Crown and Anchor
![](http://upload.wikimedia.org/wikipedia/commons/thumb/6/6d/Krone_und_Anker.jpg/220px-Krone_und_Anker.jpg)
Crown and Anchor is a simple dice game, traditionally played for gambling purposes by sailors in the Royal Navy as well as those in the British merchant and fishing fleets.
History[]
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d1/Crown_and_Anchor_stall_Jersey_b.jpg/290px-Crown_and_Anchor_stall_Jersey_b.jpg)
The game originated in the 18th century.[citation needed]
It is still popular in the Channel Islands and Bermuda, but is strictly controlled and may be played legally only on certain occasions, such as the Channel Islands' agricultural shows or annual Liberation Day celebrations[1][2] or Bermuda's annual Cup Match cricket game.[citation needed]
Three special dice are used in Crown and Anchor. The dice are equal in size and shape to standard dice, but instead of one through six pips, they are marked with six symbols: crown, anchor, diamond, spade, club and heart. (The last four are the same symbols used on playing cards.)[citation needed]
Rules of play[]
The game is played between a player and a banker. A canvas or felt mat marked with the six symbols is used for play. The player places bets on one or more symbols. He then throws the three dice. If there is a bet on any symbol which comes up on one or more of the dice, in addition to returning the stake the banker pays the player the amount of their stake for each die showing that symbol: even money if one, 2:1 if two, and 3:1 if three. If the symbol doesn't come up, the player loses their bet.
The expected return of a $1 wager on a particular symbol is calculated as follows:
- The chance of the symbol coming up on none of the dice is 5/6 × 5/6 × 5/6, which is 125/216. The player loses $1 in this case.
- The chance of the symbol coming up on all three dice is 1/6 × 1/6 × 1/6, which is 1/216. The player wins back the $1 plus $3 more.
- The chance of the symbol coming up on two of three dice is C(3,1) x 1/6 × 1/6 × 5/6, which is 15/216. The player wins back the $1 plus $2 more.
- The chance of the symbol coming up on one of three dice is C(3,1) × 1/6 × 5/6 × 5/6, which is 75/216. The player wins back the $1 plus $1 more.
In total, the expected return of a $1 wager is ((+$3 × 1) + (+$2 × 15) + (+$1 × 75) + (-$1 × 125))/216, or ($3 + $30 + $75 - $125)/216, which is (-$17)/216 ≈ -$0.078704.
Put another way, for every $1.00 wagered, a player can expect to receive back $0.921296. Thus, the banker has a substantial edge. In a game at a festival or casino, the house will be banker. In a game among friends, each person serves as banker in turn.
Variations[]
A similar version of the game is played in Nepal, called "Langur Burja" (Nepali: लङ्गुर बुर्जा). There is a similar Flemish version called Anker en Zon ("Anchor and Sun"), in which a sun symbol replaces the crown. The French version again uses the sun, and is called Ancre, Pique, et Soleil ("Anchor, Spade, and Sun"). A similar game played in China called Hoo Hey How (魚蝦蟹, Fish-Prawn-Crab in Hokkien) and Vietnam called or Bầu cua cá cọp.[3][4]
Cultural references[]
- Crown and Anchor is one of the dice games played in the British detective series Foyle's War, episode 15, "Casualties of War."
- The game is mentioned in Terry Pratchett's book Dodger.
- The game is mentioned in Thomas Pynchon's book Gravity's Rainbow.
- The game plays a significant part in Ronald Hugh Morrieson's novel Came a Hot Friday, which suggests that the game was popular (although possibly not legal) in New Zealand at the time.
- In Dorothy L. Sayers' Busman's Honeymoon (1937), two "lads" play the game on the steps of the Wesleyan Chapel.
- The game is mentioned in “Thieves of the Wood” in Episode 2 of Season 1 on Netflix.
- When his battery gets to North Africa the game is mentioned numerous times throughout Spike Milligan's War Memoirs as they play it on the down time between action.
- Crown and Anchor appears at least twice in David Jones's prose-poem In Parenthesis. In Part 4, Dai Greatcoat states: “I served Longinus that Dux bat blind and bent; / the Dandy Xth are my regiment; / who diced / Crown and Mud-hook / under the Tree.” In Part 5, Jones depicts the privates playing the game just outside battalion headquarters: “outside, across the yard, the dozen H.Q. details bunched to cast lots with: / Old Johnny Fairplay all the way from Bombay / to have a little bit on the lucky Mud-hook.”[5]
In The Wheel of Time book series by Robert Jordan, a popular dice game among gamblers is crowns which uses similar rules to Crown & Anchor.
Other uses[]
- The Royal Caribbean International customer loyalty program is named the Crown & Anchor Society.
- Popular name for a public house in Great Britain.
See also[]
- Chuck-a-luck
- Crown and Anchor (disambiguation)
- Poker dice
References[]
- ^ [1] The Gambling (Crown and Anchor) (Guernsey) Ordinance 1983
- ^ [2] States of Jersey Crown and Anchor Policy Statement
- ^ The Gamer 1981 p17 "In Britain, the game is Crown and Anchor and is played with dice spotted (Spades, Hearts, Diamonds, Clubs, Crown and Anchor). In part of the Far East, the game is Hoo Hey How and the dice are spotted (Fish, Prawn, King Crab, Butterfly,"
- ^ David Sidney Parlett The Oxford History of Board Games (1999), p.31: "A substantially similar game is played by the Chinese under the title Hoo-Hey-How, or, more picturesquely, Fish-Prawn-Crab, the six compartments and dice-sides being marked respectively with a fish, a prawn, a king crab, a flower, ..."
- ^ Jones, David (1937). In Parenthesis. Faber. pp. 83, 127.
- Rules for playing Crown and Anchor Department of Racing, Gaming & Liquor, Government of Western Australia
[3] Crown & Anchor game online
- Dice games
- Royal Navy traditions
- Gambling games