Ageia

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Ageia Technologies, Inc.
IndustrySemiconductors
Founded2002
DefunctFebruary 13, 2008
FateAcquired by Nvidia Corporation
HeadquartersSanta Clara, California, United States
Key people
Manju Hegde, CEO Curtis Matthew Davis, COO, President, & Co-founder
ProductsPhysics Processing Units
Physics engines
Websitewww.ageia.com

Ageia, founded in 2002, was a fabless semiconductor company. Ageia later[when?] acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discreet PCIe card. Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia announced their own physics implementations.[citation needed]

On September 1, 2005, AGEIA acquires Meqon, a physics development company based in Sweden. Known for its forward-looking features and multi-platform support, Meqon earned international acclaim in the games world for its physics technology incorporated in 3D Realms’ Duke Nukem Forever and Saber Interactive's TimeShift.[1]

On February 4, 2008, Nvidia announced that it would acquire Ageia.[2] On February 13, 2008, the merger was finalized.[3][4]

The PhysX engine is now known as Nvidia PhysX, and has been adapted to be run on Nvidia's GPUs.[5]

References[]

  1. ^ AGEIA Acquires Meqon Research AB, MOUNTAIN VIEW, Calif. — September 1, 2005
  2. ^ Smalley, Tim. "Nvidia set to acquire Ageia" bit-tech.net, 4 February 2008. Accessed at http://www.bit-tech.net/news/2008/02/04/nvidia_set_to_acquire_ageia/1 on 5 February 2008.
  3. ^ NVIDIA completes Acquisition of AGEIA Technologies, NVIDIA, SANTA CLARA, CA — FEBRUARY 13, 2008 (press-release)
  4. ^ Nvidia finalises Ageia deal, details future plans, Tim Smalley, 14th February 2008, bittech
  5. ^ "Overview". PhysX. GeForce. Retrieved 2 April 2013.

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