Wubi method

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Wubi method
Simplified Chinese五笔字型输入法
Literal meaningfive-stroke character model input method
Alternative Chinese name
Simplified Chinese王码
Literal meaningWang code
The Wubi 98 keyboard layout
The Wubi 86 keyboard layout (more common)
A QWERTY keyboard with Wubi 86 components

The Wubizixing input method (simplified Chinese: 五笔字型输入法; traditional Chinese: 五筆字型輸入法; pinyin: wǔbǐ zìxíng shūrùfǎ; lit. 'five-stroke character model input method'), often abbreviated to simply Wubi or Wubi Xing,[1] is a Chinese character input method primarily for inputting simplified Chinese and traditional Chinese text on a computer. Wubi should not be confused with the Wubihua (五笔画) method, which is a different input method that shares the categorization into five types of strokes.

The method is also known as Wang Ma (simplified Chinese: 王码; traditional Chinese: 王碼; pinyin: Wáng mǎ; lit. 'Wang code'), named after the inventor Wang Yongmin (王永民). There are four Wubi versions that are considered to be standard: Wubi 86, Wubi 98, Wubi 18030 and Wubi New-century (the 3rd-generation Version). The latter three can also be used to input traditional Chinese text, albeit in a more limited way. Wubi 86 is the most widely known and used shape-based Input Method for full letter keyboards in Mainland China. If it is frequently needed to input traditional Chinese characters as well, other input methods like CangJie or ZhengMa may be better suited to the task, and it is also much more likely to find them on the computer one needs to use.

The Wubi method is based on the structure of characters rather than their pronunciation, making it possible to input characters even when the user does not know the pronunciation, as well as not being too closely linked to any particular spoken variety of Chinese. It is also extremely efficient: nearly every character can be written with at most 4 keystrokes. In practice, most characters can be written with fewer. There are reports of experienced typists reaching 160 characters per minute with Wubi.[2] What this means in the context of Chinese is not entirely the same as it is for English, but it is true that Wubi is extremely fast when used by an experienced typist. The main reason for this is that, unlike with traditional phonetic input methods, one does not have to spend time selecting the desired character from a list of homophonic possibilities: virtually all characters have a unique representation.

As its name suggests, the keyboard is divided into five regions. The Chinese character (bǐ), when used in the context of writing Chinese characters, refers to the brush strokes used in Chinese calligraphy. Each region is assigned a certain type of stroke.

  • Region 1: horizontal (一)
  • Region 2: vertical (丨)
  • Region 3: downward right-to-left (丿)
  • Region 4: dot strokes or downward left-to-right strokes (丶)
  • Region 5: hook

A major drawback to learning Wubi is its steeper learning curve, since as a more complex system it takes longer to acquire as a skill. Memorization and practice are key factors for proficient usage.

To use Wubi, there are multiple input methods available, including Google Input Tools (used by Google Translate) and keyboard options on Mac devices. Wubi sequences can be looked up for specific characters by using online dictionaries.

In this article, the following convention will be used: character will always mean Chinese character, whereas letter, key and keystroke will always refer to the keys on keyboard.

How it works[]

Essentially, a character is broken down into components, which are usually (but not always) the same as radicals. These are typed in the order in which they would be written by hand. In order to ensure that extremely complex characters do not require an inordinate number of keystrokes, any character containing more than 4 components is entered by typing the first 3 components written, followed by the last. In this way, each character's data can be entered with no more than 4 keystrokes.

Wubi distributes its characters very evenly and as such the vast majority of characters are uniquely defined by the 4 keystrokes discussed above. One then types a space to move the character from the input buffer onto the screen. In the event that the 4 letter representation of the character is not unique, one would type a digit to select the relevant character (for example, if two characters have the same representation, typing 1 would select the first, and 2 the second). In most implementations, a space can always be typed and simply means 1 in an ambiguous setting. Intelligent software will try to make sure that the character in the default position is the one desired.

Many characters have more than one representation. This sometimes is for ease of use, in case there is more than one obvious way to break down a character. More often though, it is because certain characters have a short representation that is less than 4 letters, as well as a "full" representation.

For characters with fewer than 4 components that do not have a short form representation, one types each component and then "fills up" the representation (that is, types enough extra keystrokes to make the representation 4 keystrokes) by manually typing the strokes of the last component, in the order they would be written. If there are too many strokes, one should write as many as possible, but put the last stroke last (this mirrors the component rule for characters with more than 4 components outlined above).

Once the algorithm is understood, one can type almost any character with a little practice, even if one hasn't typed it before. Muscle memory ensures that frequent typists using this method don't have to think about how the characters are actually constructed, just as the vast majority of English typists don't think very much about the spelling of words when they write.

Implementation specific details[]

Many implementations employ further, multiple-word optimizations. Usually, a commonly used digraph (two character word) in which both characters have short form two-keystroke representations can be combined into a single, four keystroke representation which generates two characters rather than one. There are also a few 3-character shortcuts, and even one rather longer, politically motivated one.[clarification needed] Some examples of these are provided in the examples section below.

