Utah GLX

From Wikipedia, the free encyclopedia
Utah GLX parallel to 2D drivers. Only indirect rendering over GLX is possible.

Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.

John D. Carmack worked on Utah GLX.[1]

History[]

References[]

External links[]


Retrieved from ""