Cotton: Fantastic Night Dreams
Cotton: Fantastic Night Dreams | |
---|---|
![]() | |
Developer(s) | Success |
Publisher(s) | show
List |
Programmer(s) | Masaru Hatsuyama Toshiyuki Kuwabara |
Artist(s) | Hideki Tamura Shinobu Itō |
Composer(s) | Kenichi Hirata |
Series | Cotton |
Platform(s) | Arcade, TurboGrafx-CD, X68000, PlayStation, Neo Geo Pocket Color, Mobile, Nintendo Switch, PlayStation 4, Windows |
Release | show
April 1991 |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Arcade system | Sega System 16 |
Cotton: Fantastic Night Dreams[a] is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration.
First launched in arcades, it was later ported to multiple platforms, each one featuring several changes or additions compared with the original version. Cotton proved to be popular among players in Japanese arcades, earning several awards from Gamest magazine, however the console ports have been met with mixed reception from critics. It is regarded as a key title in the "cute 'em up" sub-genre.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/f/f1/ARC_Cotton_-_Fantastic_Night_Dreams.png/220px-ARC_Cotton_-_Fantastic_Night_Dreams.png)
Cotton: Fantastic Night Dreams is a scrolling shooter game reminiscent of Parodius where players assume the role of a young witch named Nata de Cotton who, alongside her fairy companion Silk, travels various increasingly difficult levels through a fantasy dream-like world on a quest to defeat several monsters and get her Willow candy.[1][2]
Players must blast various monsters and avoid being shot while collecting crystal power-ups to enhance Cotton's firepower and unleash powerful magic spells on enemies, in addition of bombs capable of obliterating enemies.[3][4][5] The game incorporates some role playing game elements, as players are able to level up their attack up to 13 levels.[5][6] The player has lives represented by an arrow and three lives, though only one hit is allowed per life and the game is over once all lives are lost, unless more credits are inserted into the arcade machine to continue playing.
Development and release[]
Cotton was first published by Sega in the arcades for the Sega System 16 arcade board in April 1991.[7] Early in development, the game went under the working title Kurumi-zaka Diary: Katsugeki-Hen.[b][8] The title made use of hand-drawn animations, which was uncommon for an arcade game at the time.[9] Hideki Tamura, known for being an anime animator, served as character designer of the project.[9] Shinobu Itō worked on the title as an artist prior to her role on QP, an unreleased party game for the Neo Geo.[10] After launch, it was showcased to attendees at the 1991 AOU Show.[11][12]
Cotton was ported to the TurboGrafx-16, first being published in Japan by Hudson Soft on 12 February 1993 and later in North America by Turbo Technologies Inc. on April 1993.[4][13] This version runs on the Super CD-ROM² expansion featuring a lower screen resolution, a modified color palette, and CD-quality audio.[5][14] The Japanese version also includes voice acting, with Cotton being voiced by Tarako.[15] The game later received a conversion to the Sharp X68000 home computer with many changes and enhancements over the arcade version, published only in Japan by Electronic Arts Victor on 24 September 1993.[5][13] The title was then ported in near arcade-perfect form to the PlayStation in Japan under the name Cotton Original on 28 April 1999 and later reissued on 30 March 2000 under the "SuperLite 1500" budget series.[16] Cotton Original was later re-released through PlayStation Network on 28 June 2007.[17] It was also ported to the Neo Geo Pocket Color, first being published in Japan by Success on 23 March 2000 and later in Europe by SNK the same year.[18][citation needed] Due to hardware limitations, the Neo Geo Pocket Color release features less detailed graphics and inferior sound quality compared to previous versions.[19] This version has since become an expensive collector's item.[20] In 2007, the game was released for mobile phones in Japan, with 50 Cotton-themed teacups being given away in a lottery and a competition to commemorate the release.[21]
