Bang! (card game)

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Bang!
Bang box art.jpg
DesignersEmiliano Sciarra
IllustratorsAlex Pierangelini
PublishersDV Giochi
Mayfair Games
Players4–7 (3–8 with expansion sets)
Setup timeapprox. 5–10 min.
Playing time20–90 minutes
Random chanceCard drawing
Skills requiredCard playing

Bang! is a Wild West-themed social deduction card game designed by Emiliano Sciarra and released by Italian publisher DV Giochi in 2002. In 2004, Bang! won the Origins Award for Best Traditional Card Game of 2003 and Best Graphic Design of a Card Game or Expansion.[1]

The game is known worldwide as Bang!, except in France, where it was known as Wanted! until September 2009.[citation needed]

Overview[]

The game is played by four to seven players (four to eight players with variants and expansions). Each player takes one of the following roles:

Each player also receives a unique character card with special abilities and a certain number of 'bullets' (i.e. life-points).

The objective of the game is different for every role:

  • the Outlaws must kill the Sheriff;
  • the Sheriff and his Deputies must kill the Outlaws and the Renegade(s);
  • each Renegade's objective is to be the last character in play. The Renegade(s) must kill all the characters with the sheriff being the last one dead.

Game[]

Setup[]

Each player is randomly dealt a Character card and a Role card: there is always a Sheriff, two Outlaws and a Renegade. Roles depend on the number of players (for example, with 7 players there will be 1 Sheriff, 2 Deputies, 3 Outlaws and 1 Renegade). The Role cards are given face down to each player. The Sheriff shows his card. With the expansion, it is possible to play with only three players using a Deputy, an Outlaw and a Renegade.

Gameplay[]

The game is played in turns, in clockwise order, with the Sheriff beginning. Each player's turn is divided into three phases:

1. Draw

  • The active player draws the top two cards from the draw pile. He or she must do this at the beginning of his or her turn. As soon as the draw pile is empty, shuffle the discard pile to create a new playing deck. Some characters have abilities that vary the number of cards drawn per turn.

2. Play

  • Now the player may play to help himself or hurt the other players, trying to eliminate them. He is not forced to play cards during this phase. Any number of cards may be played; there are only two limitations.
  • Only one Bang! card may be played per turn (unless there is an effect that allows them to play more than one).
  • No player can ever have two identical cards face up in front of him.

Each player can only have one weapon at a time. If a player wants to play a new weapon card when already having one, the player must discard the one already had.[2]

Cards can be played only during a player's turn (with the exception of Beer, Bang! and Missed!).

Normally a card has an effect which is immediately resolved, and then the card is discarded. However, blue-bordered cards, like weapons and horses, etc., have long-lasting effects, and are kept on the table face up in front of the player. In the Dodge City expansion, green-bordered cards are played face up and cannot be used until the following round, then are discarded.

The effects of these cards (in play) lasts until they are discarded or removed somehow (e.g. Cat Balou or Panic) or a special event occurs (e.g. in the case of Jail or Dynamite.)

3. Discard

Once the second phase is over (when the player does not want to or cannot play any more cards), then the player must discard from any cards exceeding the hand size limit. The hand size limit of a player (at the end of a turn) is equal to the number of bullets currently shown on the card that lies under the player's character card. Then it is the next player's turn, in clockwise order.

Game concepts[]

Generally speaking (as there are exceptions):

  • Distance: Distance is defined as the smallest number of characters from one player to another. For example, at a table of four, the people to the left and right of the player are at a distance of 1, and the player across the table is at a distance of 2.
  • Dealing damage: Cards bearing a "Bang!" icon are used to deal damage to other players.
  • "Bang!" cards: Cards explicitly labeled "Bang!" can only be used in accordance with a player's range. By default, a player has a range of 1. If he has a weapon that can fire to a distance of 3, he can target any player at a distance of 3 or less. A player may play only one "Bang!" card during his turn. Other cards can be played without restriction during the turn.
  • Avoiding damage: If a player is targeted by a "Bang!", he can play a "Missed" card to avoid getting shot; otherwise, he loses a bullet.
  • Bullets: A player's life points are represented by bullets. When a player loses his last bullet, he is dead and removed from the game.
  • Restoring bullets: Cards bearing beer icons are used to restore bullets up to the character's maximum. "Beer" cards can be used out-of-turn to prevent death and remain at 1 bullet.
  • "Draw!": To "draw!" means to reveal the first card of the deck and check the card's suit and value. Some cards will trigger only when Hearts or Spades are revealed.

