Zero Divide

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Zero Divide
Zero Divide: Techno Warrior (Interplay Win95 title)
Zero Divide
European PlayStation cover art
Developer(s)
Publisher(s)
ZOOM
Composer(s)
Series
  • Zero Divide Edit this on Wikidata
Platform(s)
Release
August 25, 1995
Genre(s)3D action fighting[1]
Mode(s)Single-player
Multiplayer

Zero Divide (ゼロ・ディバイド)[4] is a fighting video game that was released for the PlayStation in 1995.

Ports and sequels[]

  • Zero Divide, Windows (1996) - developed by Kinesoft and published by in Japan, and Interplay in the United States. In 1999 it was included in the German compilation All You Can Play: 10 Action-Games.
  • Zero Divide 2: The Secret Wish, PlayStation (June 27, 1997) - developed and published by Zoom. Sony published Zero Divide 2 in Europe in 1998. No company expressed interest in publishing the game in North America.[5]
  • Zero Divide: The Final Conflict, Sega Saturn (November 20, 1997) - Japan-exclusive, developed and published by Zoom.

Reception[]

Upon the PlayStation version's release, critics generally praised the graphics,[13][16] techno soundtrack,[7] variety of character designs,[8][13][14] solid gameplay,[7][10][12] and the way fighters can hang onto the edge of the ring,[8][10][13][14][16] but criticized the difficulty in executing special moves[8][16] and felt that some opponents were overpowered.[13][16] They also noted similarities to the gameplay mechanics of the Virtua Fighter series.[7][10][12][16]

GameFan called Zero Divide "one of the best 3-D fighting games of all time" and praised "innovative little extras like dangling off the side of the ring and the transparent limb effect" as well as the Tiny Phalanx shoot 'em up minigame, concluding Zero Divide "to be one of the best designed, programmed, and tweaked fighting games yet."[10] Next Generation remarked that while having android characters is innovative, the characters are generally so bizarre that they are difficult to identify with, and their generic move sets fail to justify their "outlandish" designs.[14] Game Informer said it "has everything you would expect from a next generation fighter, lots of action, fast moving polygon fighters, tons of moves, and most importantly solid game mechanics."[12] Computer and Video Games stated that it is "in some ways even better" than the original Virtua Fighter and offers "serious competition" against Tekken, saying that Zero Divide is "better looking" and "more intuitive", concluding it to be "a stunning, finely-tuned game".[7] GamePro concluded, "Although it lacks the solid fighting foundation that would make it great, Zero Divide has moments of greatness."[16] The four reviewers of Electronic Gaming Monthly scored it 29 out of 40 (7.25 out of 10 average), saying it "grows on you."[8] Maximum gave it three out of five stars, calling it "an average beat 'em up destined to be ignored by discerning PlayStation owners."[13]

Next Generation reviewed the PlayStation version of the game, and stated that "It's easy to see the attraction. The character control well, combinations come naturally, and it's smoothly animated, close to PlayStation standards set by Battle Arena Toshinden (although not up to the super-fluidity of Virtua Fighter 2)."[15]

See also[]

References[]

  1. ^ Jump up to: a b c d "Zero Divide (PlayStation)". GameFAQs. Retrieved 2012-01-07.
  2. ^ Andy Glaister - Work History
  3. ^ Zero Divide: Techno Warrior (PC, CD-ROM) Interplay Productions - 1998 USA, Canada Release
  4. ^ Zero Divide Official site (in Japanese)
  5. ^ "Tidbits...". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 24.
  6. ^ "Zero Divide - Review - allgame". Archived from the original on 2014-11-15.
  7. ^ Jump up to: a b c d e "Computer and Video Games - Issue 171 (1996-02)(EMAP Images)(GB)". February 1996.
  8. ^ Jump up to: a b c d e "Review Crew: Zero Divide". Electronic Gaming Monthly. No. 80. Ziff Davis. March 1996. p. 29.
  9. ^ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8785
  10. ^ Jump up to: a b c d e GameFan, volume 3, issue 11 (November 1995), page 23
  11. ^ GameFan, volume 4, issue 2 (February 1996), page 17
  12. ^ Jump up to: a b c d "Review: Zero Divide". Archived from the original on 1997-01-17.
  13. ^ Jump up to: a b c d e f "Maximum Reviews: Zero Divide". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 156.
  14. ^ Jump up to: a b c d "Dehumanizing". Next Generation. No. 12. Imagine Media. December 1995. p. 177.
  15. ^ Jump up to: a b "Finals". Next Generation. No. 14. Imagine Media. February 1996. p. 157.
  16. ^ Jump up to: a b c d e f Scary Larry (February 1996). "ProReview: Zero Divide". GamePro. No. 89. IDG. p. 50.

External links[]

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