PlayStation Network

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PlayStation Network
PlayStation Network logo.png
DeveloperSony Interactive Entertainment
TypeOnline service
Launch dateNovember 11, 2006; 14 years ago (2006-11-11)
Platform(s)
  • PlayStation 3 (2006–present)
  • PlayStation Portable (2008–2016)[1]
  • PlayStation Vita (2011–present)
  • PlayStation 4 (2013–present)
  • Internet browser (2013–present)
  • PlayStation App (2013–present)
  • PlayStation 5 (2020–present)
StatusActive
Members109 million active monthly (as of March 31, 2021)[2]
Websitewww.playstation.com/playstation-network/

PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 109 million of them active monthly as of the end of March 2021.[2]

PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), movie streaming, rentals and free purchases (PlayStation Video), music streaming (PlayStation Music, powered by Spotify) and a cloud gaming service (PlayStation Now). The service is available in 73 territories.[3]

History[]

Launched in the year 2000, Sony's second home console, the PlayStation 2, had rudimentary online features in select games via its online network. It required a network adaptor, which was available as an add-on for original models and integrated into the hardware on slimline models. However, Sony provided no unified service for the system, so support for network features was specific to each game and third-party server, and there was no interoperability of cross-game presence. Five years later during the development stage for its third home console, the PlayStation 3, Sony expressed their intent to build upon the functionality of its predecessor by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network.[4] In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform".[5] A list of supporting features was announced at the Tokyo Game Show later the same year.[6]

Sony launched an optional premium subscription service on top of the free PSN service in June 2010. Known as PlayStation Plus, the system provides access to exclusive content, complementary games, regular store discounts, and early access to forthcoming games.

Following a security intrusion, the PlayStation Network had a temporary suspension of operation which began on April 20, 2011 and affected 77 million registered accounts.[7] Lasting 23 days, this outage was the longest amount of time the PSN had been offline since its inception in 2006.[8] Sony reported that user data had been obtained during the intrusion.[9] In June 2011, Sony launched a "Welcome Back" program following the outage, allowing all PSN subscribers who joined prior to April 20 to download two free PlayStation 3 titles and two free PlayStation Portable games. Users also received 30 free days of PlayStation Plus, while users who were already subscribed before the outage got 60 free days.[10] After the disruption, Sony changed the PlayStation Network's license agreement to legally bar users from filing lawsuits and joining class action lawsuits without first trying to resolve issues with an arbitrator.[11]

In July 2012, Sony Computer Entertainment announced that they had acquired video game streaming service Gaikai for $380 million. The acquisition was later strengthened when Sony acquired the assets of Gaikai's market rival OnLive. At the Consumer Electronics Show in January 2014, Sony announced that Gaikai's technology would be used to power PlayStation Now; a new cloud-based gaming service that allows people to play PlayStation games on a variety of devices. During 2014, Sony rolled out the service in North America on PlayStation 3 and PlayStation 4 in beta form as a means for users to test performance and pricing structures.[12]

On December 25, 2014, PlayStation Network and Xbox Live suffered network disruption after a denial-of-service attack.[13] Both services were flooded with millions of inauthentic connection requests, making it hard for genuine users to establish a connection. Functionality was restored on December 26, with some users experiencing difficulties in the days that followed.[14] On January 1, 2015, Sony announced that users would be compensated for the downtime with a 5-day extension to PlayStation Plus memberships.[15]

Formerly the gaming provision of the much broader Sony Entertainment Network, the PlayStation Network became Sony's premier entertainment service in 2015, unifying games, music, television and video. While synonymous with gaming, Sony said the PlayStation Network had evolved to become a "comprehensive digital entertainment brand".[16] The SEN name is still used in some places.

