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Dead by Daylight

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Dead by Daylight
Dead by Daylight Steam header.jpg
Developer(s)Behaviour Interactive
Publisher(s)
Behaviour Interactive
Director(s)
  • Ashley Pannell
  • Dave Richard
  • Mathieu Coté
Producer(s)Stéfan Beauchamp-Daniel
Programmer(s)
  • Fadi Beyrouti
  • Jean-Philip Desjardins
  • Rémi Veilleux
Artist(s)
  • Filip Ivanovic
  • Marc Salha
Writer(s)Farah Daoud-Brixi
Composer(s)Michel F. April
EngineUnreal Engine 4
Platform(s)
Release
June 14, 2016
Genre(s)Survival horror
Mode(s)Multiplayer

Dead by Daylight is an asymmetric survival horror video game developed by Behaviour Interactive.[1] Dead by Daylight was released for Microsoft Windows in June 2016,[2][3] released in PlayStation 4 and Xbox One in June 2017,[4][5][6] released in Nintendo Switch on September 24, 2019, and a mobile port on iOS and Android on April 17, 2020. The Stadia version was released in October 2020. The PlayStation 5 and Xbox Series X/S versions released on November 12, 2020.[7] The game is played as a one-versus-four online multiplayer where one player takes on the role of a savage killer and the other four play as survivors trying to escape the killer and avoid being caught and sacrificed to a malevolent force known as the Entity.

Alongside original characters, the game also includes characters from various horror franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Fun World's[8] Ghost Face, Stranger Things, Silent Hill, Crypt TV, Resident Evil, and Hellraiser.

As of January 1, 2018, Behaviour Interactive became the game's publisher, acquiring publishing rights from Starbreeze Studios.[9]

Synopsis

The player repairing a generator with a toolbox with another Survivor

A group of four survivors must elude one killer bent on sacrificing them on hooks to "The Entity", an almighty malevolent being. The survivors' perspectives are third-person, while the killer's perspective is first-person.[1] The survivors can only fight back by stunning the killer or using items such as flashlights to blind the killer.[10] Survivors can also vault over obstacles much faster than the killer, therefore providing a means of escape. Survivors use these obstacles and tools to help them elude the killer for as long as they can.

In order to escape, survivors must repair five generators scattered across the map to power up the exit gates. They must then open the exit gates and leave the area, or find an escape hatch to jump into. Repairing can be made quicker with items such as toolboxes.

Gameplay

Most killers only have one form of locomotion, moving at a pace that is moderately faster than that of a sprinting survivor. When hunting the survivors, the killer must capture them by either striking them with their weapon (one strike injures survivors, two strikes puts them into a dying state) or grabbing them in one move by catching them unexpectedly.

The first time a survivor is hooked, they may attempt to escape the hook, although the rate of doing so is low. Hooked survivors are normally rescued by other survivors. If the survivor escapes or is saved and eventually hooked a second time, they will enter the 'struggle phase', in which the survivor has to resist the Entity trying to stab them by performing skill checks, until they are either saved by an ally or killed by the Entity. If the survivor is saved during the 'struggle phase' and is hooked a third time, they will die instantly with no opportunity of survival.

The killer, despite walking at a fast pace, is slower than survivors in other movements, such as vaulting obstacles. The killer cannot leap over obstacles that survivors can throw down into their path, but instead have to go around them or destroy them.

The killer also has an aura-reading ability, constantly revealing the location of generators, hooks, and sometimes survivors.

Every killer has their own unique power. For instance, the "Wraith" can "cloak", turning invisible and moving faster (but being unable to strike survivors while hidden), and the "Hillbilly" wields a chainsaw which allows him to dash quickly along the map and instantly knock down survivors he comes into contact with. These powers can be altered using add-ons obtained through gameplay.

As a survivor, players must escape the map, which can be done in one of two ways: either by repairing five generators to provide power to the exit gates; or by escaping through the hatch. The hatch opens when there is only one survivor remaining in the trial.[11] If the killer closes the hatch or a gate is opened, the Endgame Collapse will initiate, giving the survivors only two minutes to escape before the timer runs out or they are caught by the killer.[12] The survivors' movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the killer by losing their line of sight in a chase or by successfully hiding from them.

When dealing with the killer, survivors can make use of a handful of Items – searching chests across the map which will sometimes yield med-kits, flashlights (which can be used to temporarily blind the killer), toolboxes, keys, or maps.

