Urban Chaos: Riot Response

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Urban Chaos: Riot Response
UrbanChaosRiotResponse ps2.jpg
Developer(s)Rocksteady Studios
Publisher(s)Eidos Interactive
Designer(s)Paul Crocker
EngineHavok[1]
Platform(s)PlayStation 2, Xbox
Release
  • EU: May 19, 2006
  • NA: June 13, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Urban Chaos: Riot Response is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in June 2006.

The player controls Nick Mason, a member of the newly formed "T-Zero" riot control squad, in an unnamed modern American city that has been overtaken by the notorious Burners gang. The gang members, armed with cleavers, molotov bombs and firearms are attacking civilians, paramedics, firefighters and police officers, and it is up to him to stop them. He must defeat them by whatever means necessary in order to protect the city, capturing gang leaders and rescuing injured civilians along the way.

Development[]

Urban Chaos: Riot Response was known by three different names in development, it was first called Roll Call, a first-person shooter set in a run-down city in the near future. In October 2005, Eidos announced the project had become Zero Tolerance: City Under Fire for PlayStation 2, Xbox and PC, a first-person shooter following a member of an elite anti-gang unit who must defend a city under siege.[2] Technopop's former president and owner of its assets, Randel B. Reiss, made a statement in which he held the copyright for the title Zero Tolerance, and also announced that he was working on an updated version of the 1994 Zero Tolerance under the same title which was being developed for the PlayStation Portable; the statement alleged trademark infringement on Reiss' trademark and sent a "cease and desist" notice to Eidos Interactive in using the title Zero Tolerance.[3] Eidos later renamed their game Urban Chaos: Riot Response.[4]

The game was developed using the Havok physics engine for in-game physics effects.[1] ReplicaNet was used to supply the software in the online and LAN multiplayer action.[5] Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.[6]

Reception[]

The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[23][24] In Japan, where the PlayStation 2 version was ported for release as simply Urban Chaos (アーバンカオス, Āban Kaosu) and published by Spike on June 28, 2007,[citation needed] Famitsu gave it a score of one eight, one seven, and two eights for a total of 31 out of 40.[10]

References[]

  1. ^ Jump up to: a b Dobson, Jason (May 15, 2006). "Product: Havok Supports Wii, Next-Gen At E3". Gamasutra. UBM plc. Retrieved August 26, 2009.
  2. ^ Surette, Tim (February 6, 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot. CBS Interactive. Retrieved July 17, 2015.
  3. ^ Ellie Gibson (16 November 2005). "Eidos comes under fire from developer over trademark issue". gamesindustry.biz.
  4. ^ Tim Surette (7 February 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot UK.
  5. ^ Carless, Simon (May 31, 2006). "Product: ReplicaNet Debuts 5.5, Urban Chaos Licensing". Gamasutra. UBM plc. Retrieved August 26, 2009.
  6. ^ Gamasutra staff (June 30, 2009). "Product: Rocksteady, Perforce Team For Urban Chaos". Gamasutra. UBM plc. Retrieved August 26, 2009.
  7. ^ Jump up to: a b Edge staff (June 2006). "Urban Chaos: Riot Response". Edge. No. 163. Future plc. p. 93.
  8. ^ Jump up to: a b EGM staff (July 2006). "Urban Chaos: Riot Response". Electronic Gaming Monthly. No. 205. Ziff Davis. p. 92.
  9. ^ Reed, Kristan (May 31, 2006). "Urban Chaos: Riot Response (PS2)". Eurogamer. Gamer Network. Retrieved July 18, 2015.
  10. ^ Jump up to: a b "- Japan Time! The Official Phantom Hourglass (JP) Thread (Page 6)". NeoGAF. NeoGaf LLC. June 20, 2007. Retrieved June 27, 2018.
  11. ^ Jump up to: a b "Urban Chaos: Riot Response". Game Informer. No. 157. GameStop. July 2006. p. 105.
  12. ^ Jump up to: a b Johnny K. (July 2006). "Review: Urban Chaos: Riot Response". GamePro. IDG Entertainment. p. 78. Archived from the original on June 21, 2006. Retrieved July 18, 2015.
  13. ^ Jump up to: a b Mueller, Greg (June 14, 2006). "Urban Chaos: Riot Response Review". GameSpot. CBS Interactive. Retrieved July 17, 2015.
  14. ^ Jump up to: a b Villoria, Gerald (June 15, 2006). "GameSpy: Urban Chaos: Riot Response". GameSpy. Ziff Davis. Retrieved July 18, 2015.
  15. ^ Jump up to: a b "Urban Chaos: Riot Response Review". GameTrailers. Viacom. June 14, 2006. Archived from the original on January 3, 2009. Retrieved June 27, 2018.
  16. ^ Bedigian, Louis (July 5, 2006). "Urban Chaos: Riot Response - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved July 18, 2015.
  17. ^ Valentino, Nick (June 28, 2006). "Urban Chaos: Riot Response - XB - Review". GameZone. Archived from the original on June 2, 2009. Retrieved July 18, 2015.
  18. ^ Jump up to: a b Perry, Douglass C. (June 12, 2006). "Urban Chaos: Riot Response". IGN. Ziff Davis. Retrieved July 17, 2015.
  19. ^ "Urban Chaos: Riot Response". Official U.S. PlayStation Magazine. Ziff Davis. July 2006. p. 76.
  20. ^ "Urban Chaos: Riot Response". Official Xbox Magazine. Future US. July 2006. p. 85.
  21. ^ Jump up to: a b Dahlen, Chris (June 28, 2006). "Urban Chaos: Riot Response". The A.V. Club. The Onion. Archived from the original on July 5, 2006. Retrieved July 17, 2015.
  22. ^ Jump up to: a b Tang, Joanne (July 15, 2006). "Urban Chaos: Riot Response". Detroit Free Press (USA Today). Gannett Company.
  23. ^ Jump up to: a b "Urban Chaos: Riot Response for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved July 17, 2015.
  24. ^ Jump up to: a b "Urban Chaos: Riot Response for Xbox Reviews". Metacritic. CBS Interactive. Retrieved July 17, 2015.

External links[]

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