User information[]

Signing up to the PlayStation Network is free. Two types of accounts can be created: Master accounts and Sub accounts.[17] A master account allows full access to all settings, including parental controls. Sub accounts can subsequently be created (e.g. for children) with desired restrictions set by the master account holder.[18] A sub account holder has the option to upgrade their account once they reach 18 years of age.[19] Sony encourage registrants to use a unique email and strong password not associated with other online services.[20][21]

Online ID[]

An Online ID is one's username on the PlayStation Network. It can range from 3 to 16 characters in length and consist of letters, numbers, hyphens and underscores. A user's Online ID is central to your PSN profile and is displayed when playing online games and using other network features. In April 2019, Sony enabled users to change their online PSN ID.[22]

Users have the option to disclose their real name aside their Online ID, add a personal description, exhibit a profile picture or avatar, and list all spoken languages. Profiles also include a summary of a player's Trophy level and recent activity. Profiles can be viewed via the user interface or online through the PlayStation website.

A Portable ID is a small infographic intended for use as a forum signature. The graphic showcases a user's trophy level and number of trophies awarded. Each user is able to log into their PSN account using a web browser to access and customize their Portable ID, and are then given a unique URL which they can cut & paste to display their ID elsewhere on the internet.[23] Several third-party websites offer similar graphics (commonly referred to as "trophy cards") as both free and paid services which either update automatically or are updated manually by the user.[24]

Trophies[]

Trophies are in-game awards presented to gamers for hitting specific targets or reaching certain milestones (e.g. completing a difficult level or defeating a certain number of enemies). There are four different types of trophy awarded. A bronze, silver, or gold trophy is contingent upon the difficulty of the accomplishment, with each reward contributing to a level system attached to a player's profile. A platinum trophy is awarded to the player once they unlock all other trophies in the base game; smaller sized games, however, generally do not offer a platinum trophy. In addition, each trophy is graded by popularity—common, rare, very rare, and ultra rare—based on the percentage of people who have unlocked it. Developers can choose to make various trophies hidden so that its value and description are not revealed until after the user has obtained it.[25]

In an effort to discourage cheating in terms of how soon Trophies are awarded, the PlayStation Network requires consoles to maintain an accurate time and date setting before a digitally downloaded game can be started, which also extends to virtually all physically released software for the PS4 and certain physical games for the PS5. Without a connection to PlayStation Network, consoles would rely on a CMOS battery to maintain the date and time. If a console is unable to obtain an accurate date and time from PlayStation Network due to loss of connectivity and CMOS battery charge combined, games can be rendered unplayable on it, leading critics to decry this anti-cheat system as a form of always-on DRM and a threat to video game preservation upon discovery of this issue several months after the PlayStation 5's launch.[26][27][28]

PlayStation Plus[]

PlayStation Plus
PlayStationPlus.png
DeveloperSony Interactive Entertainment
TypePremium online service
Launch dateJune 29, 2010
Last updatedJuly 2, 2019
Platform(s)PlayStation 3
PlayStation 4
PlayStation 5
PlayStation Vita
Members47.6 million (as of March 31, 2021)[2]
Websitewww.playstationplus.com

PlayStation Plus (PS Plus) is a paid PlayStation Network subscription service that provides users with access to premium features. These extras include early access to upcoming games, regular PlayStation Store discount, occasional discount on a variety of non-PlayStation related products,[29] and the ability to have software updates download automatically to the console. As part of the subscription, members are given new PlayStation 4, PlayStation VR and PlayStation 5 games every month and 100 GB of internet storage space for saved game files. PlayStation online multiplayer requires a subscription to PlayStation Plus, free-to-play games excluded.[30] Users may choose a monthly, quarterly, or annual subscription.[31]

Monthly games[]

Membership includes access to a rolling selection of games (with the selection varying based on PlayStation Store region). New titles are announced every month, to be downloaded immediately or added to a library for later access, before being replaced by a new selection of games. Members can keep all games in their library as long as they remain a member of PlayStation Plus. If their membership lapses, these games will become inaccessible. Once membership is renewed, the games will become unlocked again. In late June 2020, it was announced that PS Plus will expand its capacity of accessible games from two to three for its 10th anniversary.[32]

PlayStation Plus Collection[]

In September 2020, Sony announced during its next-generation showcase that PlayStation Plus members who purchase a PlayStation 5 will also get access to a collection of "generation defining" games from the PlayStation 4.[33][34] The PlayStation Plus collection includes:

PlayStation Store[]