In 2019, a new version based on the X68000 port titled Cotton Reboot! was announced by Japanese retailer BEEP and scheduled for release on Microsoft Windows, Nintendo Switch and PlayStation 4.[22] Developed by Rocket-Engine,[23] this version is presented in a 16:9 aspect ratio, adds an extra arrange mode for newcomers and features a faithful recreation of the X68000 version. The arranged mode also features new voice work based on a cast selected by auditioning, with Minami Miyaki now playing the role of Cotton.[24] The PlayStation 4 and Switch versions were made available on February 25, 2021 as both physical and downloadable releases, while the Windows version will be download-only and released on a different date.[25] Additionally, BEEP re-released the original X68000 port.[26] In 2020, ININ Games announced that Cotton Reboot! would be released in western regions both physically and digitally for Nintendo Switch and PlayStation 4 on July 20, 2021.[27][28] In December 2020, the original arcade version was re-released as part of the Sega Astro City mini console.[29] An update for Cotton Reboot! was announced on April 2021, featuring Appli ke Pumpkin and her hat companion Needle from Cotton 2: Magical Night Dreams as free playable characters, as well as improving screen visibility and bug fixes.[30] Both Appli and Neddle are voiced by Hyo-sei and Yoshinori Ishikawa respectively.[30]
Reception[]
Publication | Score |
---|---|
Consoles + | (TG-CD) 88%[31] |
CVG | (TG-CD) 90/100[32] |
Famitsu | (PS) 21/40[16] |
GameFan | (TG-CD) 319/400[33] |
GameSpot | (NGPC) 7.1/10[19] |
Joypad | (PS) 3/10[34] |
Mega Fun | (TG-CD) 71%[35] |
Video Games (DE) | (TG-CD) 65%[36] (NGPC) ![]() ![]() ![]() ![]() ![]() |
DuoWorld | (TG-CD) 7/10[14] |
Electric Brain | (TG-CD) 83%[38] |
Gamers' Republic | (PS) D-[39] |
Gamest | (AC) 39/70[40] |
Oh!X | (X68K) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PlayStation Magazine (JP) | (PS) 10/20[42] |
Pockett Videogames | (NGPC) ![]() ![]() ![]() ![]() ![]() |
Publication | Award |
---|---|
Gamest Mook (1998) | Grand Prize 5th, Best Shooting Award 4th, Best Performance Award 4th, Best VGM Award 4th, Annual Hit Game 33rd, Best Character '91 2nd (AC)[44] |
Cotton garnered positive reception from seven reviewers of Gamest during its 1991 AOU Show appearance.[40] In Japan, Game Machine listed the game on their 1 June 1991 issue as being the ninth most-popular arcade game during the previous two weeks.[45] In the July 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number sixteenth spot in popularity.[46] Gamest also gave it several awards for the 5th Gamest Grand Prize. Cotton won 4th place in the Best Shooting Award, 4th place in the Best Direction Award, 4th place in the Best VGM Award, and the character of Cotton won 2nd place in Character Awards for best character.[44]
The TurboGrafx-CD port received positive reception from critics.[35] Public reception was also positive: readers of PC Engine Fan voted to give Cotton a 22.82 out of 30 score, ranking at the number 101 spot in a poll, indicating a popular following.[6] French magazine Consoles + praised its arcade-accurate graphics, animations, hard rock soundtrack, playability and replay value but criticized the presentation.[31] Electric Brain compared the game with Parodius while noting its difficulty level, regarding it to be an above average shoot 'em up. They gave positive remarks to the colorful presentation, Valis-like orchestral music and sound effects but criticized the irritating Japanese voicework during story cutscenes.[38] GameFan regarded the port to be one of the better shooter games for the TurboGrafx-CD, commenting positively in regards to its originality, fast action, audiovisual presentation and challenging stages.[33] DuoWorld criticized the TurboGrafx-CD's English translation of cutscenes for being incoherent and Cotton's fairy companion to be less useful than the drones in R-Type and Blazing Lazers. They drew comparisons to Magical Chase in terms of its poor graphics, enemy variety, and sound design. However, they praised the presentation and gameplay.[14] Computer and Video Games commended the visuals, sound and gameplay.[32] In 2008, IGN placed both Cotton and Magical Chase as number 4 on the top ten list of TurboGrafx titles not released on the Virtual Console, stating that both games were different but shared the same general idea.[47]