Most killers have an innate "terror radius" that surrounds them. Survivors inside this radius will hear a heartbeat, which increases in intensity with proximity to the killer. They can also see a red light (called the "red stain") emanating from the killer's head onto the ground, which reveals the direction they are facing and can help survivors determine when the killer is about to round a corner. Some killers have the ability to suppress their terror radius and red stain under certain conditions, enabling them to surprise unaware survivors.

Objectives

Survivor interactions with most objects in the game causes random skill checks to trigger. The player can either do a good skill-check which has no consequence, a great skill check which speeds up the action the player is taking, or a bad skill check which notifies the killer of the survivor's location. Killers have the ability to damage generators, which will regress their repair progress over time.

If a survivor is caught by the killer, they are picked up and usually carried to the nearest hook. During this time they can attempt to wiggle out of the killer's grasp before they reach the hook, and attempt to run away. If the killer succeeds in impaling a survivor on one of the many hooks in the area, a teammate can rescue the impaled survivor or, more rarely, the impaled survivor (with a 4% chance) can rescue themselves from the hook.

Once all generators are repaired, a survivor must find a switch next to one of two exit gates and hold it for 20 seconds in order to open the door. The game only ends when all survivors have either escaped or have been killed – thus, while some survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game's conclusion, or return to the menu and join a new game.

If only one survivor remains then repairing generators can become nearly impossible. An alternative escape method would be to use the 'hatch', which spawns in a random area after the number of generators repaired equals one more than there are survivors left alive in the game (i.e., three generators repaired with only two survivors still living). The hatch spawns closed but when only one survivor remains then it will open automatically. The killer can close the hatch, which triggers the "endgame collapse" phase of the game.[13]

Perks

Survivors and killers each have the option to utilize up to four perks in their load-out, which gives their characters special abilities. Perks differ between survivors and killers; a survivor perk may not be used by killers, and vice-versa. Survivor perks can range from giving a burst of speed when running from the killer, to being able to self-heal without a first aid kit, to unlocking the ability to sabotage meat hooks without a toolbox. Killer perks may range from seeing survivors' auras, hindering their struggle time while being carried, and locking down generators to prevent them from being worked on.

There are a number of "general perks" that start unlocked for any character to learn. Additionally, each specific character starts off with a set of three perks that are unique to them.

Perks, add-ons and items can be unlocked through the Bloodweb, a skill-tree where each character can spend in-game currency. Advancing far enough in a character's Bloodweb allows unlocking "teachable" versions of the character's unique perks, which effectively converts the respective unique perk into a general perk, making it available for other characters to learn in their Bloodwebs.

Characters

Survivors

Players may assume the role of one of the 27 survivors: some of these characters have been created specifically for the game, some are licensed from other horror franchises.

Survivor License Description
Dwight Fairfield Original A nervous leader.
Meg Thomas An energetic athlete.
Claudette Morel A studious botanist.
Jake Park A solitary survivalist.
Nea Karlsson An urban artist.
Laurie Strode Halloween A determined babysitter.
Ace Visconti Original A lucky gambler.
Bill Overbeck Left 4 Dead An old soldier.
Feng Min Original A focused competitor.
David King A rugged scrapper.
Quentin Smith A Nightmare on Elm Street A resolute dreamwalker.
David Tapp Saw An obsessed detective.
Kate Denson Original A hopeful songbird.
Adam Francis A resourceful teacher.
Jeff Johansen A quiet artist.
Jane Romero An influential celebrity.
Ash Williams Evil Dead An alone wolf. [sic]
Nancy Wheeler Stranger Things An aspiring journalist.
Steve Harrington A former jock.
Yui Kimura Original A hardened streetracer.
Zarina Kassir A plucky documentarian
Cheryl Mason Silent Hill A young veteran of terror.
Felix Richter Original A visionary architect.
Elodie Rakoto An occult investigator.
Yun-Jin Lee A self-interested music producer.
Jill Valentine Resident Evil A founder of S.T.A.R.S.
Leon S. Kennedy A rookie police officer.

Additionally, five legendary skins have been added which turn their respective Survivor into alternate Survivor characters.

Legendary Survivor License Original Survivor
Lisa Garland Silent Hill Cheryl Mason
Cybil Bennett
Jonathan Byers Stranger Things Steve Harrington
Chris Redfield Resident Evil Leon S. Kennedy
Claire Redfield Jill Valentine

Killers

Players also may assume the role of one of the 24 killers: some original and some licensed. Each killer has a power that is specifically unique to them.

