Dead Space 3

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Dead Space 3
Dead Space 3 PC game cover.jpg
Cover art, featuring series protagonist Isaac Clarke
Developer(s)Visceral Games
Publisher(s)Electronic Arts
Director(s)Ben Wanat
Producer(s)Steve Papoutsis
Writer(s)Jay Turner
Composer(s)Jason Graves
James Hannigan
SeriesDead Space
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: February 5, 2013
  • AU: February 7, 2013
  • EU: February 8, 2013[1]
Genre(s)Survival horror, action-adventure
Mode(s)Single-player, multiplayer

Dead Space 3 is a science fiction survival horror action-adventure video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 and released internationally in February 2013,[2] it is the sequel to Dead Space 2 and the third and final entry in the Dead Space trilogy.[3]

In Dead Space 3, series protagonist Isaac Clarke teams up with EarthGov Sergeant John Carver as they travel to Tau Volantis, an ice-covered planet, to end the Marker and Necromorph threat for good. Development of the game began after the completion of Dead Space 2. It is the only game in the Dead Space series to feature online co-op.

The game received generally positive reviews from game critics upon release; reviewers praised the game's rewarding action gameplay, as well as its atmosphere and visuals, although criticism was directed at the focus on action over horror, as well as a weak, unfocused story compared to its predecessors and the use of microtransactions. Despite poor sales, EA and Visceral expressed interest in a sequel. However, Visceral Games was shut down in 2017, shelving a fourth installment in the series.[4] Instead, a remake of the first game is now being developed by Motive Studios.[5][6]

Gameplay[]

Dead Space 3 puts Clarke against the Necromorphs once again. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.

Player characters can roll and take cover to avoid attacks. This ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap."[7] The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke ... just does the action that is appropriate for the given situation."[7]

Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Fodder, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.[2][8] Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.[8]

The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher.[9] If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.[10][11]

Co-operative mode[]

Dead Space 3 has a drop-in/drop-out online co-op mode for its campaign, which was announced at Electronic Arts's E3 2012 press conference, stating that it will unlock "additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver."[12] When a second player joins the hosting player via Xbox Live, they step into Carver's shoes. To facilitate this, the game is written in such a fashion that Carver can either accompany Clarke or stay with the other non-player characters, and seamlessly transition from one role to the other, without having any effect on the plot.

Carver's presence unlocks three co-op-only side missions,[13] mostly concerning Carver's past as an EarthGov soldier, his troubled relationship with his wife and child, and his guilt over their deaths in a Necromorph outbreak. Additionally, each player has alternate experiences as a result of their characters' dementia. For example, the player controlling Carver will find toy soldiers in a biology facility, while the player controlling Clarke will not see them. Co-op also puts the players in separate situations: when Carver tries to open a certain door, he suddenly becomes trapped in his own mind (echoing a similar situation in Dead Space 2[14]). Clarke must protect him from a sudden surge of Necromorphs until Carver can free himself.[15]

A Visceral Games employee has confirmed it was "always intended to have co-op in Dead Space", citing co-op supporting game System Shock 2 as a source of inspiration for the Dead Space series.[7] He also pointed out that if the player chooses to play alone, Carver "may appear at some points (as do other non-player characters) but for the most part he is not there."[7][16][17]

Plot[]

Setting and characters[]

The main cast of Dead Space 3. From left to right: Isaac Clarke, Jennifer Santos, Austin Buckell, Ellie Langford, Cpt. Robert Norton, and Sgt. John Carver.

Like the other titles in the Dead Space franchise, Dead Space 3 takes place in the 26th century. Mankind has colonized the stars but is in desperate search of new energy sources. One potential method was found in the Chixulub crater on Earth: an extraterrestrial artifact, dubbed the "Black Marker", which produces a constant electromagnetic field in defiance of the law of conservation of energy. Though human scientists hoped to harness the Black Marker for its unlimited energy potential, they soon discovered that the purpose of its field is to re-animate and mutate dead flesh, resulting in outbreaks of monsters called "Necromorphs". EarthGov immediately shut down the project, but a number of Red Markers, reverse-engineered copies of the Black Marker, had already been created and needed to be hidden; even worse, one of the project's lead researchers, Michael Altman, went public with it, promising that the Markers were sent to "make us whole" through a process called "Convergence". A religious movement, Unitology, seeks the Markers in the hopes of unlocking salvation. Isaac Clarke (Gunner Wright), the protagonist of the franchise, has already survived two Necromorph outbreaks, as chronicled in the first two installments of the series. He is joined in this game by Ellie Langford (Sonita Henry), who also survived the second game, as well as two EarthGov soldiers, Capt. Robert Norton (Robert Gant) and Sgt. John Carver (Ricardo Chavira), in an attempt to end the Necromorph threat once and for all.