Penalties and rewards[]

  • If the Sheriff eliminates a Deputy, the Sheriff must discard all the cards he has in hand and in play.
  • Any player eliminating an Outlaw (even if the eliminating player is himself an Outlaw) must draw a reward of 3 cards from the deck.

Determining the winner[]

Once the Sheriff is killed, the game is over. If the only player left is a Renegade, the Renegade wins. However, if two or more players are still alive or the only remaining player is an Outlaw, all the Outlaws win, dead or alive.

On the other hand, if all Outlaws and Renegades are dead before the Sheriff dies, the Sheriff and all the Deputies win, dead or alive.

Strategy[]

As only the Sheriff is known, it is hard to know who has what role. Generally, a person's role is implied if he tries to shoot, or otherwise harm, the Sheriff. Others' roles can be implied if they try to harm those who harmed the Sheriff. The advantage of keeping one's role hidden from enemies must be weighed against the need to accomplish one's goal.

Since the Renegade loses if the Sheriff dies when there are still others in the game he must defend the Sheriff to some extent. On the other hand, his ultimate goal is killing the Sheriff. This leads to a "two faced" nature of the Renegade, trying to weaken each side (Outlaws and Deputies) while keeping the Sheriff alive until the end. This also makes it harder to ascertain who is an Outlaw, who is a Deputy, and who is a Renegade, as their actions may be similar.[3]

Characters[]

There are 16 different characters in the basic set, each with a different ability:

  • Bart Cassidy = Butch Cassidy – Each time he loses a life point, he immediately draws a card from the deck. (4 life points)
  • Black Jack = Tom Ketchum (known as Black Jack) – During phase 1 of his turn, he must show the second card he draws: if it's a Heart or Diamond, he draws one additional card that turn (without revealing it). (4 life points)
  • Calamity Janet = Calamity Jane – She can use "Bang!" cards as "Missed!" cards and vice versa. She is still subject to "Bang!" limitations: If she plays a Missed! card as a "Bang!", she cannot play another "Bang!" card that turn (unless she has a Volcanic in play). (4 life points)
  • El Gringo = gringo (slang Spanish word) – Each time he loses a life point due to a card played by another player, he draws a random card from the hands of that player (one card for each life). If the player has no more cards, he does not draw. (3 life points)
  • Jesse Jones = Jesse James – During phase 1 of his turn, he may choose to draw the first card from the deck, or randomly from the hand of any other player. Then he draws the second card from the deck. (4 life points)
  • Jourdonnais = "Frenchy" Jourdonnais, the riverboat captain in The Big Sky novel and movie (Fictional person) – He is considered to have Barrel in play at all times; he can "draw!" when he is the target of a Bang!, and on a Heart he is missed. If he has another real Barrel card in play he can count both of them, giving him two chances to cancel the Bang! before playing a Missed! (4 life points)
  • Kit Carlson = Kit Carson – During the phase 1 of his turn, he looks at the top three cards of the deck: he chooses 2 to draw, and puts the other one back on the top of the deck, face down. (4 life points)
  • Lucky Duke = Lucky Luke (Fictional person) – Each time he is required to "draw!", he flips the top two cards from the deck, and chooses the result he prefers. Discard both cards afterward. (4 life points)
  • Paul Regret = Paul Regret – The Comancheros (film) – He is considered to have a Mustang in play at all times; all other players must add 1 to the distance to him. If he has another real Mustang in play, he can count both of them, increasing all distance to him by a total of 2. (3 life points)
  • Pedro Ramirez = Tuco Ramirez – The Ugly in the film The Good, the Bad and the Ugly (Fictional person) – During phase 1 of his turn, he may choose to draw the first card from the top of the discard pile or from the deck. Then he draws the second card from the deck. (4 life points)
  • Rose Doolan = She is considered to have a Scope (Appaloosa in older versions) in play at all times; she sees the other players at a distance decreased by 1. If she has another real Scope in play, she can count both of them, reducing her distance to all other players by a total of 2. (4 life points)
  • Sid Ketchum = Tom Ketchum – At any time, he may discard 2 cards from his hand to regain one life point. If he is willing and able, he can use this ability more than once at a time. (4 life points)
  • Slab the Killer = Angel Eyes, the Bad in the film The Good, the Bad and the Ugly (Fictional person) – Players trying to cancel his Bang! cards need to play 2 Missed!. The Barrel effect, if successfully used, only counts as one Missed! (4 life points)
  • Suzy Lafayette = As soon as she has no cards in her hand, she instantly draws a card from the draw pile. (4 life points)
  • Vulture Sam = Whenever a character is eliminated from the game, Sam takes all the cards that player had in his hand and in play, and adds them to his hand. (4 life points)
  • Willy the Kid = Billy the Kid – He can play any number of "Bang!" cards. (4 life points)

