Videotex character set

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The character sets used by Videotex are based, to greater or lesser extents, on ISO/IEC 2022. Three Data Syntax systems are defined by ITU T.101, corresponding to the Videotex systems of different countries.

Data Syntax 1[]

Data Syntax 1 is defined in Annex B of T.101:1994. It is based on the CAPTAIN system used in Japan. Its graphical sets include JIS X 0201 and JIS X 0208.

The following G-sets are available through ISO/IEC 2022-based designation escapes:[1]: AnxB.2.3 

Name G-set escape type F byte ISO-IR for F byte
Primary Character set Single byte 94-code 0x4A (J) ISO-IR-14 (JIS X 0201 Roman)
Katakana Character set Single byte 94-code 0x49 (I) ISO-IR-13 (JIS X 0201 Kana)
Mosaic I set Single byte 94-code 0x33 (3) (Occupies private-use F byte; also registered as ISO-IR-137 with F byte 0x79)[2]
Mosaic II set Single byte 94-code 0x63 (c) ISO-IR-71[3]
Display Control set Single byte 96-code 0x38 (8) (Occupies private-use F byte)
PDI set Single byte 96-code 0x57 (W) (F byte exceptionally reserved and not used in ISO-IR)[4]
MVI set Single byte 96-code 0x39 (9) (Occupies private-use F byte)
Kanji set Multiple byte 94n-code 0x42 (B) ISO-IR-87 (JIS X 0208:1983)
Macro set Single byte DRCS 96-code 0x40 (@) (Uses a DRCS escape syntax)
DRCS I set Single byte DRCS 94-code 0x41 (A) (Is a DRCS)
DRCS II set Multiple byte DRCS 94n-code 0x40 (@) (Is a DRCS)

Mosaic sets for Data Syntax 1[]

The mosaic sets supply characters for use in semigraphics.

Videotex Mosaic set: First Mosaic set for Data Syntax 1 (partial Unicode mapping)[2]
0 1 2 3 4 5 6 7 8 9 A B C D E F
0x
1x
2x
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