XCar: Experimental Racing
Xatax | |
---|---|
Developer(s) | Bad Dog, MediaTech West[2] |
Publisher(s) | Bethesda Softworks |
Engine | XnGine[3] |
Platform(s) | DOS |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
XCar: Experimental Racing is a video game developed by American studio Bad Dog and published by Bethesda Softworks for DOS on August 22, 1997.
Development[]
The game was originally set to release in January 1997.[4]
Reception[]
Publication | Score |
---|---|
CNET Gamecenter | 7/10[5] |
CGSP | [6] |
CGW | [7] |
GameRevolution | B[8] |
GameSpot | 6.2/10[9] |
GameStar | 60%[10] |
Génération 4 | [11] |
Next Generation | [2] |
PC Gamer (US) | 68%[12] |
PC PowerPlay | 61%[13] |
Chicago Tribune | [14] |
The game received average reviews. Next Generation said, "There are an awful lot of racing titles out there, nearly all aimed at enthusiasts of one particular circuit or class of car. XCar has no license to speak of, throwing out any sort of endorsement in favor of raw performance and[,] above all, speed. For players who just want to go fast, it delivers."[2]
Dennis Lynda of Chicago Tribune said, "If you're a would-be mechanic you will love this complex and intricately detailed game, but others will find their heads spinning long after the tires stop."[14] Bad Hare of GamePro said, "XCar requires a driver's precision and a mechanic's sensibility – in other words, it's perfect for serious fans of Papyrus' ultra-real racing sims. If you don't enjoy the details, steer clear – this one ain't for casual Sunday drivers."[15][a]
Notes[]
References[]
- ^ Smith, Erica (August 22, 1997). "On the Shelves This Week". Gamecenter. CNET. Archived from the original on August 17, 2000. Retrieved December 5, 2019.
- ^ a b c "X-Car: Experimental Racing". Next Generation. No. 35. Imagine Media. November 1997. p. 208. Retrieved November 10, 2021.
- ^ Gerschwiler, Richard (1997). "XCar Experimental Racing Review". Gamezilla. Gamezilla, Inc. Archived from the original on April 23, 2001. Retrieved April 26, 2020.
- ^ Air Hendrix (January 1997). "XCar: Expermental Racing (Preview)". GamePro. IDG. p. 67. Retrieved July 20, 2021.
- ^ Mahood, Andy (September 4, 1997). "XCar: Experimental Racing". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved November 11, 2021.
- ^ Bauman, Steve (1997). "X-Car [sic]". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 23, 2003. Retrieved November 11, 2021.
- ^ Goble, Gordon (December 1997). "Xtraordinary, Yet Xasperating (XCar: Experimental Racing Review)". Computer Gaming World. No. 161. Ziff Davis. pp. 338–39. Retrieved July 20, 2021.
- ^ Hubble, Calvin (August 1997). "XCar Experimental Racing Review". GameRevolution. CraveOnline. Archived from the original on June 13, 1998. Retrieved November 11, 2021.
- ^ Poole, Stephen (September 8, 1997). "XCar: Experimental Racing Review [date mislabeled as "May 2, 2000"]". GameSpot. Red Ventures. Archived from the original on January 12, 2005. Retrieved November 10, 2021.
- ^ "XCar: Experimental Racing". GameStar (in German). Webedia. November 1997.
- ^ "X-Car : Experimental Racing [sic]". Génération 4 (in French). No. 102. September 1997. p. 210. Retrieved November 11, 2021.
- ^ Vaughn, Todd (November 1997). "XCar: Experimental Racing". PC Gamer. Vol. 4, no. 11. Imagine Media. p. 211. Archived from the original on March 2, 2000. Retrieved November 10, 2021.
- ^ Wildgoose, David (January 1998). "X-Car [sic]". PC PowerPlay. No. 20. Next Media Pty Ltd. pp. 80–81. Retrieved November 11, 2021.
- ^ a b Lynda, Dennis (January 1, 1998). "There's plenty of competition among the auto racing games". Chicago Tribune. Tribune Publishing. p. 61. Retrieved August 21, 2021 – via Newspapers.com.
- ^ Bad Hare (November 1997). "XCar [Experimental Racing]". GamePro. No. 110. IDG. p. 107. Retrieved November 10, 2021.
External links[]
- 1997 video games
- Bethesda Softworks games
- DOS games
- DOS-only games
- First-person video games
- Racing video games
- Video games developed in the United States
- XnGine games