Japanese magazine Oh!X gave the original X68000 port a positive review.[41][48] The port also proved popular among the X68000 userbase in Japan, which would eventually led it in being nominated for a "Game of the Year" award from Oh!X but lost against other titles.[49][50] Cotton Original on PlayStation was met with mixed reception from reviewers.[34][42] Famitsu was critical of the game, saying that after eight years it was showing its age.[16] Gamers' Republic called the PlayStation port "antiquated", as well as "lifeless" and "insufferably monotonous". They recommended playing games like Radiant Silvergun or R-Type Delta to understand the gap in quality between those games and Cotton.[39] GameFan however, praised the PlayStation version, saying that it is still worth checking out despite the slowdown issue.[51] The Neo Geo Pocket Color conversion was also met with mixed reception.[37] Pockett Videogames commended its use of the handheld's color palette, animations and music but criticized certain aspects such as the sound effects.[43]
Reboot![]
Aggregator | Score |
---|---|
Metacritic | (NS) 81/100[52] (PS4) 70/100[53] |
Publication | Score |
---|---|
Destructoid | (PS4) 7/10[23] |
Famitsu | (NS/PS4) 30/40[54][55] |
Hardcore Gamer | (NS) 4/5[56] |
Nintendo Life | (NS) 8/10[57] |
Push Square | (PS4) 8/10[58] |
TouchArcade | (NS) 4/5[59] |
Pure Nintendo Magazine | (NS) 8/10[60] |
Siliconera | (NS) 8/10[61] |
Cotton Reboot! received "generally favorable reviews" on Nintendo Switch and "mixed or average reviews" on PlayStation 4, according to review aggregator Metacritic.[52][53] Famitsu reported that the Switch version of Reboot! sold over 2,894 copies in its first week on the market.[62]
Famitsu's four reviewers praised the game's arranged version for being easy to play, "Jewel Fever" mechanic, flashy visuals, addition of a timed score attack mode and faithful recreation of the X68000 conversion.[54][55] Nintendo Life's Tom Massey also commended the addition of arranged mode, stating that it plays like a new game, inclusion of the X68000 version and online leaderboards but criticized the amout of visual distraction when playing arranged mode and technical issues when playing the X68000 port.[57] Hardcore Gamer's Jeremy Peeples called it a fantastic reimagining of the original game, giving positive remarks to the remade presentation, immersive environments, ability to switch between the original and arranged soundtracks, and forgiving game design but criticized issues with blind spots.[56] Destructoid's Chris Moyse noted that the core gameplay and scoring mechanic were complex and deep respectively. Moyse gave positive commentary when it came to the colorful and flashy visuals. However, he also criticized this aspect due to being distracting and noted the lack of additional content in the package.[23]
TouchArcade's Shaun Musgrave commented that the amount of objects filling the screen could turn the playfield busy at certain times. Nevertheless, Musgrave noted that it was enjoyable following the plot and replay value due to the multiple game modes, difficulty levels and unlockable character.[59] Push Square's Jamie O'Neill praised the game for its two-dimensional graphics, arranged soundtrack, elaborate mechanics and scoring system, inclusion of the X68000 port and accessibility but criticized it for being single-player only, as well as the lack of save states and English voiceovers.[58] Siliconera's Joel Couture commended Reboot! for its impressive HD visual style, remixed soundtrack, mechanically complex gameplay and addition of the X68000 version, claiming each modes brings different playstyles that makes them feel like separate games.[61] Pure Nintendo Magazine's Kirk Hiner stated that "If you’ve never heard of Cotton: Fantastic Night Dreams, that’s no reason to ignore Cotton Reboot! You need not be a retro gamer to appreciate this shoot ’em up’s excellent arcade/action gameplay, you just need to be a fan of cute, upbeat fun."[60]
Legacy[]
Cotton: Fantastic Night Dreams spawned several sequels and follow-ups.[63][64] Retro Gamer regarded Cotton to be one of the key games in the "cute 'em up" sub-genre alongside Parodius, Fantasy Zone, TwinBee and Harmful Park.[1] In a 2018 interview with 4Gamer.net, designer Yoshiyasu Matsushita stated that Cotton was an influence during development of Twinkle Star Sprites.[65]
Notes[]
References[]
- ^ Jump up to: a b Jones, Darran (September 2007). "The Complete Guide To Shoot-'Em-Ups". Retro Gamer. No. 42. Imagine Publishing. pp. 50–55.