Killer License Power
The Trapper Original Can place bear traps to catch and injure survivors. These traps can be disarmed by survivors.
The Wraith Able to become near-invisible by ringing a bell.
The Hillbilly Can sprint with his chainsaw that instantly puts survivors into the dying state without add-ons. Repeatedly revving the chainsaw can cause it to overheat, making it unusable for a short time.
The Nurse Can teleport a significant distance through obstacles at the cost of heavily reduced base movement speed.
The Shape Halloween Can stalk survivors to temporarily gain increased vault speed, lunge range and the ability to instantly put survivors into the dying state.
The Hag Original Can place traps and can teleport to them when a survivor gets close to them.
The Doctor Can cause survivors to scream, revealing their locations and gradually building madness and making skillchecks more difficult.
The Huntress Can throw hatchets to injure survivors from afar.
The Cannibal The Texas Chainsaw Massacre Can use his chainsaw for increased movement speed and a sweeping attack that instantly puts survivors into the dying state.
The Nightmare A Nightmare on Elm Street Survivors can fall asleep either naturally over time or when hit by The Nightmare, suffering specific debuffs as a result.
The Pig Saw Can crouch, hiding her terror radius and giving her an ambush attack with a long range. Can also place reverse bear traps onto survivors, which will instantly kill them after a period of time if not removed.
The Clown Original Can throw bottles of poison gas to slow survivors and blur their vision, as well as bottles that can increase the movement speed of both survivors and The Clown after a short delay.
The Spirit Can travel quickly through an alternate dimension where she cannot see survivors, but can see other environmental cues such as scratch marks or moving grass. Survivors are also unable to see The Spirit when she does this.
The Legion Can activate the ability to move faster, vault over obstacles and inflict deep wounds, which must be mended by the survivor.
The Plague Can infect survivors by vomiting on them. Fully infected survivors cannot heal themselves without cleansing in fountains. The Plague can consume the corrupted fountains, causing her vomit to be able to injure survivors on contact.
The Ghost Face Fun World's[14] Ghost Face Can crouch, as well as activate the ability to hide his terror radius and stalk survivors. Fully stalked survivors can be put into the dying state instantly. A survivor can deactivate this ability by looking at The Ghost Face for a short period of time.
The Demogorgon Stranger Things Can traverse the map through portals and use an extended lunge attack. Survivors nearby portals can be detected by The Demogorgon.
The Oni Original Can consume the blood of survivors to charge a dash attack that can instantly put them into the dying state..
The Deathslinger Can shoot survivors with a speargun to reel them towards himself.
The Executioner Silent Hill Can attack short distances through obstructions, as well as leave trails that inflict survivors with a status effect allowing him to send them to cages.
The Blight Original Can bounce into walls at a high speed to hit survivors more easily at the cost of reduced range of motion.
The Twins A pair of conjoined twins; one twin can detach the other, who can then be independently controlled.
The Trickster Can throw knives to slowly injure survivors.
The Nemesis Resident Evil Can use his tentacle to infect survivors with the T-virus. Infected survivors will take damage if hit by his tentacle again.
The Cenobite[15] Hellraiser Can bind survivors with chains, reducing their movement speed until they break free.[16]

Additionally, six legendary and ultra-rare skins have been added which turn their respective Killers into alternate Killer characters.

Legendary Killer License Original Killer
The Minotaur Original The Oni
The Krampus The Trapper
The Look-See Crypt TV The Doctor
The Mordeo The Huntress
The Birch The Hag
The Ferryman Original The Blight
The Chatterer Hellraiser The Cenobite

Setting

Maps

The game takes place across fifteen maps which are based on the places the killers became murderers: The MacMillan Estate (Trapper), Crotus Prenn Asylum (Nurse, Clown), Autohaven Wreckers (Wraith), Coldwind Farm (Hillbilly), Haddonfield (Shape), Backwater Swamp (Hag), Léry's Memorial Institute (Doctor), the Red Forest (Huntress, Plague), Springwood (Nightmare), Gideon Meat Plant (Pig), Yamaoka Estate (Spirit, Oni), Ormond (Legion), Hawkins National Laboratory (Demogorgon), Grave of Glenvale (Deathslinger), Midwich Elementary School (Executioner), and Raccoon City (Nemesis). The Cannibal, the Ghost Face, the Blight, the Twins, the Trickster, and the Cenobite did not receive maps. Over time, the evilness of the killer's actions accumulated there until it attracted the attention of the Entity, an unknown force of darkness from a place with no name. Most realms are split into multiple maps with similar features but small variations.