Another common feature is the use of the 'z' key as a wildcard. The Wubi method was actually designed with this feature in mind; this is why no components are assigned to the z key. Basically, one can type a z when unsure what the component should be, and the input method will help complete it. If one knew, for example, that the character ought to start with "kt", but was unsure what the next component should be, typing "ktz" would produce a list of all characters starting with "kt". In practice though, many input method engines use a tabular lookup method for all table based input systems, including for Wubi. This means that they simply have a large table in memory, associating different characters to their respective representations. The input method then simply becomes a table lookup. In such an implementation, the z key breaks the paradigm and as such is not found in much generalized software (although the Wubi input method commonly found in Chinese Windows implements the feature). For this same reason, the multiple character optimization described in the previous paragraph is also relatively rare.

Some input methods, such as (found on many UNIX-like systems), provide a generic wildcard functionality which can be used in all the table based input systems, including pinyin and virtually anything else. Xcin uses '*' for auto-complete and '?' for just one letter, following the conventions pioneered in UNIX file globbing. Other implementations have their own conventions.

Subdivision of the keyboard[]

The Wubi keyboard assumes a QWERTY-like layout, so users of keyboards implementing a nationalized or alternative layout (such as Dvorak or the French AZERTY) will probably have to do some remapping to make the system sane. Wubi does not position its components arbitrarily: there are far too many of them, and it is only with the introduction of a logical methodology that the system becomes easy to learn.

Basically, the keyboard is divided into 5 zones, each representing a stroke. Those five strokes are falling left, falling right, horizontal, vertical, and hook, and the zones that represent them are QWERT, YUIOP, ASDFG, HJKLM, and XCVBN, respectively. These zones are all laid out horizontally, with the exception of M, which is not in line with the rest of the letters in its zone.

In a general way, the keyboard can be thought of as divided down the center, between T and Y, G and H, and N and M. The keys in each zone are numbered moving away from this dividing line: so we should actually say that in zone QWERT, T is the first letter, R is the second, and E the third; in zone YUIOP, Y is the first, U is the second, I the third, etc. For XCVBN, N is the first, and so on. In HJKLM, consider M to be the last in the series, even though it does not lie on the line.

This is important because components in the first position will have one repetition of the stroke in question (the stroke assigned to the zone in which they belong), those in the second, two, those in the third, three. Those components which are not easily classifiable using this paradigm will be placed on the last letter.

Therefore, one would expect 一 to be located on G, and 二 on F, and 三 on D, and indeed, this is the case. Similarly, one would expect 丨 to be located on H, 刂 to be on J, and 川 to be on K. This pattern holds for all the zones. Furthermore, it extends to most radicals that look as though they are made up of three such strokes, even if in fact they might not be at all. An example of this is 中 on K: while it does not have three downward strokes (two only), it appears to have three. Furthermore, it is written by hand by first writing a mouth radical, 口, and then bisecting it with a vertical downward stroke. The mouth radical lies on 'K', so this makes the assignment doubly logical. And the pinyin romanization of 口, kou3, begins with k, another memory aid encoded into the Wubi keyboard.

Furthermore, each letter of each zone has one component associated with it, its "main component". These are usually a complete character (with the exception of X) in their own right. One can always type this main component by typing the letter it is situated on four times. So, for example, the main component of H is 目, and so one would type it by typing "hhhh".

Each letter also has a shortcut character associated with it. In some cases, this character is the same as the component associated with the key in question, and sometimes not. This shortcut character is the character produced when one types just the letter and nothing else; these are all extremely common characters used when typing Chinese.

It is entirely possible that there are a number of components not listed below, either because of oversight, because they are rarely used, or because no simple Unicode representation for the component exists.

QWERT zone (falling left)[]

The Q key's main component is 金 and its shortcut character is 我. It is associated with the following components: 金, 钅, 勹, 儿, 夕, as well as the hook at the top of 饣 and 角, the radical 犭 without the lower left-falling stroke (so characters with that radical start with "qt", not just "q"), the criss-cross (such as in the center of 区), the top of 鱼 (i.e., without the horizontal stroke at the bottom), and the three (nearly vertical) "feet" in the bottom right corner of 流.

The W key's main component and shortcut character are both 人. It is associated with the following components: 人, 亻, 八, and the top of 癸. While 人 means man, it is often used by Wubi to construct a roof radical, such as in 会, "wfc". 入 is not governed by W, despite looking similar, and while 餐 has a top that looks vaguely like the top of 癸, the two are not the same (indeed, to type 餐, one must physically type out each component on the top).

The E key's main component is 月, and its shortcut character is 有. It is associated with the following components: 月, 用, 彡, 乃, the bottom of 衣 (i.e., without 亠), the top of 孚 (i.e., without 子), 豕 (pig), the bottom of 良 (i.e., without the 白), and the bottom of 舟 (i.e., without the little dot on the top). In this case, E's shortcut character does not even begin with a left-falling stroke, but merely prominently figures a component belonging to E. 彡 is featured on this character, as it is the third character in the zone (counting from T, see above). A particular distortion that comes up often is the use of E in 且 and in characters containing it: Wubi thinks of this component as 月 + 一.

The R key's main component is 白, and its shortcut character is 的. It is associated with the following components: 白, 手, 扌, 斤 (both with and without the T), 牛 (without the vertical downward stroke), and of course the two left-falling strokes