- ^ Shrimp (September 1991). "攻略 - コットン". Gamest (in Japanese). No. 62. Shinseisha. pp. 61–63.
- ^ Tacox (28 June 1991). "Fantastic Night Dreams: Cotton". Famitsu (in Japanese). No. 134. ASCII Corporation. p. 178.
- ^ Jump up to: a b "Fact-Files: Cotton (Duo) - Can She Do It?". Electronic Gaming Monthly. No. 49. Sendai Publications. April 1993. p. 193.
- ^ Jump up to: a b c d Kalata, Kurt (9 December 2016). "Cotton". Hardcore Gaming 101. Archived from the original on 23 January 2018. Retrieved 9 September 2020.
- ^ Jump up to: a b "PC Engine All Catalog '93 10月号特別付録 - コットン". PC Engine Fan (in Japanese). Vol. 6 no. 10. Tokuma Shoten. 1 October 1993. p. 75.
- ^ Akagi, Masumi (13 October 2006). サクセス (Success); セガ社 (Sega). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. pp. 30, 37. ISBN 978-4990251215.
- ^ "WWCE-31290~3 | COTTON Original Soundtrack". vgmdb.net. VGMdb. Archived from the original on 26 September 2015. Retrieved 19 January 2021.
- ^ Jump up to: a b Matsushita, Kashio (12 February 2021). "私と『コットン』" (in Japanese). Institute of Game Culture Conservation. Archived from the original on 15 February 2021. Retrieved 9 March 2021.
- ^ "ネオジオ関連メーカーリレーインタビュー 11: サクセス". Neo Geo Freak (in Japanese). No. 22. Geibunsha. March 1997. pp. 86–87.
- ^ "Ge-Sen Freak! - Sega Area: '91 Amusement Machine Operator's Union Show - コットン". (in Japanese). No. 16. Tokuma Shoten. May 1991. p. 129.
- ^ Yanma (May 1991). "Super Soft 大特集 - Report: AOU'91アミューズメント・エキスポ". (in Japanese). No. 107. . pp. 223–226.
- ^ Jump up to: a b "魔女っ子シューティング". Shooting Gameside (in Japanese). Vol. 3. Micro Magazine. 24 September 2011. pp. 81–98. ISBN 978-4896373714.
- ^ Jump up to: a b c Mandel, Josh (July–August 1993). "Closer Look - Cotton (TTI/Super CD)". DuoWorld. No. 1. Larry Flynt Publications. p. 17. Archived from the original on 9 September 2020. Retrieved 8 September 2020.
- ^ "【2月12日】今日はPCE版『コットン』の発売26周年!【レトロゲーム】". ゲームドライブ (in Japanese). C4on, Inc. 12 February 2019. Archived from the original on 9 August 2020. Retrieved 9 September 2020.
- ^ Jump up to: a b c "NEW GAMES CROSS REVIEW: コットン オリジナル (PS)". Famitsu (in Japanese). No. 543. ASCII Corporation. 7 May 1999. Archived from the original on 19 January 2016. Retrieved 8 September 2020.
- ^ "SuperLite 1500シリーズ COTTON ORIGINAL". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2020. Archived from the original on 8 May 2019. Retrieved 9 September 2020.
- ^ "News • Neo Geo Pocket • Importación: Neo Geo Pocket Color - Novedades y Futuros Lanzamientos". Loading (in Spanish). No. 8. Ares Informática. March 2000. pp. 38–39. Archived from the original on 19 May 2021. Retrieved 24 May 2021.
