Traveller Alien Module 2: K'kree
Designers | J. Andrew Keith, Loren K. Wiseman |
---|---|
Publishers | Game Designers' Workshop |
Publication | 1984 |
Genres | Science-fiction |
Systems | Classic Traveller |
Traveller Alien Module 2: K'kree is a 1984 role-playing game supplement for Traveller, written by J. Andrew Keith and Loren K. Wiseman, cover by , and published by Game Designers' Workshop. Part of the classic Traveller Alien Modules series.
Contents[]
K'kree is a supplement that details the race known to humanity as the Centaurs.[1]
Reception[]
Craig Sheeley reviewed K'kree in Space Gamer No. 71.[1] Sheeley commented that "The K'kree are a difficult race to game, but their difference should help to enliven any Traveller campaign. At [the price], 'K'kree is a good buy for the amount of material included."[1]
Steve Nutt reviewed Alien Module: K'Kree for Imagine magazine, and stated that "This module is a good way to expand your knowledge of the Traveller universe, and this alone will probably sell it, in spite of the shortcomings."[2]
Bob McWilliams reviewed K'Kree, Alien Module 2 for White Dwarf #65, giving it an overall rating of 7 out of 10, and stated that "Three adventures are provided and together they form a much better introduction (than with Aslan)."[3]
Reviews[]
- Dragon #136 (Aug., 1988)
See also[]
- List of Classic Traveller Alien Modules
References[]
- ^ a b c Sheeley, Craig (Nov–Dec 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (71): 56, 58.
- ^ Nutt, Steve (January 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (22): 42–43.
- ^ McWilliams, Bob (May 1985). "Open Box". White Dwarf. Games Workshop (65): 8.
- Traveller (role-playing game) supplements