Expansions[]

Many expansions have been introduced since the release of Bang!:

High Noon (2003)[]

High Noon contains a set of thirteen scenario cards that are given to the Sheriff, and revealed at the start of each of his turns – the card's scenario is effective until the next scenario card has been revealed. The name is inspired by the Western High Noon.

Dodge City (2004)[]

Dodge City has a set of fifteen new characters and 40 new play cards. There is also a set of 8 "role" cards (7 duplicates) allowing up to 8 people to play. It features also a new symbol, meaning "discard another card from your hand in order to play this card", and a new card type, the green-bordered cards: they are played like blue cards, but cannot be used until the next opponent's turn (in case of a Missed! effect) or the owner's next turn (in all other cases) and are discarded immediately after they are used. The name is inspired by the Western, Dodge City.

A Fistful Of Cards (2005)[]

A set of fifteen new scenario cards, designed by players around the world selected by the original author, which can be mixed with the High Noon expansion. The name is inspired by the Western, A Fistful of Dollars. The cards include:

  • Abandoned Mine: players draw from the discard pile and discard on the top of the deck.
  • Ambush: the distance between players is 1. This is only modified by cards in play
  • Blood Brothers: each player may choose to lose one of his life points to give to another player at the beginning of his turn.
  • Dead Man: the first eliminated player returns in play with 2 life points and 2 cards.
  • Hard Liquor: each player may forfeit his drawing phase to regain 1 life point.
  • Lasso: cards in play in front of all players have no effect. "Draw!" is still required for Jail, but this Jail has no effect regardless the result of draw.
  • Law of the West: players must show and play (if possible) the second card they draw in their turn.
  • Ranch: once at the end of his turn, each player may discard any number of cards from his hand to draw an equal number of cards from the deck.
  • Ricochet: players may fire Bang! against cards in play: those cards are discarded unless the player controlling them plays a Missed!.
  • Russian Roulette: when this card enters in play, starting from the Sheriff each player discards a Missed! or loses 2 life points (thus ending the effect).
  • Sniper: players may discard 2 Bang! cards to target an opponent: this counts as a Bang! but 2 Missed! cards are required to cancel this effect.
  • Peyote: players try to guess the suit of the card they draw and keep drawing until they are wrong.
  • The Judge: players cannot play cards in front of themselves (i.e. Green or Blue cards). Cards that are already placed in front of players will not be affected.
  • Vendetta: players "draw!" at the end of their turn: on a Heart, they play an additional turn (but does not 'draw!' again).
  • A Fistful of Cards: at the beginning of his turn, each player is the target of as many Bang! as the number of cards in his hand. This must be always the last card, and stays in play until the game ends.

Player must choose either High Noon or A Fistful of Cards as the last scenario card when the two expansions are mixed together.

Wild West Show (2010)[]

Bang! Wild West Show! is an expansion released in August 2010 with characters that revolve not around historical figures but rather around actors iconic to the western movie genre. The expansion also includes cards and rules not seen in previous expansions.

The 8 new characters are:

  • Flint Westwood (Clint Eastwood) = During his turn, he may trade one card from hand with 2 cards at random from the hand of another player. (4 life points)
  • Big Spencer (Bud Spencer) = He starts with 5 cards. He cannot play Missed! cards. (9 life points)
  • Lee Van Kliff (Lee Van Cleef) = During his turn, he may discard one Bang! card to repeat the effect of a brown-bordered card he just played. (4 life points)
  • Youl Grinner (Yul Brynner) = Before drawing, players with more hand cards than him must give him one card of their choice. (4 life points)
  • John Pain (John Wayne) = If he has less than 6 cards in hand, each time any player must "draw!", John adds the card just drawn to his hand. (4 life points)
  • Greygory Deck (Gregory Peck)= At the start of his turn, he may draw 2 characters at random. He has all the abilities of the drawn characters. He can only draw characters from the basic game. (4 life points)
  • Gary Looter (Gary Cooper) = He draws all excess cards discarded by other players at the end of their turn (phase 3). (5 life points)
  • Teren Kill (Terence Hill) = Each time he would be eliminated, he must "draw!": if it is not Spades, Teren stays at 1 life point, and draws 1 card. (3 life points)

