Brand community

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A brand community is a community formed on the basis of attachment to a brand or marque. Recent developments in marketing and in research in consumer behavior result in stressing the role of brands as relationship builders with other entities.[1] Also, on a brand community, members seek the consensus of affective link and emotional support.[2] and connection between brand, individual identity and culture. Among the concepts developed to explain the behavior of consumers, the concept of a brand community focuses on the connections between consumers. A brand community can be defined as an enduring self-selected group of actors sharing a system of values, standards and representations (a culture) and recognizing bonds of membership with each other and with the whole. Brand communities are characterized in shared consciousness, rituals and traditions, and a sense of moral responsibility.[clarification needed] When consumers arrive at a brand they form a brand community. Their voluntary membership in that community is created because a brand possesses values that the consumer identifies with. [3] Also, on a brand community, members seek the consensus of affective link and emotional support.[4]

The term "brand community" was first presented by Albert Muniz Jr. and Thomas C. O'Guinn in a 1995 paper for the Association for Consumer Research Annual Conference in Minneapolis, MN. In a 2001 article titled " Brand Community", published in the Journal of Consumer Research (SSCI), they defined the concept as "a specialized, non-geographically bound community, based on a structured set of social relations among admirers of a brand." This 2001 paper recently has been acknowledged by Thomson Scientific & Healthcare to be one of the most cited papers in the field of economics and business.

Many brands provide examples of brand communities. In computers and electronics: Apple Inc. (Macintosh, iPod, iPhone), Holga and LOMO cameras, and Palm and Pocket PC Ultra-Mobile PCs. In vehicles: Ford Bronco, Jeep, Miata, Mini Cooper, Saab, Saturn and Subaru automobiles, and Royal Enfield and Harley-Davidson motorcycles. In toys: Barbie and Lego.

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  1. ^ Veloutsou, Cleopatra; Ruiz-Mafe, Carla (2020). "Brands as relationship builders in the virtual world: A bibliometric analysis". Electronic Commerce Research and Applications. 39: 100901. doi:10.1016/j.elerap.2019.100901. ISSN 1567-4223. S2CID 211098762.
  2. ^ Veloutsou, Cleopatra (2009). "Brands as relationship facilitators in consumer markets". Journal of Marketing Theory. 23 (1/2): 7–26. doi:10.1177/1470593108100068. ISSN 1470-5931. S2CID 167442298.
  3. ^ Roberts, Wayne (27 January 2003). "Who owns your brand?". strategyonline. Retrieved Jan 27, 2003.
  4. ^ Gabrielli, Veronica; Baghi, Ilaria (2016-07-03). "Online brand community within the integrated marketing communication system: When chocolate becomes seductive like a person". Journal of Marketing Communications. 22 (4): 385–402. doi:10.1080/13527266.2014.894932. ISSN 1352-7266. S2CID 144596558.

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