Plot[]

The game opens in 2314, on Tau Volantis, an ice-covered planet with an irregularly-shaped moon, where Sovereign Colonies Armed Forces (S.C.A.F.) Privates Tim Kaufman (Scott DeFalco) and Sam Ackerman (Brad Raider) retrieve a mysterious object called the Codex. Ackerman dies in an avalanche, and Kaufman gives the Codex to his commanding officer, General Mahad. Mahad, being the only other survivor, executes Kaufman, purges the Codex data, and commits suicide.

200 years later, Isaac Clarke and Ellie Langford became a couple following the incident on the Sprawl, but had broken up some time after due to Isaac's trauma-induced emotional distance. On Earth's moon, Ellie's new boyfriend Captain Robert Norton and Sergeant John Carver of EarthGov explain to Isaac that they require his help to find Ellie and her missing team. The trio is attacked by Unitologist soldiers, and their leader Jacob Danik (Simon Templeman) activates a Marker near the colony, causing a Necromorph outbreak. Isaac, Carver, and Norton escape aboard the USM Eudora.

Norton traces Ellie's last transmission to Tau Volantis and the 200-year-old ruins of its colony. They try to reach Ellie's SOS signal; however, the Eudora breaks apart due to mines left in orbit of the planet. Norton, Carver, and Isaac escape the Eudora and reach the derelict CMS Roanoke. They rescue Ellie and her team, consisting of Jennifer Santos (Michelle Anne Johnson) and Austin Buckell (Frank Ashmore). Isaac learns that Tau Volantis is the Marker homeworld, and that the SCAF expedition 200 years ago involved a Machine and the phrase "turn it off". Despite Norton's protests that it's a suicide mission, the team attempts to land on Tau Volantis; however, mines and debris tear the shuttle apart and separate Isaac and Carver from the rest of the crew.

Discovering Buckell, who helps them before dying from hypothermia, Isaac and Carver locate the others, and make a plan to find the Machine. It is discovered that SCAF had discovered Necromorphs buried beneath the planet and experimented on them, only for an outbreak to occur; as a result, General Mahad's team murdered all survivors and destroyed all evidence to prevent further outbreaks. Unitologists follow the team to Tau Volantis, and Norton explains he betrayed Isaac and plans to exchange him to Danik for a ship to return home. Danik goes against the deal and attempts to murder Norton, Isaac, and Carver; after they escape, Norton attacks Isaac, forcing him to kill Norton in self-defense.

Isaac and the other survivors go to an abandoned science facility, where Santos has found records of another Codex, created by someone named Rosetta. After Santos dies during the journey, the team reassembles a frozen Rosetta, who is revealed to be an alien. Experiencing a vision, Isaac discovers Tau Volantis is not the Marker homeworld, but a homeworld of aliens who, like humanity, discovered the Markers and were consumed by them. The planet's moon is actually a giant Necromorph, and is the result of the Convergence event foretold by Unitology; before it could consume all life on the planet, a Machine was built to freeze it and Tau Volantis and force the "Brother Moon" into a state of dormancy. The command to "turn it off" is actually transmitted by the Markers themselves, who wish the Machine disabled to reawaken the Brother Moon so that it can summon more of its kind and consume the universe. Isaac acquires the Codex but Danik attacks the group, and Isaac and Carver pursue him down into the planet to the Machine.

Isaac and Carver learn that with the Codex, the Machine can either free the moon or destroy it. Danik captures and threatens to kill Ellie unless he is given the Codex. To save Ellie, Carver gives the object to Danik, who uses it to turn off the Machine and resume Convergence. The incomplete Brother Moon, free of the Machine's control, descends towards Tau Volantis, instantly stripping away the surface layers of the planet under which the alien city and the Machine are buried, and Danik is killed by falling debris as everything begins to collapse. Realizing that there is no way to stop such an overwhelming force and survive, Isaac convinces Ellie to leave, and she kisses him goodbye before escaping on a shuttle. Isaac and Carver fight their way to the moon. Being pulled up into the planet-sized organism, they reactivate the Machine and set it to reject Convergence, which stops the event and causes the moon to crash into Tau Volantis.

