Deathsmiles II

From Wikipedia, the free encyclopedia
Deathsmiles II
Deathsmiles II arcade flyer.jpg
Developer(s)Cave
Publisher(s)Cave
City Connection(PS4, XONE, NS)
Composer(s)Manabu Namiki
Noriyuki Kamikura
Yoshimi Kudo
Motoi Sakuraba
SeriesDeathsmiles
Platform(s)
ReleaseArcade
  • JP: May 14, 2009
Xbox 360
  • JP: May 27, 2010
  • NA: May 17, 2011
PlayStation 4, Xbox One, Nintendo Switch
  • JP: December 16, 2021
Genre(s)Manic shooter
Mode(s)Up to 2 players simultaneously
Arcade systemCAVE PC

Deathsmiles II: Makai no Merry Christmas (デススマイルズII 魔界のメリークリスマス, lit. Netherworld's Merry Christmas) is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics. A compilation of Deathsmiles I and Deathsmiles II is set to release on PlayStation 4, Xbox One and Nintendo Switch in Japan on December 16, 2021.

Gameplay[]

Arcade version screenshot.

Plot[]

Development and release[]

Deathsmiles IIX was ported to the Xbox 360 with additional modes in 2010. It was released both regular and limited editions which included a soundtrack CD.[citation needed] On release week, Deathsmiles IIX sold 16,112 copies in Japan according to Media Create.[1] A platinum edition was released in 2011. The unlocalized Japanese release was made available on the US "Games on Demand" store in 2011.[2]

Reception[]

In Japan, Famitsu gave the X360 version a score of 30 out of 40.[3] Gamesradar rated the XBLA release a 3.5 out of 5 and commented that "despite everything it has going against it, Deathsmiles 2X stands out as one of the better shooters available in the Western market. It’s action-packed, easy to play, tough to master, and has a certain charm to it that makes you forgive its lackluster presentation."[4]

References[]

  1. ^ Sinclair, Brendan (May 18, 2010). "Big in Japan May 24–30: Super Mario Galaxy 2". GameSpot. Retrieved September 24, 2016.
  2. ^ Klepek, Patrick (May 26, 2011). "How Deathsmiles 2X Became Xbox Live's First Unlocalized Game". Giant Bomb. Retrieved September 24, 2016.
  3. ^ "Famitsu review scores". Nintendo Everything. May 18, 2010. Retrieved September 24, 2016.
  4. ^ Kemps, Heidi (May 27, 2011). "Deathsmiles 2X review". GamesRadar. Retrieved March 27, 2015.

External links[]

Retrieved from ""