- ^ Jump up to: a b Provo, Frank (17 May 2006). "Cotton (Import) Review - IMPORT: Though Cotton NGPC has lost some of the visual and audio splendor of the original, it still represents a shining example of the 2D-shooter genre". GameSpot. CBS Interactive. Archived from the original on 9 September 2020. Retrieved 8 September 2020.
- ^ Massey, Tom (25 January 2015). "A guide to gaming's most valuable treasures". Eurogamer. Gamer Network. Archived from the original on 12 November 2017. Retrieved 9 September 2020.
- ^ "ゲームS!アプリの『コットン』であの"寿湯飲み"が当たる!!". Famitsu (in Japanese). Enterbrain. 16 March 2007. Archived from the original on 20 March 2007. Retrieved 9 September 2020.
- ^ "横スクロールシューティング『コットン』最新作『コットン リブート(仮題)』が発売決定。さらに今夏にはX68000版のフロッピーディスク再販". Famitsu (in Japanese). Kadokawa Game Linkage. 19 May 2019. Archived from the original on 20 May 2019. Retrieved 9 September 2020.
- ^ Jump up to: a b c Moyse, Chris (24 July 2021). "Review: Cotton Reboot! - Candy most Dandy (PS4 [reviewed])". Destructoid. Enthusiast Gaming. Archived from the original on 1 August 2021. Retrieved 2 September 2021.
- ^ "「コットン リブート!」のゲームモードが公開!X68000版を再現したモードや令和版「コットン」が楽しめるアレンジモードなど". Gamer (in Japanese). ixll Co., Ltd. 2 October 2019. Archived from the original on 18 October 2020. Retrieved 24 January 2021.
- ^ "「コットン リブート!」とX68000版「コットン」を比較する新PVが公開。PS4 / Switch版は2021年2月25日に発売". 4Gamer.net (in Japanese). Aetas Inc. 25 September 2020. Archived from the original on 1 November 2020. Retrieved 24 January 2021.
- ^ "『コットン リブート(仮題)』インタビュー。リブート&BEEP家庭用ゲーム参入の経緯、X68000版発売の理由など、驚きの連続を発案したキーマンたちに聞く". Famitsu (in Japanese). Kadokawa Game Linkage. 19 May 2019. Archived from the original on 9 September 2020. Retrieved 9 September 2020.
- ^ Romano, Sal (21 October 2020). "Cotton Reboot! coming west in Q1 2021 - ININ Games to publish". Gematsu. Archived from the original on 21 October 2020. Retrieved 21 October 2020.
- ^ Romano, Sal (24 June 2021). "Cotton Reboot! launches July 20 in the west". Gematsu. Archived from the original on 24 June 2021. Retrieved 24 June 2021.
- ^ Machkovech, Sam (21 December 2020). "Lost Sega arcade classics born anew in cute, $130 Astro City Mini [Updated]". Ars Technica. Condé Nast. Archived from the original on 30 January 2021. Retrieved 10 February 2021.
- ^ Jump up to: a b Romano, Sal (24 April 2021). "Cotton Reboot! update to add playable characters Appli ke Pumpkin and Needle in early May". Gematsu. Archived from the original on 24 April 2021. Retrieved 24 April 2021.
- ^ Jump up to: a b Souibgui, Sami; Douglas (April 1993). "PCE Super CD-ROM Review: Cotton". (in French). No. 19. . pp. 86–88.
- ^ Jump up to: a b Glancey, Paul; Swan, Rob (August 1993). "CVG Review: PC Engine CD by Hudson Soft - Cotton". Computer and Video Games. No. 141. EMAP. p. 90.
- ^ Jump up to: a b Halverson, Dave; Sgt. Gamer; Stratton, Tom; Cockburn, Andrew (July 1993). "Viewpoint - Turbo - Cotton". GameFan. Vol. 1 no. 8. DieHard Gamers Club. p. 11.
- ^ Jump up to: a b Hellot, Grégoire (June 1999). "Zoom - Zapping Japon/USA: PlayStation - Cotton Original". Yellow Media . p. 142. (in French). No. 87.