Ellie grieves for Isaac, but takes solace in realizing her ship's instruments no longer detect the Marker signal. She sets a course for Earth and leaves the orbit of Tau Volantis. In a post-credits scene, a static-filled message briefly plays of Isaac calling out Ellie's name.

Awakened[]

After the battle with the Brother Moon, Isaac and Carver wake up on Tau Volantis, shocked to find that they are still alive and unharmed. They make their way across the surface of the frozen planet, finding memories of the horrors they faced, and in the process learning that the Marker's effects are still present and Necromorphs are still spawning. Isaac realizes that the moon they defeated must have been able to awaken the others scattered throughout space before it died. They find a ship that takes them to the CMS Terra Nova wreck in orbit.

Once aboard the Terra Nova, Isaac and Carver look for a way to restore power and find a new Shockpoint Drive for the ship so they can return to Earth and warn them about the moons. However, they encounter Unitology remnant forces who have begun a new cult following in the name of the Necromorphs. Isaac and Carver find a ShockPoint Drive, but Isaac protests installing it, because he thinks that if they do the Brethren Moons will follow them to Earth. Isaac and Carver have a hallucination of the Brethren Moons, who reveal that they have known where Earth's location was all along.

Changing his mind, Isaac agrees to install the Shockpoint Drive into the Terra Nova. They connect it to the ship's reactor, then overload it to generate enough power to enter shockspace. Isaac and Carver activate the ship and return to Earth. Approaching the planet, they attempt to communicate only to hear the transmissions of people being slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they see, much to their horror, that the Brethren Moons have already arrived and are attacking Earth. One of the moons comes up in front of the Terra Nova and crashes into it, leaving Isaac and Carver's fates unknown.

Development[]

In September 2011, a video was posted via IGN suggesting that Dead Space 3 was in production, showing art in development for the game.[18] Visceral Games had leaked some information about the game including the setting and story.[19]

On May 7, 2012, it was announced that a new Dead Space title was being developed for release by March 2013.[20] Game Informer unveiled an image from Dead Space 3 showing Isaac wearing a fur-covered snow suit somewhere on Tau Volantis. The game was shown at E3 2012 in June 2012.[21] That same month, Electronic Arts president stated "we definitely do not want to piss off our fans" by toning down the horror content in Dead Space 3. "We tried to open up the accessibility of the [franchise] a little bit by adding a little bit more action, but not undermining the horror."[22]

Producer John Calhoun has stated that the game was designed from the ground up to support drop-in, drop-out cooperative play.[23] However, according to producer Chuck Beaver co-op mode was introduced in the middle of production.[24] According to executive producer Steve Papoutsis a cooperative mode was considered late in the development of the first game in the series, but the idea dropped due to insufficient time to implement it and incompatibility with the game's story.[25]

Marketing and release[]

The limited edition of Dead Space 3 came with two bonus suits and weapons. GameStop pre-orders included the EG-900 SMG, a compact Earthgov submachine gun sporting an internal hyper-accelerator.[26] The PC edition of the game will only be available through EA's Origin service – it can still be purchased at retail, but must be linked to an Origin account.

A playable demo was released on January 22, 2013, on Xbox Live and PlayStation Network. Xbox 360 owners who signed up on the official Dead Space website were able to access the demo one week early.[27]

Launch event[]

The official launch event for Dead Space 3 in the UK took place at Game in Swansea Morfa Retail Park, the winning branch of the Electronic Arts competition between all Game stores in the UK asking how would they launch Dead Space 3. The launch event was held there on 7 February at 10:00PM, the night before the release.[28]

Downloadable content[]

The first story downloadable content (DLC) Dead Space 3: Awakened was released on March 12, 2013 on all platforms and an official launch event was held on the day of its release. The story of the DLC takes place immediately after the ending of Dead Space 3.[29][30]

There is also the Tau Volantis Survival Kit (DLC) which is a compilation of individual item packs. The item packs contained in the Survival Kit are the following: the Bot Accelerator Pack, Sharpshooter Pack, Marauder Pack, and the Tundra Pack.[31]

Reception[]

Critical response[]