Most maps features a map-specific building or landmark that remains in the same place in the map every game. Most maps also feature a building known as the "killer shack," which is the same throughout all maps and appears in one of a few predetermined locations. Every new game, a room known as the "basement" is placed in one of several predetermined locations, which includes the killer shack (if present).

The basement is a special room consisting of one item chest for the survivors to scavenge in, and four lockers for them to hide in. It is also home to a special four-pointed hook that cannot be destroyed or tampered with in any way by survivors. The basement only has one way in, making it a very secure place for a killer to bring their victims without fear of other survivors saving them.

Plot

The Entity, a supernatural being hailing from the ancient blood web, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers, or victims of terrible tragedy, are pulled out of reality by it and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices, and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, The Entity blocks off the Gateways of death and puts the dead into a dreamlike state that leads the survivors back to The Entity's world to get hunted again.

The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a lonely campfire, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas from where the killers were taken. The survivors' only hope of escape is to complete a series of generators scattered throughout each realm to power up large gates to escape. If the killer has killed all but one survivor, the Entity will offer the latter a final means of escape in the form of a hatch. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal for the Entity's favour. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt, stepping in only to claim those hung on its hooks.

Downloadable content

Behaviour Interactive, as of June 2021, released 23 individual DLCs in total. Each DLC has included both a new survivor and killer, except for four where only one character was introduced (Bill from Left 4 Dead, Leatherface from The Texas Chain Saw Massacre, Ash from Evil Dead, and Fun World's[17] Ghost Face), and two where 3 characters were introduced (Steve Harrington, Nancy Wheeler, and the Demogorgon from Stranger Things and Leon S. Kennedy, Jill Valentine, and the Nemesis from Resident Evil ). 16 of the 23 DLCs released have also introduced new maps that are accessible to all players. The DLCs release with an average of three months interval between each one. Prior to the release of every DLC since the Clown, a Public Test Build (PTB) is discharged, which allows the developers of the game to test and receive community feedback on the major upcoming changes. Once the PTB has been out for roughly two weeks, it is disabled for further maintenance on the pertinent upcoming DLC, such as bug fixing, adding missing features, etc. before the DLC officially gets released. The estimated time span between the opening of the Public Test Build and a new DLC's release is approximately 2–3 weeks, and the DLC typically releases a few days after the shutdown of the PTB.

10 out of the 23 currently released DLCs have featured licensed killers and survivors from both popular horror franchises and other video games. The DLCs can be acquired in two ways; by either purchasing them normally through Steam, or non-licensed characters can be purchased through a shop within the game using an in-game currency called Iridescent Shards. This alternative way of obtaining the DLCs was introduced in the 2.0 update (Curtain Call). Each DLC has its own trailer and a so-called "spotlight" that exhibits the killer and survivor as well as a new in-game map. The relevant DLC does not need to be purchased in order for any map to be played on.

Three DLCs, The Last Breath, Left Behind, and A Lullaby for the Dark, have been distributed for free.

In August 2021, Behavior Interactive announced that, effective November 17, 2021, the Stranger Things DLC, individual characters from the DLC, and their cosmetics would no longer be available for purchase, and the Hawkins National Laboratory map would be removed. All characters from the DLC as well as their cosmetics can still be used by players who purchased them before the removal date.[18]

