennis Calero.[2][3] It was written with a theme of balance between changelings' noble Seelie legacies and their renegade Unseelie natures, and the disruption thereof, with heroes having the potential to fall from grace, and villains having the potential to redeem themselves. The production team intended for games using the book to have a mood of deception and intrigue, black comedy, and hope coming only with a price.[3]

The supplement was released by White Wolf Publishing in January 1997 as a 122-page softcover book.[2][4] It has since been released as an e-book,[2] and was released in Spanish in September 2003.[5]

Reception[]

Reception
Review scores
SourceRating
Arcane6/10[6]
Backstab8/10[4]
Dosdediez4/5 stars[5]

The Shadow Court was well received by critics:[4][5][6][7] Backstab described it as brilliant, and essential for any Changeling: The Dreaming campaign, although requiring thoughtful reading by the storyteller.[4] Dosdediez found it to add depth to the game, and highly recommended it to those who want to expand the boundaries of their game.[5] Arcane considered it to live up to the standards set by previous Changeling: The Dreaming books, in terms of production quality, artwork, and style, as well as the short introductory story.[6] French game designer and author  [fr] called it a near-essential book, which gives the Unseelie more depth.[2]

Critics liked the book's writing and tone;[4][5][6] Backstab found it impressive how it manages make the Shadow Court, as a dark, secret society, fit into Changeling: The Dreaming without losing sight of what makes Changeling unique among the World of Darkness games and being aware that it and Vampire: The Masquerade are different types of games.[4] Dosdediez liked the atmosphere of passion, hypocrisy and intrigue,[5] and Casus Belli appreciated its darker tone and its subtlety, but found it less entertaining than hoped.[7][8] Arcane considered the book particularly excels in its connection of the Unseelie fae to a cycle of pagan seasonal festivals, but criticized it for not going into enough detail about the Shadow Court itself or revealing secrets relating to them that are hinted at in the core rulebook.[6] The book was considered useful, with praise at the newly introduced dark arts and Unseelie fae;[4][5][6] Arcane did wish that it had gone further than just suggesting uses in stories, and that it would have been expanded with a fleshed-out, playable scenario.[6]

Notes[]

  1. ^ The person leading the game is called the "storyteller" in World of Darkness games, a role called "gamemaster" or "dungeon master" in other role-playing games.[1]

References[]

  1. ^ Allison, Peter Ray (2020-02-06). "Shedding light on World of Darkness, the gothic-punk universe of RPG Vampire: The Masquerade". Dicebreaker. Gamer Network. Archived from the original on 2020-07-13. Retrieved 2021-08-30.
  2. ^ Jump up to: a b c d e "Shadow Court (The)". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2009-05-08. Archived from the original on 2020-08-12. Retrieved 2020-12-10.
  3. ^ Jump up to: a b Lemke, Ian (January 1997). The Shadow Court. White Wolf Publishing. pp. 2–5. ISBN 1-56504-710-9.
  4. ^ Jump up to: a b c d e f g Duvivier, Hugo (January–February 1997). "The Shadow Court". Backstab (in French). No. 1. FC Publications. pp. 44–45.
  5. ^ Jump up to: a b c d e f g Ángel Olmos, Miguel (December 2003). "La corte sombría" [The Shadow Court]. Dosdediez (in Spanish). No. 26. La Factoria. p. 20.
  6. ^ Jump up to: a b c d e f g Szachnowski, Lucya (January 1997). "The Shadow Court". Arcane. No. 15. Future plc. p. 72.
  7. ^ Jump up to: a b "White Wolf". Casus Belli (in French). No. 100. Excelsior Publications. December 1996. p. 10.
  8. ^ "White Wolf". Casus Belli (in French). No. 101. Excelsior Publications. January 1997. p. 10.
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