Woody Pop

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Woody Pop
GG Woody Pop Cover art.jpg
Game Gear Cover art by Greg Martin
Developer(s)Sega Enterprises
Publisher(s)Sega
Platform(s)Master System, Game Gear
Release
  • JP: March 15, 1987
Genre(s)Breakout clone
Mode(s)Single-player

Woody Pop (ウッディポップ 新人類のブロックくずし, Woody Pop: Shinjinrui no Block Kuzushi), is a ball and paddle game similar Breakout and Arkanoid. It was released exclusively in Japan for the Master System in 1987, before an international release on the Game Gear in 1991. The Master System version of the game is designed to be used with the Paddle Control, and will not function correctly with any other controller. It would be the last game released in Japan with the Mark III branding and on a My Card.

Gameplay[]

Players control a cartoon rendition of a tree spirit in the form of a log named Woody. His mission is to use a ball to break down block barriers set up by an enemy known as The Mad Machine inside the Mansion Toy Factory. The barriers consist of normal blocks and special "mystery" blocks that release hazards such as toy soldiers and wind up robots, both of which will obstruct and deflect the ball in crazy ways back at Woody. There are also special blocks that grant Woody powers such as a Flameball, a skull, a hammer and even magic potions. Other features include a train that on some screens serves as a screen wide moving obstacle to players' progress and bottom screen corners that can deflect the ball back up the screen. There are 50 different levels in all before you face the final level where the players attempt to defeat The Mad Machine. One difference from most Breakout style games that Woody Pop has is the ability once players finish a level to choose a new level from up to three adjacent levels, making the game less linear.

Controls[]

Woody Pop on the Sega Mark III and Master System was controlled with a special paddle controller that like the game was only sold in Japan. For the Game Gear it used the standard Game Gear controls.

External links[]

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