Three-Sixty Pacific

From Wikipedia, the free encyclopedia
Three-Sixty Pacific
Industryvideo game industry Edit this on Wikidata
Headquarters
American
ProductsVideo games

Three-Sixty Pacific is an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts. They were acquired by IntraCorp Entertainment Inc. in 1994.[1]

Games[]

They have developed the most popular naval game ever (according to MobyGames) called Harpoon (1989) (a masterpiece based on Larry Bond's tabletop wargame that was inducted into Computer Gaming 150 Best Games of All Time and is still regarded today as the best naval simulation ever produced), (1992), and . They also made the ever popular (1992), which is considered one of the first multiplayer RTS games of all time.

They developed a World War II naval strategy game called "Victory at Sea" (1993) which was a Mac (only?) computer game.

They published the game Dark Castle in 1987 and Armor Alley in 1990, both for the Macintosh computer.

Other games published: Thud Ridge: American Aces In 'Nam (1987/88), Das Boot (1992), Blue Max: Aces of the Great War (1990/91), Beyond Dark Castle (1989), (1992), Megafortress (1992), Patriot (1993), Sands of Fire (1990).

Their last projects were the V for Victory (video game) series ( V for Victory: Gold-Juno-Sword (1992), V for Victory: Market-Garden (1993), V for Victory: D-Day Utah Beach (1991) and V for Victory: Velikiye Luki (1993)) and are work on . They also Produced the game variant of the popular novel Das Boot. All the covers for Megafortress, Das Boot, and the four V for Victory titles featured cover art by illustrator Marc Ericksen.

Three-Sixty faced financial difficulties in late 1993. Computer Gaming World in February 1994 reported that Broderbund had agreed to become the company's distributor, and had advanced funds to complete Harpoon II and Victory at Sea.[2]

Reception[]

High Command was a runner-up for Computer Gaming World's 1993 "Wargame of the Year" award, which ultimately went to Clash of Steel. The editors wrote of High Command, "A refinement of the previously released game, this strategic tour de force by Gregg Carter and Joey Nonnast offers more hard data than the previous incarnation and a more comprehensive economic model. This is the wargame of choice for those who want a detailed, realistic simulation."[3]

See also[]

References[]

  1. ^ "About IntraCorp". Archived from the original on 7 November 1996. Retrieved 12 August 2017.CS1 maint: bot: original URL status unknown (link)
  2. ^ "Three-Sixty Pacific To Ink Pact With Broderbund". Read.Me. Computer Gaming World. February 1994. p. 10.
  3. ^ Staff (June 1994). "Announcing the New Premier Awards". Computer Gaming World. No. 119. pp. 51–54, 56–58.

External links[]

Retrieved from ""