The 10 special cards that come with Wild West Show! play similarly as the scenario cards in High Noon and A Fistful of Cards. A special card is revealed every time a Stagecoach or Wells Fargo is played.

The 10 new special cards are:

  • Bone Orchard = At the beginnings of their turns, all eliminated players return permanently to game with 1 life point. Shuffle role cards and the returning player takes one random role card.
  • Darling Valentine = Players discard all hand cards and then draw as many they had before their phase 1 (followed by their draw).
  • Dorothy Rage = During each player's turn they may force any player to play one hand card. The player calls out the name of a card. If the target player does not have the card named, he must show his hand cards. If he has the card, he has to play that card like it was his turn, but the caller chooses the target (if necessary).
  • Gag = All players play without talking. Only gestures and sounds are allowed. Whoever breaks this rule loses 1 life point.
  • Helena Zontoro = when Helena comes into play, "draw!": on heart or diamonds, shuffle all roles except the Sheriff and deal them out at random.
  • Lady Rose Of Texas = Each player can swap place with player on his right. If he does, player on right move to place and skip his next turn.
  • Miss Susanna = All players have to play at least 3 cards on their turn. If not, they lose 1 life point.
  • Sacagaway = During their turn all players play with their hands revealed.
  • Showdown = All cards may be played as if they were Bang! cards, and all Bang! cards may be played as if they were Missed! cards.
  • Wild West Show = The goal of each player becomes "Be the last one in play". Roles still apply as normal (Sheriff may not go to jail, killing an Outlaw brings the usual 3-card reward, etc.), but killing the sheriff does not end the game.

Gold Rush (2011)[]

Bang! Gold Rush was released in 2011. It introduced some innovative gameplay mechanics: thanks to the shadow-gunslinger game variant, players are never really out of the game. During his turn, the shadow-gunslinger temporarily re-enters the game and he can play as if he was still alive. With Bang! Gold Rush, the outcome of the match can even be determined by an eliminated player. – Players can collect gold nuggets to buy equipment. The purchase of an "equipment" card allows the player to selectively enhance his or her character and develop new strategies. The box contains:

  • 8 new characters
    • Don Bell – At the end of his turn, he must "draw!": On Diamond or Hearts he plays one extra turn. At the end of the extra turn, he doesn't "draw!" for another turn. (4 life points)
    • Dutch Will – In his phase 1, he draws 2 cards, he must discard one of them and gets 1 golden nugget. (4 life points)
    • Jacky Murieta – By discarding 2 golden nuggets he shoots extra Bang! (4 life points)
    • Josh McCloud – Once per turn, he may buy 1 random equipment by discarding 2 golden nuggets. (4 life points)
    • Madam Yto – Each time a Beer card is played, she immediately draws a card. (4 life points)
    • Pretty Luzena – Once per turn, she may buy 1 equipment for 1 less nugget than its cost. The equipment with 1 cost she buys for free once per turn. (4 life points)
    • Raddie Snake – On his turn, he may draw a card by discarding 1 golden nugget, up to a maximum of 2 times per round. (4 life points)
    • Simeon Picos – Whenever he is hit, he gets 1 golden nugget from bank. (4 life points)
  • 24 equipment cards
    • Shot (3 stock, 1 cost, brown border) A player of your choice will refill 1 life point. You can select yourself, too.
    • Bottle (3 stock, 2 cost, brown border) You can play this as Bang!, Panic! or Beer.
    • Pardner (3 stock, 2 cost, brown border) You can play this as Cat Balou, Duel or General Store.
    • Union Pacific (1 stock, 4 cost, brown border) Draw 4 cards.
    • Gold Rush(1 stock, 5 cost, brown border) You end your turn and play another turn. Your life will restored to maximum.
    • Horseshoe (1 stock, 2 cost, black border) Whenever you "draw!", you reveal 1 additional card and choose the result. Lucky Duke draws 3 cards with Horseshoe.
    • Wanted! (3 stock, 2 cost, black border) Play in front any player. Anyone who eliminates a player with Wanted! draws 2 extra cards and takes 1 extra nugget.
    • Gun Belt (1 stock, 2 cost, black border) Your limit for hand cards is 8 in your phase 3 (Sean Mallory has still 10 hand cards limit with or without Gun Belt and Big Spencer's limit equals MAX(8, actual life points number)).
    • Gold Pan (1 stock, 3 cost, black border) During your turn, you may discard 1 nugget to draw one card. This can be used up to 2 times per turn.
    • Lucky Charm (1 stock, 3 cost, black border) For each lost life point, you take 1 golden nugget from the bank (Simeon Picos takes 2 golden nugget with Lucky Charm).
    • Boots (1 stock, 3 cost, black border) For each lost life point, you draw 1 card from deck (Bart Cassidy draws 2 cards with Boots).
    • Calumet (1 stock, 3 cost, black border) You are not affected by cards with the Diamond suit.
    • Pickaxe (1 stock, 4 cost) During your phase 1, you draw one additional card.
    • Rhum (2 stock, 3 cost, brown border) “Draw” 4 cards and regain 1 life point for each different suit.
    • Rucksack (1 stock, 3 cost, black border) Pay 2 gold nuggets to regain 1 life point.
  • 30 gold nuggets
  • 1 "Shadow-Renegade" card