- ^ Jump up to: a b Weidner, Martin; Hellert, Stefan (August 1993). "Test Turbo Duo - Cotton". Mega Fun (in German). No. 11. Computec. p. 89. Archived from the original on 5 May 2019. Retrieved 9 September 2020.
- ^ Ulrich, Hartmut (September 1993). "Warpzone - PC/Engine: Cotton". (in German). No. 22. Future-Verlag. p. 30. Archived from the original on 9 September 2020. Retrieved 9 September 2020.
- ^ Jump up to: a b Siemens, Sönke (August 2000). "GBC Test - Neben vier GBC-Sommer-Knüllern haben wir diesmal wieder zwei Neo Geo Pocket Color-Spiele genau unter die Lupe genommen: Cotton - Fantastic Night Dreams". (in German). No. 105. Future-Verlag. p. 128. Archived from the original on 5 May 2019. Retrieved 9 September 2020.
- ^ Jump up to: a b Onn (June 1993). "Games Reviews: Cotton - PC Engine Super CD By Hudson Soft - Japan". Electric Brain. No. 35. Space City Publishing. p. 19.
- ^ Jump up to: a b Fiechter, Brady (July 1999). "World Republic: PlayStation Review - Cotton". Gamers' Republic. No. 14. Millennium Publishing. p. 95.
- ^ Jump up to: a b Ishii, Kenji; Kiyoko, Takahashi; Ishii, Zenji; Yamakawa, Yuri; Umemura, Zuru; Charako, Endo; Momoro, Kurihara (May 1991). "'91 AOU ショー クロスレビュー: コットン". Gamest (in Japanese). No. 57. Shinseisha. p. 71.
- ^ Jump up to: a b Nachi, Yaegaki (October 1993). "The Softouch - Game Review - コットン". (in Japanese). No. 138. SoftBank Creative. pp. 22–23.
- ^ Jump up to: a b "Next 2Week's Review - Cotton Original". (in Japanese). Vol. 98. Tokuma Shoten Intermedia. 29 April 1999. p. 108.
- ^ Jump up to: a b Icebraf (1 March 2003). "review/Neogeo Pocket - Cotton (JAP) (par PVG24)". (in French). . Archived from the original on 9 September 2020. Retrieved 8 September 2020.
- ^ Jump up to: a b ザ・ベストゲーム2 - アーケードビデオゲーム26年の歴史: ゲーメスト大賞11年史. Gamest Mook (in Japanese). 5 (4th ed.). Shinseisha. 17 January 1998. pp. 16–17. ISBN 9784881994290.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". (in Japanese). No. 404. . 1 June 1991. p. 25.
- ^ Yanma (July 1991). "Super Soft Hot Information: Video Game! (ビデオゲーム) - Hot 20". (in Japanese). No. 109. . p. 255.
- ^ Thomas, Lucas M. (17 October 2008). "Retro Remix: Top 10 Unreleased TurboGrafx Titles - Our Virtual Console countdown continues, as we take a look at the top ten titles from Hudson's two Turbos". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 23 May 2019.
- ^ Nachi, Yaegaki (September 1993). "The Softouch - Game Review - コットン". (in Japanese). No. 137. SoftBank Creative. pp. 18–19.
- ^ "The Softouch - Trend Analysis". (in Japanese). No. 139. SoftBank Creative. November 1993. p. 32.
- ^ "The Softouch Special - 1993年度Oh!X Game of the Year". (in Japanese). No. 144. SoftBank Creative. April 1994. pp. 14–17.
- ^ Ngo, George (July 1999). "The Graveyard - Fantastic Night Dreams Cotton Original". GameFan. Vol. 7 no. 7. Shinno Media. p. 84.
- ^ Jump up to: a b "Cotton Reboot! for Switch Reviews". Metacritic. Red Ventures. 20 July 2021. Archived from the original on 2 September 2021. Retrieved 2 September 2021.
- ^ Jump up to: a b "Cotton Reboot! for PlayStation 4 Reviews". Metacritic. Red Ventures. 20 July 2021. Archived from the original on 20 July 2021. Retrieved 2 September 2021.