The PlayStation Store is a digital media shop that offers a range of downloadable content both for purchase and available free of charge. This includes full games, free-to-play games, add-ons, demos, music, movies and background themes. The store accepts physical currency, PayPal transfers and prepaid network cards.[35]

PlayStation Network Cards are a form of electronic money that can be used with the PlayStation Store.[36] Each card contains an alphanumeric code which can be entered on the PlayStation Network to deposit credit in a virtual wallet. Sony devised the payment method for people without access to a credit card, and PlayStation owners who would like to send or receive such cards as gifts.[37] The tickets are available via online retailers, convenience stores, electronic kiosks and post office ATMs.

In 2012 Sony introduced a cross-buy initiative whereby a game available for multiple PlayStation devices need only be purchased once. Players who download the PlayStation 3 version of a game can transfer to the PlayStation Vita or PlayStation 4 version at no extra cost, and vice versa. Users have immediate access to supported titles in their digital game library, even when they upgrade to the newest system.[38][39] The initiative was later extended to include PlayStation 5.[40]

PlayStation Blog[]

The PlayStation Blog is an online PlayStation focused gaming blog which is part of the PlayStation Network. Launched in June 2007, regular content includes game announcements, developer interviews and store updates.[41] A sub-site of the blog called PlayStation.Blog Share was launched in March 2010 and allows PSN users to submit ideas to the PlayStation team about anything PlayStation-related as well as vote on the ideas of other submissions.[42][43]

Original programming[]

Beginning in the spring of 2015, PlayStation Network begin to produce and distribute their own original content. The first original scripted program, Powers, premiered on March 10, 2015 and ran for two full seasons.[44] The series was cancelled on August 3, 2016.[45]

In June 2017, it was announced that Sony was launching the Emerging Filmmakers Program where members of the public can submit pitches for potential television series to be aired on PlayStation Network. Submissions were due on August 1, 2017 and five of the ideas would be turned into pilot episodes that will be voted on by the PlayStation community.[46]

See also[]

References[]

