Call of Duty: World at War: Zombies

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Call of Duty: Zombies
Codwwzombies.jpg
Call of Duty: Zombies title screen
Developer(s)Ideaworks Game Studio, Treyarch
Publisher(s)Activision
SeriesCall of Duty
Platform(s)iOS
Release
  • WW: November 16, 2009
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: Zombies is a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It is a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War.[1] The game was released worldwide on November 16, 2009.[2] The game allows for multiplayer cooperative gameplay locally via an ad hoc Wi-Fi or Bluetooth network, or globally via the internet. It also comes with the three other maps, Verrückt, Shi No Numa, and Der Riese.[3][4] A sequel to the game, Call of Duty: Black Ops – Zombies has been published by Activision.

The game's setting originally takes place in a German bunker (Nacht der Untoten) during World War II from the viewpoint of a US Marine.[5] SS soldiers who have become zombies attempt to infiltrate the bunker and attack the players, and the players must defend themselves in the process.

Gameplay[]

The objective of the game is to survive each round of invading zombies after which a more difficult round begins. The player begins the game with a Colt 1911 and has access to a melee attack via a combat knife, as well as a maximum of 4 hand grenades. As players fight the zombies, they receive points. These points are used to buy weapons, perks, and access to different parts of the map. Some maps have different variations of zombies that spawn on specific waves, like zombie hell hounds.

Zombies enter from outside the playable map via barricaded entries. As the rounds progress, difficulty increases and the zombies can remove barricades faster. Players are awarded points for replacing barricades as well as killing zombies.

The game has a variety of perks that can be bought with points which award players with enhanced abilities. In addition to perks, there are random instances of power-up drops that are left behind when a zombie is killed to further aid players.

Some maps may also contain 'Easter Eggs' that players can perform to play music, earn some kind of reward, or learn more about the series' cryptic lore.

References[]

  1. ^ Buchanan, Levi (November 16, 2009). "Call of Duty: World at War: Zombies Review". IGN. Archived from the original on May 28, 2012. Retrieved November 18, 2009.
  2. ^ Magrino, Tom (November 16, 2009). "Call of Duty: Zombies touching iPhone". GameSpot. Retrieved November 19, 2009.
  3. ^ Grant, Christopher (November 16, 2009). "Achtung! Call of Duty: World at War: Zombies infests iPhone". Joystiq. Archived from the original on October 19, 2012. Retrieved November 19, 2009.
  4. ^ "'Call of Duty: World at War: Zombies' FPS Arrives for iPhone". TouchArcade. November 16, 2009. Retrieved November 19, 2009.
  5. ^ Spencer, Spanner (November 16, 2009). "Call of Duty: World at War: Zombies". Pocket Gamer. Retrieved November 19, 2009.
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