Vangers
Vangers | |
---|---|
Developer(s) | K-D Lab |
Publisher(s) | |
Platform(s) | Microsoft Windows, Mac OS X, Linux, FreeBSD |
Release | |
Genre(s) | Racing, vehicular combat, role-playing |
Mode(s) | Single-player, Multiplayer |
Vangers (Вангеры, also known as Vangers: One for the Road) is a racing role-playing video game developed by K-D Lab, a Russian company.[4] It was released in North America in June 29, 1998 after receiving positive responses at that year's E3.[5] An updated re-release was made available on Steam and GOG.com in 2014. The re-release includes support for Mac OS X and Linux.[6]
Plot and setting[]
This section possibly contains original research. (August 2020) |
At the beginning of a new game the player is provided with text introduction to the major events of the game world genesis.
According to the introduction, a faction of advanced humans, termed as Spirits, at some point in time gains a technology of creating the Passages between different worlds, the source of technology being Spirits' transcendental contacts. With this knowledge humans undertake rushed construction of the Passages and the new worlds colonization. These events are portrayed in the later Perimeter game, which is the prequel to Vangers.
The game of Vangers starts with the Bios of Eleepods producing the player-Vanger. Gameplay-wise, player sees oneself as an automobile-like existence (although protected with regenerating shields, able to be outfitted with weapons and capable of making jumps) in the world-exploration mode. When entering the cities, the player reads the narrations of Bios representatives, is allowed to use the trading facilities, and can ask patterned questions of "what or who is", about the notions encountered to the point in game. Advancing the plot requires gaining the favor of Bioses, which means for player character to successfully participate in their rituals, to transport goods, to compete with and destroy other, computer-controlled Vangers.
Technology[]
Worlds in Vangers were designed by means of A.R.T., 's proprietary terrain editor, and the accompanying voxel-polygonal technology. Minor worlds are modeled to occupy torus surfaces, while three major inhabited worlds form the side surfaces of long cylinders (or rather tori with a single strong barrier set poloidally). Objects of the world are destructible, e.g. vehicle wheels and other impacts leave traces on the ground. Scripted conditional processes are set to affect the terrain. There is a player-controlled option to either keep all changes to the terrain on the hard disk or discard the changes each time the game starts.
Reception[]
Aggregator | Score |
---|---|
GameRankings | 57%[7] |
Publication | Score |
---|---|
CNET Gamecenter | 4/10[8] |
CGSP | [9] |
CGW | [2] |
EP Daily | 3.5/10[10] |
GamePro | [11] |
GameRevolution | D[12] |
GameSpot | 4.8/10[13] |
IGN | 6.7/10[14] |
Next Generation | [15] |
PC Accelerator | 5/10[16] |
PC Gamer (US) | 64%[17] |
The game received mixed reviews according to the review aggregation website GameRankings.[7] Next Generation said, "It's a shame there wasn't a quick-action mode to simply jump in and enjoy the game because what fun there is to be had is buried deep within the pages of a convoluted science-fiction script. Sorry, folks, being weird doesn't always work. Still, if you like the story and don't mind reading a lot of text, there is a fun game here."[15] Charles Ardai of Computer Gaming World praised the game for its dark, detailed combat simulation with "ten strange and wonderful worlds filled with alien creatures and constructs". The game was "aggressively" priced at US$29.95. However, he found the controls confusing and the futuristic vocabulary contrived. In addition, the README file contained solutions to all of the puzzles in the game.[2]
Digital release and open-sourcing[]
In 2008, work began on porting the game to Linux and other operating systems,[18] utilizing the SDL library for cross-platform compatibility.[19]
In April 2014[20] the new version was digitally re-released on Steam and later on the DRM-free service GOG.com[6] for Linux, Mac OS X, and Windows. Unfortunately, multiplayer support has been removed.[21][22]
In March 2016, the Vangers source code was released[23] under the GNU GPL-3.0-only license. As the art content was not released as freely redistributable freeware (or open content), the data files from the digital re-releases on GOG.com and Steam are required to run the game.
See also[]
- Maelstrom (video game)
- Perimeter (video game)
- Perimeter 2: New Earth
References[]
- ^ Ocampo, Jason (June 29, 1998). "Interactive Magic's [sic] releases armored racing, trading, and combat game". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 29, 2003. Retrieved March 31, 2021.
- ^ a b c Ardai, Charles (October 1998). "Mad Maxima (Vangers Review)" (PDF). Computer Gaming World. No. 171. San Francisco, CA: Ziff Davis. pp. 224, 226. Retrieved March 31, 2021.
- ^ "Vangers". Steam. Valve Corporation.
- ^ "Vangers". K-D Lab. Archived from the original on April 16, 2002. Retrieved March 31, 2021.
- ^ "Official profile". K-D Lab. Archived from the original on April 16, 2007. Retrieved March 17, 2007.
- ^ a b "Release: Vangers". GOG.com. CD Projekt. September 24, 2014. Archived from the original on September 26, 2014. Retrieved March 31, 2021.
- ^ a b "Vangers: One for the Road for PC". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved March 31, 2021.
- ^ Dembo, Arinn (July 28, 1998). "Vangers". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved March 31, 2021.
- ^ Hunter, Scott (August 26, 1998). "Vangers". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 29, 2003. Retrieved March 31, 2021.
- ^ Grant, Jules (October 1, 1998). "Vangers". The Electric Playground. Greedy Productions. Archived from the original on March 16, 2005. Retrieved April 1, 2021.
- ^ Brenesal, Barry (1998). "Vangers Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 14, 2005. Retrieved April 1, 2021.
- ^ Brian B. (September 1998). "Vangers Review". GameRevolution. CraveOnline. Archived from the original on September 19, 2015. Retrieved April 1, 2021.
- ^ Gregson, Chris (August 11, 1998). "Vangers: One for the Road Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved March 31, 2021.
- ^ Harris, Craig (August 18, 1998). "Vangers". IGN. Ziff Davis. Retrieved March 31, 2021.
- ^ a b "Vangers". Next Generation. No. 46. Imagine Media. October 1998. p. 134. Retrieved March 31, 2021.
- ^ Lee, John (October 1998). "Vangers". PC Accelerator. No. 2. Imagine Media. p. 113. Retrieved March 31, 2021.
- ^ Poole, Stephen (October 1998). "Vangers". PC Gamer. Vol. 5, no. 10. Imagine Media. p. 194. Retrieved March 31, 2021.
- ^ "Вести с фронтов". Vangers Forums (in Russian). Archived from the original on January 3, 2009. Retrieved March 31, 2021.
- ^ "Вангеры. Настоящее и будущее". Kranx Productions (in Russian). Archived from the original on September 18, 2008. Retrieved March 31, 2021.
- ^ "Kranx Productions announced reissue of Vangers on Steam!". Krank Productions. April 25, 2014.
- ^ "What did you change in the game in comparison with its original version?". Steam. Valve Corporation. April 27, 2014.
- ^ "No Multiplayer". GOG.com. CD Projekt. September 26, 2014.
- ^ Vangers on github.com (2016)
External links[]
- Official Vangers web site (Old, English version)
- Vangers source code repository on github.com
- "The way of the Vanger the way it is meant to be", a walkthrough of the game by the developers
- Vangers at MobyGames
- 1998 video games
- Windows games
- Linux games
- MacOS games
- Role-playing video games
- Video games developed in Russia
- Video games with voxel graphics
- Science fiction video games
- Commercial video games with freely available source code
- Open-source video games
- Post-apocalyptic video games
- Unix games
- Vehicular combat games