Ann Takamaki

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Ann Takamaki
Persona character
An takamaki.webp
First appearancePersona 5 (2016)
Designed byShigenori Soejima
Portrayed by [ja]
Voiced by
In-universe information
AffiliationPhantom Thieves of Hearts
NationalityJapanese

Ann Takamaki (高巻 杏, Takamaki An, Anne Takamaki in the Japanese version) is a character in the 2016 video game Persona 5. She is a mixed-race teenage girl and a second-year student at the fictional Shujin Academy. She is also one of the founding members of the Phantom Thieves of Hearts, a group formed with the intention of stopping wrongdoers from hurting others. She helps establish this group in part to get revenge on one of her teachers, Suguru Kamoshida, who had been sexually harassing her and drove her friend to attempt suicide. She gets supernatural powers while in a world called the Metaverse, powers which come from her Persona, Carmen, motivated by her anger over Kamoshida.

Ann has received mixed reception since her debut. She has been assessed by some critics, such as those from USgamer, as being an example of sexual objectification.

Concept and creation[]

Ann is voiced by Nana Mizuki in Japanese and Erika Harlacher in English.[1][2] Harlacher was contacted to voice Ann for Persona 5, with the request that she give her a voice that was like a "high school girl that was nice but not too nice." In response, she sent a couple samples, which were accepted.[3] Harlacher was excited to play Ann, talking about how she likes how snarky and confident she can be, as well as her growth in the game.[4] When examining her roles, Harlacher noted that Ann was the role that was most similar to her, and that this makes it easier to get into character.[5] She described Ann's voice as being like her own, but a little higher and said that she had a very "forward" voice.[4]

Ann's Phantom Thief alter ego was always intended to be feline-like. Unlike the current red catsuit with a cat mask, she was originally going to have a black dress, goggles, a tail, and thigh-high socks. Her next design was more similar to her final design, still featuring goggles and wearing a black catsuit. She lacked a cleavage window in her catsuit and wielded a crossbow instead of a whip.[6]

She is portrayed by Yuki Odera in Persona 5: The Stage.[7]

Appearances[]

Ann originally appeared in Persona 5, where she attends the fictional Shujin Academy as a second-year student in Japan. She is initially a loner, having only one friend in Shiho Suzui, a volleyball player. This is due to her being the victim of rumors surrounding her, due in part to her being mixed race. These rumors at times suggest that she is sexually promiscuous, especially with one of her teachers, Suguru Kamoshida. In reality, Kamoshida is attempting to coerce Ann into sexual relations, threatening to not allow Shiho to keep her starting position if she did not comply. When she continued, he assaulted Shiho in private, leading to Shiho attempting to kill herself due to prolonged abuse from Kamoshida. Because of this, Ann joins forces with Joker, Ryuji Sakamoto, and in order to take him down. The other three had been exploring a world within Kamoshida's heart, called a Palace, and Ann discovers the presence of a Shadow Kamoshida, who is dressed as a king, and is captured upon entering this world due to her resembling a cognitive version of herself that Shadow Kamoshida created. Upon seeing the rest of her friends in danger, she awakens to a power called a Persona from within her heart called Carmen. She kills the cognitive version of herself before driving off Shadow Kamoshida and leaving the Palace for the time being.

She and the others eventually return, with the intention of stealing Kamoshida's Treasure, a manifestation of Kamoshida's desires, in order to change Kamoshida in reality. They send a calling card to Kamoshida in real life in order to make him confess his crimes.

Ann also appears in the fighting game Super Smash Bros. Ultimate, where she serves as a collectible, a part of Joker's ultimate attack, and as a background character on Joker's stage.[8]

Reception[]

Various designs for Ann's Phantom Thief outfit, the final design in the center. It received both positive and negative response.