Key

  • Licensed DLCs This symbol denotes DLCs that unveiled licensed characters
Title Release Date Removal Date Killer Survivor(s) Map Ref.
The Last Breath August 18, 2016 The Nurse Nea Karlsson The Asylum (Crotus Prenn Asylum) [19]
Halloween Licensed DLCs October 25, 2016 The Shape Laurie Strode Lampkin Lane (Haddonfield) [20]
Of Flesh and Mud December 8, 2016 The Hag Ace Visconti The Pale Rose (Backwater Swamp) [21]
Left Behind Licensed DLCs March 8, 2017 - William "Bill" Overbeck - [22]
Spark of Madness May 11, 2017 The Doctor Feng Min Treatment Theatre (Léry's Memorial Institute) [23]
A Lullaby for the Dark July 27, 2017 The Huntress David King Mother's Dwelling (Red Forest) [24]
LeatherFace Licensed DLCs September 14, 2017 The Cannibal - - [25]
A Nightmare on Elm Street Licensed DLCs October 26, 2017 The Nightmare Quentin Smith Badham Preschool (Springwood) [26]
Saw Licensed DLCs January 23, 2018 The Pig David Tapp The Game (Gideon Meat Plant) [27]
Curtain Call June 12, 2018 The Clown Kate Denson Father Campbell's Chapel (Crotus Prenn Asylum) [28]
Shattered Bloodline September 18, 2018 The Spirit Adam Francis Family Residence (Yamaoka Estate) [29]
Darkness Among Us December 11, 2018 The Legion Jeffrey "Jeff" Johansen Mount Ormond Resort (Ormond) [30]
Demise of the Faithful March 19, 2019 The Plague Jane Romero Temple of Purgation (Red Forest) [31]
Ash vs Evil Dead Licensed DLCs April 2, 2019 - Ashley "Ash" Williams - [32]
Ghost Face Licensed DLCs June 18, 2019 The Ghost Face - - [33]
Stranger Things Licensed DLCs September 17, 2019 November 17, 2021[18] The Demogorgon Steve Harrington, Nancy Wheeler The Underground Complex (Hawkins National Laboratory) [34]
Cursed Legacy December 3, 2019 The Oni Yui Kimura Sanctum of Wrath (Yamaoka Estate) [35]
Chains of Hate March 10, 2020 The Deathslinger Zarina Kassir Dead Dawg Saloon (Grave of Glenvale) [36]
Silent Hill Licensed DLCs June 16, 2020 The Executioner Cheryl Mason Midwich Elementary School (Silent Hill) [37]
Descend Beyond September 8, 2020 The Blight Felix Richter - [38]
A Binding of Kin December 1, 2020 The Twins Élodie Rakoto - [39]
All-Kill March 30, 2021 The Trickster Yun-Jin Lee - [40]
Resident Evil Licensed DLCs June 15, 2021 The Nemesis Leon S. Kennedy, Jill Valentine Raccoon City Police Station (Raccoon City) [41]
Hellraiser Licensed DLCs September 7, 2021 The Cenobite - - [15]

Reception

Dead by Daylight received "mixed or average reviews", according to review aggregator Metacritic.[42] GameSpot awarded it a score of 9 out of 10, saying "At launch, Dead by Daylight suffered because of its reliance on peer-to-peer hosting and absent social features, but over time it rectified these issues. And while a brief and premature tussle with skill-based matchmaking turned the new player experience into a bit of a horror show (a problem which is now [was] fixed), thanks to its community of players Dead by Daylight is without peer in the asymmetrical competitive multiplayer arena, and has grown into one of the most robust horror experiences around."[46] Luke Winkie of PCGamer awarded it a score of 88 out of 100, saying “In the five years since Behaviour Interactive released Dead by Daylight on Steam, the game has developed razor-sharp mechanical intrigue, an ultra-complex web of versatile builds and strategies, and a diverse suite of characters, each equipped with relative strengths and weaknesses."[47]

Sales

During its first week, Dead by Daylight sold more than 270,000 copies.[48][49] The game sold more than 1 million copies within 2 months.[50][51] On November 16, 2017, more than 3 million copies were sold.[52] As of May 2019, the game sold more than 5 million copies.[53] In August 2020, the game reached more than 25 million players across all platforms.[54]

Mobile release

On June 19, 2019, Behaviour Interactive Inc. announced the plan to release Dead by Daylight to iOS and Android for free in an attempt to make the game more accessible to players around the world.[55] A different development team was formed that is fully dedicated to optimizing the game for the mobile experience. Dead by Daylight Mobile was initially slated for launch in 2019, however the developers had to push the release to 2020, citing their need for more time to work on bugs and optimize.[56] On February 27, 2019, Behaviour announced that the mobile versions will be published by Chinese video game publisher NetEase Games in Southeast Asia, Japan, and Korea.[57] It was released in EMEA, the Americas, and South Asia on April 16, 2020.[58][59]

In its 48 hours of release, Dead by Daylight Mobile outnumbered 1 million downloads.[60] By October 2020, the game surpassed 10 million downloads.[61]

See also

References

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  5. ^ Sykes, Tom (February 6, 2016). "Dead by Daylight is an asymmetrical slasher horror". pcgamer. Retrieved June 6, 2016.
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External links

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