World War II Combat: Iwo Jima
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World War II Combat: Iwo Jima | |
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Developer(s) | Direct Action Games |
Publisher(s) | Groove Games |
Producer(s) | Richard Dormer |
Programmer(s) | Jay Parker Russell Nelson Patrick Coughlin James Smith |
Composer(s) | Alex Guilbert |
Engine | Unreal Engine 2.0 |
Platform(s) | Windows, Xbox |
Release | Xbox
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Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
World War II Combat: Iwo Jima is a budget-priced first-person shooter developed by Direct Action Games and published by Groove Games.
Gameplay[]
The game consists of ten missions, three of which take place in Saipan and the rest on Iwo Jima. In each mission, the player must complete a number of objectives to progress. The player is equipped with four weapons including a pistol, a secondary firearm, an explosive weapon and a knife (which can be upgraded to a flamethrower in some missions). Restocking on bullets requires the player to search bodies and places as well as occasional ammunition pickups. The player can also try to collect three hidden "Souvenirs" in every mission, which if collected will allow the player to access trivial history and war documentary footage. The Xbox version supports up to four players in Split screen mode.
Development[]
The game's composer, Alex Guilbert, also acted as an audio director and provided voice acting for the title, receiving top billing in the game's credits.[1]
Reception[]
Aggregator | Score | |
---|---|---|
PC | Xbox | |
Metacritic | 26/100[2] | 25/100[3] |
Publication | Score | |
---|---|---|
PC | Xbox | |
1Up.com | D−[4] | N/A |
GameSpot | 2/10[5] | 2/10[5] |
IGN | 3/10[6] | 3/10[6] |
OXM (US) | N/A | 2/10[7] |
PC Gamer (US) | 18%[8] | N/A |
Like its predecessor, World War II Combat: Road to Berlin, it received extremely negative reviews from reviewers and users alike. It suffered from many of the same problems of the first game.[citation needed]
The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[2][3]
See also[]
References[]
- ^ Game Manual
- ^ Jump up to: a b "World War II Combat: Iwo Jima for PC Reviews". Metacritic. Retrieved September 18, 2017.
- ^ Jump up to: a b "World War II Combat: Iwo Jima for Xbox Reviews". Metacritic. Retrieved September 18, 2017.
- ^ Luo, Di (August 30, 2006). "World War II Combat: Iwo Jima (PC)". 1UP.com. Archived from the original on January 5, 2010. Retrieved September 18, 2017.
- ^ Jump up to: a b Mueller, Greg (August 10, 2006). "World War II Combat: Iwo Jima - Gamespot". GameSpot. Retrieved September 18, 2017.
- ^ Jump up to: a b Brudvig, Erik (August 8, 2006). "World War II Combat: Iwo Jima - IGN Review". IGN. Retrieved September 18, 2017.
- ^ "World War II Combat Iwo Jima - Official Xbox Magazine". Official Xbox Magazine. December 2006. p. 84.
- ^ "World War II Combat: Iwo Jima - PC Gamer". PC Gamer. November 2006. p. 60.
External links[]
- 2006 video games
- Unreal Engine games
- Video games developed in the United States
- Video games set in Japan
- Video games set in Oceania
- Pacific War video games
- Windows games
- World War II first-person shooters
- Xbox games
- First-person shooter stubs