Yogi Bear's Gold Rush
Yogi Bear's Gold Rush Yogi Bear in Yogi Bear's Goldrush | |
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![]() North American cover art | |
Developer(s) | Twilight |
Publisher(s) | |
Designer(s) | Stuart Cook Robin Holman Wayne Billingham |
Programmer(s) | Robin Holman |
Artist(s) | Wayne Billingham |
Composer(s) | Martin Walker (Game Boy) Dark Technologies (Kevin Bateson, Jez Taylor) (Game Gear) |
Release | Game Boy Game Gear Cancelled |
Yogi Bear's Gold Rush (European title: Yogi Bear in Yogi Bear's Goldrush) is a 1994 2D platform game developed by British studio Twilight for the Game Boy. A Game Gear version was also made, but it was unreleased.[2]
Summary[]
Yogi Bear has to save Jellystone National Park from an evil ghost named Jake; who stole the funds needed to keep the park operating.[3] There are six different stages in the game that range from a large city to the Wild West. There are no-powerups in the traditional sense; players must collect 100 picnic baskets for an extra life.[3] Hidden doors and areas must be found in order to crack open the safes.[3] Once inside a safe, Yogi must collect 25 gold coins to make a bar.[3] In order to unlock the best ending, Yogi needs to convert 300 gold coins into 12 gold bars that will provide the park with the money to continue operations.[3]
The player has the ability to jump on most enemies to kill them.[3] Some enemies must be left alone due to the lack of ability to wield a weapon.[3] Falling down into bottomless pits or navigating into dangerous hazards will cause Yogi to lose a life.[3] By default, the player gets three lives and one additional continue.
Reception[]
GamePro rated the game as an inoffensive but unimpressive Super Mario clone, though they did praise the developers for creating an entirely new Yogi Bear game instead of a standard down-port of the SNES game Adventures of Yogi Bear (which was released almost simultaneously with Yogi Bear's Gold Rush).[4] The four reviewers of Electronic Gaming Monthly were sharply divided about the game, giving it scores ranging from 3 to 8 out of 10 (averaging at 5.5 out of 10). However, all but one of them commented that Yogi Bear's Gold Rush is a generic platformer with levels lacking in both challenge and originality.[5] Allgame gave the game a 2.5 out 5 rating, calling it "standard side-scrolling platform fare, borrowing heavily from the Super Mario Bros. series of games."[6][7]
References[]
- ^ a b Yogi Bear's Gold Rush at GameFAQs
- ^ "Yogi Bear in Yogi Bear's Goldrush (Prototype)". Retrieved 2020-11-01.
- ^ a b c d e f g h Overview of Yogi Bear's Gold Rush at MobyGames
- ^ "Yogi Bear". GamePro. No. 74. IDG. November 1994. p. 200.
- ^ "Review Crew: Yogi Bear". Electronic Gaming Monthly. No. 62. Sendai Publishing. September 1994. p. 38.
- ^ Rating information for Yogi Bear's Gold Rush at allgame
- ^ Weiss, Brett Alan. "Yogi Bear's Gold Rush - Review". Allgame. Retrieved 20 November 2014.
- 1994 video games
- GameTek games
- Platform games
- Side-scrolling video games
- Single-player video games
- Sunsoft games
- Game Boy games
- Game Boy-only games
- Cancelled Game Gear games
- Video games based on Yogi Bear
- Video games based on animated television series
- Video games based on Hanna-Barbera series and characters
- Video games about bears
- Video games developed in the United Kingdom
- Action game stubs
- Hanna-Barbera stubs