Traveller Alien Module 2: K'kree

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Alien Module 2: K'kree
GDW255 Alien 02 K'kree RPG supplement cover 1984.jpg
Alien Module 2: K'kree
published by Game Designers' Workshop in 1984.
cover by .
DesignersJ. Andrew Keith, Loren K. Wiseman
PublishersGame Designers' Workshop
Publication1984
GenresScience-fiction
SystemsClassic Traveller

Traveller Alien Module 2: K'kree is a 1984 role-playing game supplement for Traveller, written by J. Andrew Keith and Loren K. Wiseman, cover by , and published by Game Designers' Workshop. Part of the classic Traveller Alien Modules series.

Contents[]

K'kree is a supplement that details the race known to humanity as the Centaurs.[1]

Reception[]

Craig Sheeley reviewed K'kree in Space Gamer No. 71.[1] Sheeley commented that "The K'kree are a difficult race to game, but their difference should help to enliven any Traveller campaign. At [the price], 'K'kree is a good buy for the amount of material included."[1]

Steve Nutt reviewed Alien Module: K'Kree for Imagine magazine, and stated that "This module is a good way to expand your knowledge of the Traveller universe, and this alone will probably sell it, in spite of the shortcomings."[2]

Bob McWilliams reviewed K'Kree, Alien Module 2 for White Dwarf #65, giving it an overall rating of 7 out of 10, and stated that "Three adventures are provided and together they form a much better introduction (than with Aslan)."[3]

Reviews[]

See also[]

  • List of Classic Traveller Alien Modules

References[]

  1. ^ a b c Sheeley, Craig (Nov–Dec 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (71): 56, 58.
  2. ^ Nutt, Steve (January 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (22): 42–43.
  3. ^ McWilliams, Bob (May 1985). "Open Box". White Dwarf. Games Workshop (65): 8.
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