Dead Space 3 received generally positive reviews from critics upon release. Game Informer gave the game 9.75/10 saying, "Dead Space 3 evolves the winning formula into a title not only befitting of the fantastic series, but also one of the best games of this generation."[41] Polygon gave the game 9.5/10 saying, "Visceral hasn't just avoided screwing up its game with co-op — it has made it feel natural and at home, and has done it without impacting the single-player experience in any negative way. That alone would be enough to make Dead Space 3 an achievement. But the new crafting system and bigger, more open level structure join co-op to make Dead Space 3 one of the best action games in years."[47]

GameSpot gave the game 8/10 saying, "This is a game rife with options and flexibility, building on the strengths of the franchise with clever new ideas that let you tailor the experience to your liking. It hits a few sour notes in its story and struggles at times when it steps away from the core combat, but Dead Space 3 is a thrilling and worthwhile sequel."[42] Hardcore Gamer gave it 4/5 saying, "Sure, it has a larger scope and a more intriguing storyline, but there are some questionable design choices mixed in with the thought of déjà vu. Regardless, Dead Space 3 retains its horror brilliance in offering a moody, atmospheric adventure full of exciting events."[49] Destructoid gave the game 8/10, stating "Dead Space 3 could have been the best entry in the series, and in many ways, it still does provide some of the franchise's most energetic, thrilling, entertaining moments. The changes thrown into the game inevitably damage its charm, though, and make this a step down from its prequels."[38] GamesTM had a list of pros and cons, summing up with "boss fights in Dead Space 3 are particularly forgettable, while the narrative occasionally lacks the courage of its convictions and the end-game reveal is a little too ludicrous to take seriously...where the new concepts work, they add to the solid core and are enhanced by Visceral's excellent pacing and its impeccable audio and visual design work, not to mention what remains the best HUD design in all of video games."[43]

Official Xbox Magazine (UK) gave the game 7/10, "Most of the things fans loved about the original are here, and the new features are cleverly mixed with the existing ones, but in terms of the structure, Visceral is treading water. Dead Space isn't dead by any means, but the spark isn't quite there."[46] Eurogamer gave the game 7/10, saying "Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as a poster child for the kitchen-sink development mentality of a console generation in its twilight months."[40] Edge gave Dead Space 3 a 7/10, saying "The sense of immersion is about as unparalleled as you can get... But the campaign feels overlong and stretch marks begin to appear towards the end of the roughly 20-hour adventure. This game could have benefited from some strategic dismemberment of its own, performed by a shrewd editor who knows how to sever redundant limbs."[39]

VideoGamer gave the game a 5/10, "Dead Space 3 is a let down because it's not a very good action game, and a really substandard horror game. It is devoid of ideas, hung up on laborious combat and obsessed with making even the exciting seem boring. In truth, it's a bit of a shocker."[48]

Sales[]

In the United States and the United Kingdom, Dead Space 3 was the top-selling game in February 2013.[50] It sold 605,000 copies in North America during its debut month.[51] The title, along with Crysis 3, another EA title that was released in the same month, failed to meet the company's sales expectations.[52]

Awards[]

Dead Space 3 was nominated for two awards from the NAVGTR Awards for Sound Effects, and Use of Sound.

Cancelled sequel[]

VideoGamer.com reported information from a confidential source concerning the cancellation of Dead Space 4 following "lower than anticipated" sales of Dead Space 3,[53] having fallen 26.6%.[54] This information tallied with EA Labels president Frank Gibeau's comment that "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space."[55] EA's Peter Moore wrote of the story on GamesIndustry.biz forum, "Standard, shoddy website journalism recipe."[56] EA described the report as "patently false."[57] In June 2013, EA Games boss Patrick Soderlund stated that although the franchise had not been cancelled and remained an important brand for the company, developer Visceral Games had not been asked to start work on a sequel and were instead involved in a new project, which was later confirmed to be Battlefield Hardline.[58]

On October 17, 2017, Visceral Games was shut down by EA. On July 13, 2018, Ben Wanat, the creative director of Dead Space, shared with Eurogamer about what Dead Space 4 would have potentially been about. The game would have been based on the flotilla section from Dead Space 3, and the player would collect supplies from Necromorph-filled starships in order to craft their own vessel and travel to new star systems in a mix of linear and open world gameplay. They had also considered making Ellie the playable protagonist instead of Isaac.[59]

Remake[]

Rumors of a Dead Space revival surfaced in 2021 as reported by Venture Beat. EA confirmed a remake of the original Dead Space, to be developed by Motive Studios, at their EA Play event in July 2021.[60][61]

References[]

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External links[]

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