Tower of Heaven
Tower of Heaven | |
---|---|
![]() | |
Developer(s) | Askiisoft |
Publisher(s) | Askiisoft |
Designer(s) | Justin Stander |
Programmer(s) | Justin Stander |
Artist(s) | Godsavant |
Composer(s) | flashygoodness |
Engine | GameMaker 7, Flash |
Platform(s) | Windows, Browser |
Release | Windows
|
Genre(s) | Platform |
Mode(s) | Single-player |
Tower of Heaven (also rendered as 天国の塔, Tengoku no Tō in Japanese) is a 2D platform game developed by American studio Askiisoft. The game was built in GameMaker, and was released for Microsoft Windows in 2009, with a Flash version released in 2010.
The game was critically acclaimed, and was noted for its short length and difficulty.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/Tower_of_Heaven_Gameplay_Screenshot.png/220px-Tower_of_Heaven_Gameplay_Screenshot.png)
In Tower of Heaven, the player controls Eid, a silent protagonist with a large, onion-like head, who scales the Tower of Heaven, a mysterious monolith that promises glory to those who scale it.[1] During the journey, a voice assumed to be God talks to Eid, getting angrier the further he climbs.[1] He gives Eid the Book of Laws. The voice imposes more and more laws, and the player dies instantly if any of them are broken.[1]
The game also includes a speedrun mode, where you are timed, and a stage editor mode for the Flash browser version, where you can create and play your own stages.
Development[]
Tower of Heaven's soundtrack, composed by FlashyGoodness, and graphical style are heavily influenced by the Game Boy, which was called "sly and deliberately deceptive" to hide the "brutal" difficulty.[2] The game lacks a lives system, and instead uses a timer on each floor to encourage players to continue.[2]
The game has been said[by whom?] to "expose" the "arbitrariness" of long-standing platform game design by giving the Tower an in-universe source and ultimately revealing its design as artificial and in need of destruction.[1]
Reception[]
Tower of Heaven received positive reception from critics. Michael Rose of Indiegames.com called the game a "wonderful platformer" despite its difficulty.[3] Joseph Leray of Destructoid called the game's soundtrack "absolutely killer".[4] Fraser McMillan of Gamasutra called the game "almost more liberating" than open world AAA games, due to the fact that it makes quitting the game and the player's quest a perfectly valid option.[2]
Tower of Heaven received a tribute in the form of a playable stage in the 2011 platform fighter Super Smash Land and its 2017 spiritual successor, Rivals of Aether. The stages feature a similar "law" mechanic to Tower of Heaven, where players who do not obey a law while it is active will take damage.
See also[]
References[]
- ^ a b c d "Nothing is sacred: killing God atop the Tower of Heaven". Destructoid. Retrieved 2017-07-03.
- ^ a b c McMillan, Fraser. "Analysis: On Tower Of Heaven - It's Hard To Be A God". Retrieved 2017-07-03.
- ^ "IndieGames.com - The Weblog Freeware Game Pick: Tower of Heaven (Askiisoft)". www.indiegames.com. Retrieved 2017-07-03.
- ^ "Go down, Moses: for the love of God, play Tower of Heaven". Destructoid. Retrieved 2017-07-03.
External links[]
- Tower of Heaven at Askiisoft
- Tower of Heaven at MobyGames
- 2009 video games
- Browser games
- Indie video games
- Flash games
- Monochrome video games
- Retro-style video games
- Windows games
- Platform games
- GameMaker Studio games
- Video games developed in the United States