Ann Takamaki has been met with mixed reception. Some critics feeling that the game handled her abuse poorly. USgamer writer Nadia Oxford was disappointed with how the sexualization of Ann was handled, such as how her outfit, which felt like it was designed to empower Ann, was met with "lewd comments and jokes" instead. She was also critical of the fact Yusuke blackmailing her into posing nude, and how the game never acknowledges that Ann may not be able to do this due to the abuse she suffered. While she was not opposed to Ann being in a situation like this, she disliked that no one acknowledged how difficult it was for her. She felt that this has only become worse due to how the #MeToo movement has grown and changed.[9] Fellow USgamer writer Caty McCarthy was critical of how the game goes from depicting Ann's trauma in a sympathetic light to having the cast try to force her to pose nude in order to get intel, which they argued was played for laughs.[10] Anime Feminist writer Caitlin Moore was critical of how the anime portrayed Shadow Ann, suggesting that the camera's "leering gaze" and the reaction of Joker and Ryuji make it seem like viewers should be "turned on as we are horrified." Moore disliked her embarrassment over her outfit as well as Morgana's frequent worship of Ann. Moore exclaimed that they were "tired of stories that talk out of both sides of their mouth about sexual violence."[11] Waypoint writer Matthew Jones was critical of the game's handling of Ann, believing that more is put into the victimizers than the victims, such as Ann. They note that after 30 hours, all they have figured out about Ann is that she is a model and she likes dessert.[12] Eurogamer writer Malindy Hetfeld found the way Ann was depicted off-putting, but expressed a lack of surprise that they did not change how she was depicted in Persona 5 Royal, given what they felt was a "standard grab bag of misogyny in Japanese games." They were particularly critical of how Ann is both depicted as a "dumb blonde" but also what they suggested was the game implying that "[she would be nothing without [Joker]."[13]

Author Laurence Herfs cited author Laura Miller's assessment of "Cool Japan," an initiative by the Japanese government to spread Japanese pop culture to other countries, who considers the "visuals endorsed" by Cool Japan to "rely on a narrow and sexist kind of kawaii soft-pornographic imagery." This description of Cool Japan aligns with Herfs' feelings towards Ann's depiction, criticizing the game for condemning Kamoshida for sexualizing her, yet ultimately going on to "subject her to unnecessary sexualization" for the rest of the game. They cited her outfit and whip in particular, which they stated evoked a "BDSM-inspired aesthetic." They noted that while the narrative suggests the outfit is a show of empowerment, it "clearly caters to a heteronormative male gaze." They were also critical of her interactions with other characters, such as how Morgana becomes jealous at times when other characters talk to her, or how she was blackmailed into stripping for Yusuke. They again cites Miller's views on Cool Japan, who stated that "these Cool Japan performances therefore naturalize women and girls as the objects of paternalistic control and desire." Herfs themselves discussed how this ideology "renders [Ann as] little more than commodified, cooperative objects, a resource for selling the nation under cool capitalism."[14][15]

Other critics were more positive. SyFy Wire writer Brittany Vincent disagreed with the criticism of Ann's depiction as being sexist or the game "subjecting her to untoward abuse." Vincent argued that Ann is a "powerful character" who takes ownership of her sexuality over time, and discussed how Carmen represents how Ann "likely sees men after going through such a nightmarish time." She described the destruction of the Shadow Ann that Kamoshida created as a show of her opposing both Kamoshida's abuse, but also her opposition to the idea of her as a sexual object. Vincent argued that the banter about Ann's appearance does not bother Ann because she had already taken out "the ultimate creepster" in Kamoshida. They discussed how her Social Link with Joker explores how she grows to take ownership of her body by becoming a model. Vincent considered Ann inspirational, showing that victims in the real world can stand up to their abusers.[16] Nerd Much? writer Emily Auten found themselves relating to Ann, specifically to the struggles she went through with bullying and "being seen as a sex object." She described it as "simply amazing" how Ann "overcome[s] her problems and stand[s] up for herself," noting how the extra time she spends with Ann later in the game made her feel like they "actually knew her."[17] Auten felt that Ann and her backstory comprised one of the best aspects of the game, calling her "one of the strongest female characters" in Persona 5.[18] Siliconera writer Jenni Lada counted Ann as one of her favorite party members, discussing how she must already have some "inner strength," due to her protective nature towards Shiho and her aspiration to do better for the sake of her friends.[19]

Ann's race has also been a subject of discussion by critics. Wired writer Esther Mollica expressed excitement for Ann due to her being mixed race. Mollica was "instantly drawn to" her for this fact, discussing how the gossiping of Ann as promiscuous stems from a stereotype of Americans as "aggressive and lewd" in Japan. They discussed how Ann has a lack of confidence, owing to the teasing she received from her schoolmates, and despite wanting to be a model, she feels deeply uncomfortable with being seen in a way that is not on her terms. They discussed how Ann becoming a Phantom Thief, her outfit, and acquiring her Persona Carmen represents Ann coming to terms with her sexualization and objectification. Mollica related to this experience, having gone through similar abuse for being mixed race and having dressed in a catsuit and performed as a go-go dancer in order to "rebel and control how other people perceived me." They also related to how Ann is treated as a foreigner, despite being Japanese, due to how they were treated like a foreigner by their white family members.[20] Journalist Georgina Young praised Ann, stating that she "realistically [captures] racism and homogeneity in Japanese society."[21]

