Yesterday Origins

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Yesterday Origins
Yesterday Origins PC-MAC box art.png
European cover for the computer version
Developer(s)Pendulo Studios
Publisher(s)Microïds
Director(s)Ramón Hernáez
Writer(s)Ramón Hernáez, Josué Monchán
Platform(s)Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, Xbox One
ReleaseXbox One
  • WW: September 29, 2016
Windows
  • WW: November 10, 2016
PlayStation 4
  • NA: November 21, 2016
  • EU: November 17, 2016
Nintendo Switch
  • WW: May 31, 2018
Genre(s)Adventure
Mode(s)Single-player

Yesterday Origins is a 2016 graphic adventure game developed by the Spanish company Pendulo Studios and published by Microïds. Both a prequel and a sequel to Pendulo's earlier Yesterday, the game follows protagonists John Yesterday and his girlfriend Pauline as they try to unravel the mystery of John's immortality. The player takes control of John and Pauline and explores the game world, solves puzzles, collects items and converses with non-player characters.

Yesterday Origins began development in November 2014. It was the first new title that Pendulo had embarked on since 2012, when financial problems had forced the company to restructure.

Reviews for Yesterday Origins were generally mixed, according to Metacritic, although its release for Xbox One won positive reviews and was among the highest-scoring Spanish-made games on the website by 2017.

Gameplay[]

Yesterday Origins is a graphic adventure game.

Plot[]

Yesterday Origins focuses on both the events that occurred centuries ago when John Yesterday became an immortal and the present timeline after the first game.

Development[]

Following Pendulo Studios' unsuccessful crowdfunding campaign for its project Day One in September 2012,[1] the developer neared bankruptcy and entered a two-year period of inactivity.[2][3][4] Crowdfunding had been the company's attempt to survive after it was unable to secure a traditional publisher.[5] Pendulo's Juan Miguel Marín recalled the period as "a bad time",[6] while Albert Garciá of La Vanguardia noted that "the future of this company was uncertain" at the time.[4] The developer's disappearance ended in mid-December 2014, when the studio signed a deal with Microïds to create an unannounced new adventure game. Its development began "immediately", according to Pendulo.[2] The project was revealed as Yesterday Origins in May 2015.[7]

Pendulo attempted to make Yesterday Origins harder than its last several games, following a yearslong trend of reducing the difficulty of each successive title in response to market demands.[8] The company's Josué Monchan estimated that the game was at least "twice as long as its predecessor".[9] Pendulo chose the prequel-sequel format in an effort to make the game equally understandable and enjoyable for both series newcomers and players of the original Yesterday, according to Monchan.[10]

While Pendulo had previously developed games with a proprietary game engine, Yesterday Origins was made in Unity. The team later called this "the most brutal change" in project management that Pendulo had undergone.[11]

Reception[]

According to Metacritic, reviews of Yesterday Origins were "mixed or average" across its PlayStation 4, Nintendo Switch and computer releases.[12][15][13] Its Xbox One version scored higher, netting "generally positive reviews" from critics.[14] HobbyConsolas reported that the game's release for Xbox One was one of the 18 highest-rated Spanish games listed on Metacritic by 2017.[26]

References[]

