Wraparound (video games)

From Wikipedia, the free encyclopedia

Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the screen immediately reappear on the opposite side, maintaining speed and trajectory. This is referred to as "wraparound", since the top and bottom of the screen wrap around to meet, as do the left and right sides (this is topologically equivalent to a Euclidean 2-torus).[1] Some games wrap around in some directions but not others, such as games of the Civilization series that wrap around left to right, or east and west but the top and bottom remain edges representing the North and South Pole (topologically equivalent to a cylinder).

In some games such as Asteroids there is no boundary and objects can travel over any part of the screen edge and reappear on the other side.[2] Others such as Pac-Man, Wizard of Wor, and some games in the Bomberman series, have a boundary surrounding most of the playing area but have few paths connecting the left side to the right, or the top to the bottom, that characters can travel on.

History[]

1962's Spacewar! had a wraparound playfield,[3] as did the first commercial arcade video game, Computer Space (1971). Wraparound was common in games throughout the 1970s and early 1980s, including Space Race (1973), Combat (1977), Asteroids (1979), and Star Castle (1980).[1] Surround (1977) for the Atari 2600 has a gameplay option called "wraparound" in the manual.[4]

See also[]

References[]

  1. ^ a b The medium of the video game, , University of Texas Press, 2001, 203 pp, p. 56, ISBN 978-0-292-79150-3 at Google Books
  2. ^ Salen, Katie (2004). Rules of Play: Game Design Fundamentals. MIT Press. p. 394. ISBN 0262240459. Retrieved 2014-11-20.
  3. ^ Totten, Christopher (2014). An Architectural Approach to Level Design. CRC Press. p. 31. ISBN 9781466585416.
  4. ^ "Surround Atari 2600 Manual". Atari Age.

External links[]


Retrieved from ""