Virtual Fairground

From Wikipedia, the free encyclopedia
Virtual Fairground
IndustryRetail
Founded2008
Defunct2011
FateBankruptcy
Headquarters
ProductsVideo game industry
Interactive entertainment
Websitewww.virtualfairground.com Edit this on Wikidata

Virtual Fairground (2008–2011) was a Dutch video game developer from Amsterdam. In 2008 it acquired the Dutch Flash development studio Flashclub (and renamed it BigWheel Studio) to serve as main development outfit.[1] Virtual Fairground created Club Galactik (2010), a Flash based virtual world and MMO based on an international animated television series called Galactik Football.[2] With the game Virtual Fairground targeted a younger audience.[3]

In 2010 the company collaborated with Dutch DJ Ferry Corsten and announced Pulse, a dance themed rhythm game for iPhone and Steam. It was promised Ferry Corsten would produce 7 new music tracks exclusively for Pulse.[4] The final iOS version of Pulse: The Game was released in March 2010 after being completed by Dutch game developer Rough Cookie.[5] In the same year Virtual Fairground also developed a development platform for Flash-based 3D MMO's; this engine was called The Ride.[6]

In 2011 Virtual Fairground went bankrupt. The company had financial problems due to some cancelled projects and to a disappointing number of visitors of Club Galactik, the game version of Galactik Football.[7]

Games[]

  • Club Galactik (online, 2010)
  • Pulse: The Game (iOS, 2010, completed by developer Rough Cookie)

References[]

  1. ^ "Flashclub acquisition". GamesIndustry.biz. Retrieved 25 May 2016.
  2. ^ "Club Galactik". GamesIndustry.biz. Retrieved 25 May 2016.
  3. ^ "GDC10: Massively's interview with Virtual Fairground". Engadget. Archived from the original on 29 January 2015. Retrieved 25 May 2016.
  4. ^ "World Famous DJ Ferry Corsten and Virtual Fairground Create Music Game Pulse". IGN. 25 February 2010. Retrieved 25 May 2016.
  5. ^ "Gamesauce: Global Inspiration for Game Developers - The Global Game Jam and beyond: Pulse (2009)". Gamesauce: Global Inspiration for Game Developers. Retrieved 25 May 2016.
  6. ^ "Virtual Fairground moves into engine market". Develop-online.net. 16 July 2010. Retrieved 25 May 2016.
  7. ^ "Virtual Fairground• Control Magazine •". Archived from the original on 22 February 2013.
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