  1. ^ Leiva, Carlos (September 17, 2012). "La financiación de Day One fracasa y el juego queda cancelado". Vandal (in Spanish). Archived from the original on July 22, 2019.
  2. ^ Jump up to: a b Alonso, Álvaro (December 9, 2014). "Pendulo Studios trabaja en su nueva aventura gráfica". El Diario (in Spanish). Archived from the original on July 12, 2019.
  3. ^ Cano, Jorge (August 30, 2016). "Impresiones Yesterday Origins". Vandal (in Spanish). Archived from the original on July 22, 2019.
  4. ^ Jump up to: a b Garciá, Albert (December 12, 2014). "Pendulo Studios trabaja en una nueva aventura gráfica". La Vanguardia (in Spanish). Archived from the original on July 12, 2019.
  5. ^ Allin, Jack (August 15, 2012). "Day One - Pendulo Studios Interview". Adventure Gamers. Archived from the original on August 21, 2012.
  6. ^ Rodriguez, Lara Isabel (October 16, 2016). "[Charlando] Pendulo Studios nos habla de Yesterday Origins, de su pasado, presente y futuro" (in Spanish). Game España. Archived from the original on July 12, 2019.
  7. ^ Allin, Jack (May 22, 2015). "Pendulo gets started on Yesterday Origins for 2016". Adventure Gamers. Archived from the original on July 12, 2019.
  8. ^ ZeroAdmin (December 5, 2016). "Especial Yesterday Origins: entrevista a Pendulo Studios". ZeroPlayers (in Spanish). Archived from the original on July 2, 2019.
  9. ^ Staff (October 2016). "En primera persona; Entrevista a... Josué Monchan". PlayManía (in Spanish) (216): 14, 15.
  10. ^ Mena, Manuel Luis (May 25, 2018). Revogamers Radio 4x31: Yesterday Origins y la nube de Nintendo Switch. Revogamers Radio (in Spanish). Event occurs at 14:42. Archived from the original on July 12, 2019.
  11. ^ Oller, Martin (November 28, 2020). "Pendulo Studios, los españoles que quisieron competir con LucasArts". MeriStation (in Spanish). Archived from the original on November 28, 2020.
  12. ^ Jump up to: a b "Yesterday Origins for PC". Metacritic. Retrieved July 8, 2020.
  13. ^ Jump up to: a b "Yesterday Origins for PlayStation 4". Metacritic. Retrieved July 8, 2020.
  14. ^ Jump up to: a b "Yesterday Origins for Xbox One". Metacritic. Retrieved July 8, 2020.
  15. ^ Jump up to: a b "Yesterday Origins for Switch". Metacritic. Retrieved July 8, 2020.
  16. ^ Wöbbeking, Jan (February 12, 2016). "Test: Yesterday Origins". 4Players (in German). Archived from the original on July 19, 2020.
  17. ^ Ruha, Shuva (January 20, 2017). "Yesterday Origins review". Adventure Gamers. Archived from the original on July 19, 2020.
  18. ^ Gautoz (November 25, 2016). "Test : Yesterday Origins (PC)". Gamekult (in French). Archived from the original on September 9, 2017.
  19. ^ Ruiz, Clara Castaño (October 2016). "Análisis; Yesterday Origins". HobbyConsolas (in Spanish) (304): 76, 77.
  20. ^ ChewbieFR (November 11, 2016). "Test : Yesterday Origins : le grand retour de Pendulo Studios". Jeuxvideo.com (in French). Archived from the original on March 29, 2018.
  21. ^ Pareja, Àlex (December 2016). "Review; Yesterday Origins". Micromanía (in Spanish). Third Época (260): 76, 77.
  22. ^ Kalash, Maria (December 15, 2016). "Hier est un autre jour". Canard PC (in French). Archived from the original on July 19, 2020.
  23. ^ Varela, Ramón (November 11, 2016). "Análisis de Yesterday Origins (PS4, Switch, Android, iPhone, PC, Xbox One)". Vandal (in Spanish). Archived from the original on July 19, 2020.
  24. ^ Nelipa, Svetlana (November 26, 2016). "Морщинки как повод для самоубийства. Обзор Yesterday Origins". Igromania (in Russian). Archived from the original on February 23, 2017.
  25. ^ Besser, Paolo (November 28, 2016). "Yesterday Origins - Recensione". The Games Machine (in Italian). Archived from the original on July 19, 2020.
  26. ^ Huertos, Alejandro Alcolea (March 30, 2017). "Los mejores juegos españoles según las notas de Metacritic". HobbyConsolas (in Spanish). Archived from the original on June 26, 2019.
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