The Valley of Shadows (2014)[]

This expansion consists of 20 cards, mostly playing cards and several new character cards. First unofficial version was released in September 2011[needs update] in Czechia and Slovakia. It was officially released on October 16, 2014 by the Czech editor ALBI check ALBI webpage.[4]

5 new characters:

  1. Lemonade Jim – Lemonade Joe (fictional character) Each time another player plays Beer card, he may discard a card to regain 1 life point. (4 life points)
  2. Henry Block – Each time another player discards or draws card from Henry's hand or in front him, that player is the target of a Bang! (4 life points)
  3. Evelyn Shebang – She may decide not to draw some number of cards in her draw phase. For each card skipped, she shoots a Bang! at a different target in reachable distance. (4 life points)
  4. Colorado Bill – Each time he plays a Bang! card, he does a "draw!": on Spades, the shot cannot be avoided. (4 life points)
  5. Mick Defender – Each time he is the solo target of a brown card other than Bang! he may discard a Missed! card to avoid it. (4 life points)

3 bonus characters:

  1. Tuco Franziskaner – During his draw phase, he draws 2 extra cards if he has no blue cards in play. (5 life points)
  2. Black Flower – Once per turn, she can shoot an extra Bang! by discarding a Clubs card. (4 life points)
  3. Der Spot-Burst Ringer – Once per turn, he can play a Bang! card as Gatling. (4 life points)

5 new blue border cards:

  1. Shotgun – range 1, weapon – Each time a player is hit by a Bang! card from player with a SHOTGUN, that player discards 1 card of his choice from hand.
  2. Lemat – range 1, weapon – Any card (except Missed! cards) can be played as a Bang! card on the player's turn.
  3. Rattlesnake – Play in front any player. At the beginning that player's turn, he must "draw!": On Spades, he loses 1 life point.
  4. Bounty – Play in front any player. Players that hit that player with Bang! cards draw 1 card from the deck.
  5. Ghost – Play in front any eliminated player. That player returns to the game without his ability and cannot gain or lose life points. He plays as a normal player as long he has the Ghost card in front him.

10 new brown border cards:

  1. Escape – If you are the solo target of card, you may discard this card to avoid that card or its effect.
  2. Last Call – Regain one life point. (Different from Beer in that it can still be used when only 2 players are left, and it cannot be used out of turn to revive.)
  3. Poker – All others players discard a card. If no one discards an Ace card, you can draw 2 cards from the discarded cards.
  4. Wild Band – Others players may discard Bang! card or 2 cards from hand of his choice.
  5. Saved! – Play only out of your turn. Prevent any player from losing 1 life point. If this saves them from elimination, you draw 2 card from the hand of that player.
  6. BackFire – Counts as Missed!. Any player who targeted you with Bang! is now a target of Bang!.
  7. Tornado – Each player passes 2 cards of his choice to the left.
  8. Tomahawk – Bang! at distance 2.
  9. Fanning – Counts as Bang! at range. All players (except you) at distance 1 from primary target are also the target of Bang!.
  10. Aim – Play together with a Bang! card. If target player doesn't miss, he loses 2 life points instead 1. Only 1 Missed! is need to avoid this. (2 Missed! in the case of Slab The Killer).