- ^ Jump up to: a b Uchizawa, Rōringu; Uwāman; Ashida, Jigoro; Urara, Honma (18 February 2021). "NEW GAMES CROSS REVIEW: コットン リブート! (Switch)". Famitsu (in Japanese). No. 1681. Kadokawa Game Linkage. Archived from the original on 16 November 2019. Retrieved 3 March 2021.
- ^ Jump up to: a b Uchizawa, Rōringu; Uwāman; Ashida, Jigoro; Urara, Honma (18 February 2021). "NEW GAMES CROSS REVIEW: コットン リブート! (PS4)". Famitsu (in Japanese). No. 1681. Kadokawa Game Linkage. Archived from the original on 3 March 2021.
- ^ Jump up to: a b Peeples, Jeremy (19 July 2021). "Review: Cotton Reboot! (Version Reviewed: Nintendo Switch)". Hardcore Gamer. Hardcore Gamer LLC. Archived from the original on 21 July 2021. Retrieved 2 September 2021.
- ^ Jump up to: a b Massey, Tom (1 March 2021). "Cotton Reboot! Review (Switch) - Bullets and Broomsticks". Nintendo Life. Nlife Media. Archived from the original on 1 March 2021. Retrieved 2 March 2021.
- ^ Jump up to: a b O'Neill, Jamie (30 July 2021). "Mini Review: Cotton Reboot! (PS4) - Spooky Cute-'Em-Up's an Elaborate and Accessible 2D Shooter". Push Square. Gamer Network. Archived from the original on 4 August 2021. Retrieved 2 September 2021.
- ^ Jump up to: a b Musgrave, Shaun (26 July 2021). "SwitchArcade Round-Up: Reviews Featuring 'Cotton Reboot!' and 'Cris Tales', Plus Today's New Releases and the Latest Sales". TouchArcade. Archived from the original on 28 August 2021. Retrieved 2 September 2021.
- ^ Jump up to: a b Hiner, Kirk (31 August 2021). "Review: Cotton Reboot! (Nintendo Switch) - Cotton: The reboot of our lives". Pure Nintendo Magazine. Pure Media, LLC. Archived from the original on 31 August 2021. Retrieved 2 September 2021.
- ^ Jump up to: a b Couture, Joel (1 August 2021). "Review: Cotton Reboot Offers Two Great Shmups in One Package". Siliconera. Enthusiast Gaming. Archived from the original on 1 August 2021. Retrieved 2 September 2021.
- ^ Romano, Sal (4 March 2021). "Famitsu Sales: 2/22/21 – 2/28/21 [Update]". Gematsu. Retrieved 11 September 2021.
- ^ Murphy, Chris (October 2015). "Reader's Revival – Cotton: Fantastic Night Dreams". Retro Gamer. No. 147. Imagine Publishing. pp. 14–15. Archived from the original on 12 January 2017. Retrieved 8 September 2020.
- ^ Parish, Jeremy (5 February 2014). "Daily Classic: With Cotton, TG-16 Shooters Got Adorable - Success' whimsical arcade shooter was like the meet cute of shooters and anime". USgamer. Gamer Network. Archived from the original on 8 October 2016. Retrieved 8 September 2020.
- ^ Yamoto, Shinichi (17 November 2018). "「ティンクルスタースプライツ」と「ライバル・メガガン」。2つの対戦型シューティングゲームのクリエイターに開発秘話やシューティング愛を語り合ってもらった". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 11 March 2020. Retrieved 8 September 2020. (Translation by Shmuplations. Archived 2020-06-02 at the Wayback Machine).
External links[]
- 1991 video games
- Arcade video games
- Mobile games
- Neo Geo Pocket Color games
- Nintendo Switch games
- PlayStation (console) games
- PlayStation 4 games
- Scrolling shooters
- Sega arcade games
- Sharp X68000 games
- Success (company) games
- TurboGrafx-CD games
- Video games about witchcraft
- Video games developed in Japan
- Video games featuring female protagonists