Game Revolution writer Matthew Litley drew parallels between the historic Carmen and Ann, discussing how men seem disgusted in both of them, yet are attracted by them nonetheless. They discussed the two of them as being about "freedom in a man's world," as well as the expectations placed upon them for their "foreign and exotic nature."[22]

Merchandise[]

Atlus collaborated with clothing company Cospa to produce Ann's hoodie, which can be purchased through Atlus' online store.[23]

References[]

  1. ^ "高巻杏 P5 – ペルソナ5 – 公式サイト". Atlus. Archived from the original on August 18, 2017. Retrieved December 6, 2017.
  2. ^ McWhertor, Michael (October 19, 2016). "Hear Persona 5's English voice cast in new video". Polygon. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  3. ^ "Erika Harlacher (Voice of Ann Takamaki from Persona 5) Interview - Behind the Voice". ANIME Impulse アニメ インパルス. October 23, 2018. Retrieved July 8, 2021.
  4. ^ Jump up to: a b "Persona 5 - Interview with Erika Harlacher (Ann VA)". Gematsu. October 27, 2016. Retrieved July 8, 2021.
  5. ^ "Erika Harlacher Interview #Otakon2019 - Voice of Ann Takamaki - PERSONA 5 - Violet Evergarden". Big Gold Belt Media. July 27, 2019. Retrieved July 8, 2021.
  6. ^ Baird, Scott (February 16, 2021). "How The Persona 5 Cast Changed From Their Concept Art". Screen Rant. Retrieved July 8, 2021.
  7. ^ Sherman, Jennifer (July 11, 2019). "Persona 5 Game Gets Stage Play in December". Anime News Network. Retrieved July 11, 2019.
  8. ^ https://gamingbolt.com/super-smash-bros-ultimate-stage-creator-persona-5s-joker-now-available
  9. ^ Oxford, Nadia (March 17, 2020). "Persona 5 Royal's Cries for Justice Resonate More Than Ever". USgamer. Retrieved July 7, 2021.
  10. ^ McCarthy, Caty (May 5, 2017). "The Real-World Problems Behind Persona 5". USgamer. Retrieved July 8, 2021.
  11. ^ Moore, Caitlin (April 27, 2018). "2018 Spring Three-Episode Check-In". Anime Feminist. Retrieved July 8, 2021.
  12. ^ Jones, Matthew (April 18, 2017). "'Persona 5' Keeps Making Villains More Important Than Victims". Waypoint. Retrieved July 8, 2021.
  13. ^ Hetfeld, Malindy (October 9, 2020). "Persona 5 Royal review - both better and worse than the original". Eurogamer. Retrieved July 8, 2021.
  14. ^ Herfs, Laurence (2021). "'We Will Take Your Heart': Japanese cultural identity in Persona V". Leiden University. Retrieved July 8, 2021.
  15. ^ Miller, Laura (October 2011). "Cute Masquerade and the Pimping of Japan". University of Missouri - St. Louis. Retrieved July 8, 2021.
  16. ^ Vincent, Brittany (July 11, 2017). "No, Persona 5 didn't treat Ann Takamaki unfairly". SyFy Wire. Retrieved July 8, 2021.
  17. ^ Auten, Emily (March 9, 2019). "Persona 5 Review". Nerd Much?. Retrieved July 8, 2021.
  18. ^ Auten, Emily (April 21, 2021). "Persona 5: 50 Reasons to Love it". Nerd Much?. Retrieved July 8, 2021.
  19. ^ Lada, Jenni (April 3, 2017). "Persona 5's Party Members Are Flawed, But Strong Individuals". Siliconera. Retrieved July 8, 2021.
  20. ^ Mollica, Esther (May 10, 2021). "Ann Takamaki From Persona 5 Was Exactly Who I Needed to See". Wired. Retrieved July 8, 2021.
  21. ^ Valens, Ana; Young, Georgina (February 14, 2018). "How Games Mess up Romance". USgamer. Retrieved July 8, 2021.
  22. ^ Litley, Matthew (April 12, 2017). "Persona 5 Takes Its Historical Inspirations Literally". Game Revolution. Retrieved July 8, 2021.
  23. ^ Bell, Alice (September 28, 2017). "Cosplaying Persona 5's Ann Takamaki just got easier". Video Gamer. Retrieved July 8, 2021.
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