Bang The Duel[]

This is a standalone game, without any need for prior possession of Bang! Expansions. It is for 2 players only. One player controls a team of law enforcers, while another player controls a team of bandits.

12 law charactes:

  1. Alan Pinkertoon
  2. Annie Oakey
  3. Bart Masterson
  4. Bill Tightman
  5. Buffalo Bell
  6. Dalon Ranger
  7. Jango
  8. Pat Garret
  9. Tex Killer
  10. The Stranger
  11. Wild Bill
  12. Wyatt Ear

12 bandits characters:

  1. Babe Leroy
  2. Bull Anderson
  3. Cattle Katie
  4. Dalton Bros
  5. Jack Ransome
  6. Pearl Hat
  7. Sid Curry – (4 life points)
  8. Slim Poet �� Each time your opponent makes Slim lose a life point (except last one), you may discard a random card from your opponent's hand. (4 life points)
  9. Soundance Kid – Once per turn, you may discard a card of your choice from hand to draw 2 cards.
  10. Toco Ramirez – You may use any card in hand as a COLT.
  11. Tom Thron – Each time he becomes AC, your opponent's RC is the target of the HIT.
  12. West Harding – You may play any number of Bang! cards on your turn.

Armed & Dangerous (2017)[]

New game mechanic with a new type of resource called Load.

  • 8 characters
  1. Al Preacher – If another player plays a blue or orange-bordered card, you may pay 2 Loads to draw 1 card from deck. (4 life points)
  2. Bass Grevees – Once during your turn, you may discard 1 card from your hand to add 2 Loads too one of your cards. (4 life points)
  3. Bloody Mary – Each time your Bang! is canceled, draw 1 card from the deck. (4 life points)
  4. Frankie Canton – Once during your turn, you may take 1 Load from any card and move it here. (4 life points)
  5. Julie Cutter – Each time a player makes you lose at least 1 life point, reveal: One Hearts or Diamond, they are target of a Bang! (4 life points)
  6. Ms. Abigail – You may ignore the effects of brown-border cards with values J, Q, K and A if you are only target.(4 life points)
  7. Mexicali Kid – Once during your turn, you may pay 2 Loads to shoot extra Bang! (no card required). (4 life points)
  8. Red Ringo – Start with 4 Loads. During your turn, you may move up to 2 Loads from here to your cards. (5 life points)
  • 13 orange-border card
  1. Ace up the Sleeve – 2 Loads: draw 1 card from the deck.
  2. Bandolier – 1 Load: Once during your turn, you may play one extra Bang! card.
  3. Big Fifty – 1 Load: Cancel the target player's ability and cards in play. (weapon, 6 range)
  4. Bell Tower – 1 Load: You can use your next card with distance 1 to all other players.
  5. Thunderer – (weapon, 3 range)- 1 Load: Get your used Bang! back.
  6. Tumbleweed – 1 Load: Force a player to “Draw!” one more time.
  7. Crate - 2 Load: Same as Missed!.
  8. Bomb - The player “Draw!”: If it is hearts or diamonds, give it to another player. Else, remove 2 load. If the player has no more load, the player losses 2 life points.
  9. Buntline Special – (weapon, 2 range) 1 Load: If the Bang! is missed, the target must discard one card.
  10. Whip - 3 Load: Discard any card.
  11. Beer Keg - 3 Load: Gain 1 life point.
  12. Lock Pick - 3 Load: Draw 1 card from any player.
  13. Double Barrel – (weapon, 1 range) - 1 Load: If you use a diamond Bang! card, the target cannot use Missed!.