  1. ^ "PSP Store closing down, content will still be available elsewhere". VG247. 2016-03-01. Retrieved 2021-05-12.
  2. ^ Jump up to: a b c "1 Supplemental Information for the Consolidated Financial Resultsfor the Fourth Quarter Ended March 31, 2021" (PDF). www.sony.net. Retrieved April 28, 2021.
  3. ^ "Please select your country / region". PlayStation. Retrieved June 12, 2020.
  4. ^ Tor Thorsen. PlayStation 3 announced for 2006, GameSpot, May 16, 2005.
  5. ^ Hirohiko Niizumi. PlayStation Network Platform detailed, GameSpot, March 15, 2006.
  6. ^ Shoemaker, Brad (2006-09-21). "Sony TGS 2006 keynote speech". GameSpot. Retrieved 2008-01-15.
  7. ^ "PlayStation Network and Qriocity Outage FAQ – PlayStation.Blog.Europe". Blog.eu.playstation.com. Retrieved 2011-05-12.
  8. ^ "PlayStation Knowledge Center | Support - PlayStation.com". Us.playstation.com. 2011-01-10. Retrieved 2011-05-12.
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  11. ^ "Sony asks gamers to sign new terms or face PSN ban". BBC News. London. 2011-09-16. Retrieved September 19, 2011.
  12. ^ Eric Johnson. Sony Acquires OnLive’s Cloud Gaming Patents, recode.net, April 2, 2015.
  13. ^ Ghoshal, Abhimanyu (25 December 2014). "PlayStation Network and Xbox Live down for many over Christmas". TheNextWeb.com. Retrieved 27 December 2014.
  14. ^ Jensen, Catherine (27 December 2014). "PlayStation Network Update". PlayStation Blog. Retrieved 28 December 2014.
  15. ^ Martin, Michael (January 1, 2015). "Sony rewards PSN users' patience with free five day extension". IGN. Retrieved January 1, 2015.
  16. ^ Sal Romano. PlayStation Network becomes center of Sony entertainment services, gematsu.com, January 28, 2015.
  17. ^ Sub accounts and master accounts, playstation.com
  18. ^ Limitations of Sub Accounts, playstation.com, November 21. 2014.
  19. ^ Eric Lempel. Upgrade Sub Accounts to Master Accounts, playstation.com, February 12, 2015.
  20. ^ Password Requirements, PlayStation Network
  21. ^ Brendan Sinclair. Sony asks users to reset passwords, gamesindustry.biz, December 5, 2013. "We encourage you to create a complex unique password that you have not used before or isn't the same password as those associated with other online services."
  22. ^ Yin-Poole, Wesley (October 10, 2018). "Sony will let you change your PSN ID early 2019". Eurogamer. Retrieved October 10, 2018.
  23. ^ Ed Easton. Design Your Own Portable ID, blog.playstation.com, 21 April 2011.
  24. ^ "PS3 Trophy Card Generator". PS3Trophies.com.
  25. ^ "Firmware v2.40 Walkthrough Part 2: The XMB". Sony. 2008-06-30. Retrieved 2008-06-30.
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  27. ^ Koch, Cameron (16 July 2021). "Aging Batteries Could Turn PS3s & PS4s Into Paperweights". ScreenRant. Retrieved 31 August 2021.
  28. ^ De Meo, Francesco (18 April 2021). "PlayStation 5 Runs Only Select Physical Games and No Digital Game Offline With Missing CMOS Battery". WCCFTech. Retrieved 31 August 2021.
  29. ^ "The PS Plus Rewards programme you (might) not know about". GamesRadar+. Retrieved November 14, 2020.
  30. ^ E3 2013: PlayStation Plus Required for PS4 Online Play. IGN (2013-06-10). Retrieved on 2013-08-23.
  31. ^ Jim Reilly (June 24, 2010). "First PlayStation Plus Details". IGN. Retrieved July 5, 2010.
  32. ^ Barbosa, Alessandro (30 June 2020). "Playstation Plus Celebrates 10 Years With 3 Free Games".
  33. ^ "PlayStation 5 launches in November, starting at $399 for PS5 Digital Edition and $499 for PS5 with Ultra HD Blu-Ray Disc Drive". PlayStation.Blog. 2020-09-16. Retrieved 2020-09-17.
  34. ^ Hall, Charlie (2020-09-16). "PlayStation Plus Collection gives subscribers access to classic PS4 games on PS5". Polygon. Retrieved 2020-09-17.
  35. ^ "Sony "Leveraging" PSN Services for Other Sony Electronics". 1UP.com. 2010-07-01. Archived from the original on 2013-01-16. Retrieved 2010-07-01.
  36. ^ PlayStation Network cards, playstation.com
  37. ^ Lempel, Eric (2007-12-14). "PlayStation Network Cards are coming". PlayStation Blog. Retrieved 2008-01-15.
  38. ^ McWhertor, Michael (2012-08-14). "Sony announces Cross Buy: Buy a game on PS3, get Vita version for free". Polygon. Retrieved 2019-03-04.
  39. ^ "Flower, flOw, Escape Plan and Sound Shapes coming to PS4/PS Vita!". Playstation.com. Retrieved May 8, 2020.
  40. ^ "How to Upgrade PS4 Games to PS5". Push Square. November 18, 2020. Retrieved November 19, 2020.
  41. ^ Patrick Seybold (June 11, 2007). "Welcome, You've Been Waiting". PlayStation.Blog. Retrieved March 25, 2010.
  42. ^ PlayStation.Blog Share Archived 2012-08-27 at the Wayback Machine, share.blog.us.playstation.com
  43. ^ Patrick Seybold (March 17, 2010). "Introducing PlayStation.Blog Share". PlayStation.Blog. Retrieved March 25, 2010.
  44. ^ Bendis, Brian. "Powers Premieres March 10th, Only on PlayStation". Playstation. Retrieved January 20, 2015.
  45. ^ "'Powers' canceled by PlayStation Network". August 3, 2016. Archived from the original on October 27, 2016.
  46. ^ Cooper, Daniel. "Sony crowdsources ideas for its next PlayStation TV series". Engadget. Retrieved 25 November 2017.

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