Bang! The Bullet![]

A deluxe version of Bang!, called Bang! The Bullet!, was released in 2007.[5][6]

This set included three of the official expansions, High Noon (second edition), Dodge City, and A Fistful of Cards (second edition), along with several extras:

  • A Sheriff's Badge
  • Three special character cards:
    • Uncle Will – Once during his turn, he may play any card from hand as a General Store. This card is a reference to , former CEO of Mayfair Games (which published the game in the USA until 2008).
    • Johnny Kisch – Each time he puts a card into play, all other cards in play with the same name are discarded. This card is a reference to Jo Nikisch, CEO of , the German publisher of the game.
    • Claus "The Saint" – He draws one more card than the number of players, keeps 2 for himself, then gives 1 to each player. This card was a bonus, "unglued" card originally included in the online daVinci newsletter. The author considers this card to be quite unbalanced and not suited for serious play[7]
  • Two additional High Noon cards:
    • New Identity – At the beginning of their turn each player looks at the character he is using to keep track of his life points. He may switch to the new identity for the rest of the game, starting with 2 life points.
    • Handcuffs – After drawing his cards in phase 1, the player whose turn it is names a suit: he can only play cards of that suit during his turn.
  • Two blank cards – one for a character and one for a normal card.

The 2007 release of Bang! the Bullet! game follows the 3rd edition rules of the basic game and the 2nd edition rules of Dodge City.

The 2009 reprint of Bang! the Bullet! game follows the 4th edition rules of the basic game and the 3rd edition rules of Dodge City. It does not include the player mats nor bullet tokens as found in the boxed version of Bang! 4th edition.

10th Anniversary edition[]

This edition was released in 2012. It comes in a metal tin, and contains the complete most recent version of the base game with the original 16 characters. It also contains 30 wooden bullet markers for keeping track of health, 7 player boards each with different artwork, and 10 extra characters.[citation needed]

The 10 extra characters are as follows:

  • Apache Kid, Chuck Wengam, Jose' Delgado, and Pixie Pete (all from the Dodge City expansion)
  • Big Spencer and Youl Grinner (from the Wild West Show expansion)
  • Madam Yto (from the Gold Rush expansion)
  • Colorado Bill and Henry Block (from the Valley of Shadows expansion)
  • Annie Versary (this is a new character available only with the 10th anniversary version): She may use any card as a Bang! card. (4 life points)

Video game[]

On October 29, 2009, Palzoun Entertainment (which acquired the official license from DaVinci Games) announced the development of a Bang! video game. The game was developed in partnership with SpinVector.[8] It was published on the iTunes App Store on December 18, 2010. A console version was also expected to arrive in March 2011 but has been delayed.[needs update]

A live action trailer of the game was released on November 2, 2010.

Online version[]

On May 14, 2012, Christopher Gordon Carr's Software Developer Portfolio[9] released Kraplow!, an open source online Bang! clone, which can be played in-browser with AI or with other players. Kraplow! features all the rules from version 4.0 of Bang! and is open source.

The Starcraft II mod Barcraft[10] is a copy of Bang! which replaces the wild west theme with themes and characters from the Warcraft, Starcraft and Diablo franchises.

Lawsuit[]

In 2014, DaVinci Editrice initiated a lawsuit against Ziko Games, the Chinese manufacturer that had published Legends of the Three Kingdoms, a game that DaVinci claimed was a clone of Bang!, simply changing the Wild West theme and art to that of ancient China. While the court found there was potential for copyright infringement on its initial hearing,[11] it ultimately ruled in favor of Ziko Games and dismissed the case in 2016.[12]

See also[]

References[]

  1. ^ "Origins Award Winners (2003)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-01-06. Retrieved 2007-12-06.
  2. ^ "daVinci Fourth Edition Rules (English)" (PDF).
  3. ^ "Strategy tips by the author on BoardGameGeek".
  4. ^ "Bang! The Valley of Shadows – Board Game – BoardGameGeek".
  5. ^ "Fórum – bang.cz".
  6. ^ "Bang! The Bullet! – Board Game – BoardGameGeek".
  7. ^ "Fórum – bang.cz".
  8. ^ "Palzoun & daVinci present Bang! The videogame" (PDF). daVinci Games. Retrieved 2009-11-15.
  9. ^ Carr, Christopher. "Software Developer". tulip.io. Christopher Gordon Carr. Retrieved 16 May 2012.
  10. ^ "Arcade Highlight: BarCraft".
  11. ^ Dean, Drew S. (2015). "Hitting reset: devising a new video game copyright regime". University of Pennisylvania Law Review. 164: 1239.
  12. ^ [1]

External links[]

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