DoDonPachi DaiOuJou
DoDonPachi DaiOuJou | |
---|---|
Developer(s) | Cave[a] |
Publisher(s) | AMI[b] |
Director(s) | Tsuneki Ikeda |
Producer(s) | Kenichi Takano |
Designer(s) | Akira Wakabayashi Junya Inoue |
Programmer(s) | Takashi Ichimura |
Artist(s) | Hiroyuki Tanaka Kengo Arai Shohei Satoh |
Composer(s) | Manabu Namiki |
Series | DonPachi |
Platform(s) | Arcade, PlayStation 2, Xbox 360, iOS, Nintendo Switch |
Release | show
5 April 2002 |
Genre(s) | Bullet hell |
Mode(s) | |
Arcade system | PolyGame Master |
DoDonPachi DaiOuJou[c] is the fourth arcade game in Cave's DonPachi series.[1] The history section of DoDonPachi Resurrection on iPhone calls it "DoDonPachi Blissful Death" in localisation. CAVE later ported the game to iOS under this localised name.[2]
Gameplay[]
The controls in DaiOuJou are identical to the previous games in the series. The joystick (or controller on the PS2 version) moves the ship. Tapping button 1 fires standard shots, and holding button 1 fires the laser weapon. Pressing button 2 activates a hyper if one is available, or uses a bomb if no hypers are in stock. If the laser is active the bomb is an amplification of the laser weapon; otherwise it is an explosion that covers the screen. In all cases the player becomes invincible for a short period. There is also an option to enable button 3, which automatically fires only the standard shots, otherwise known as "auto(matic) fire".
DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.[3]
Development[]
Black Label[]
This variant was a limited edition release. The arcade board includes the original and Black Label games, which can be selected during boot time. The Black Label game can be identified by the black title screen. After the release of the Black label, the original version is called as White Label, particularly for clarification.
A prototype export/overseas version of the Black Label edition named DoDonPachi III was discovered in 2016.[4]
Music[]
The music tracks are puns of shooting game companies. Mukei, Toua, Takimi, Torejya, Saikyou, Seibu, Sakusetsu, Taitou, Raijin, and Awaremu are named after NMK, Toaplan, Takumi Corporation, Treasure, Psikyo, Seibu Kaihatsu, Success Corporation, Taito Corporation, 8ing/Raizing, and Irem respectively.
As often pointed out by fans, Manabu Namiki[5] confirmed that the tracks from the game are the shooting game companies stated above he wanted to show respect for.
Graphics[]
With Junya Inoue still a graphical designer, the serene steampunk world of Progear has been replaced with hard sci-fi. The graphic style, especially the ships were drawn so as to resemble the original Dodonpachi. Bullets are drawn in blue and pink, and many of the backgrounds are deliberately flat so as not to distract from the on-screen action.[5]
Releases[]
PlayStation 2 release[]
This version added the following modes/features:
- Death Label arcade mode.
- No bullets mode
- Simulation (training) mode, with a replay feature.
- Gallery.
- High score DVD video from 4 players who completed the second loop of the game.
- Player : 長田仙人, KTL-NAL (A.K.A. Homestay Akira), Clover-TAC
- Score : 1.89 Billion
- Death Label mode
Death Label mode sets the player against a boss rush, with maximum firepower at all times and a full stock of Hyper granted before each boss. Death Label's difficulty is roughly equivalent to that of the normal game's second loop, with a number of alterations made to the bosses and their attack pattern.[citation needed] The most notable change is made at the final boss fight of Death Label, where the player faces two Hibachis simultaneously. According to top players, this is the most difficult iteration in the DoDonPachi series taking 7 years (from 2003 until 2010-09-18) to clear.[6][7][8]
Tamashii[]
This edition is aimed at the Taiwan-Chinese market and some in-game text has been translated in Chinese. It features an easy mode for beginners (not Black Label). It was published by on April 20, 2010.
Black Label EXTRA release[]
The 2008-03-07 issue of Famitsu Weekly magazine reported that 5pb. Inc.'s 5pb.Games Division #2 would bring this game to the Xbox 360 platform as an Xbox Live Arcade title. However, 5pb representative Masaki Sakari claimed that Microsoft rejected 5pb's proposals and 'decided to cut down faithful arcade ports.'.[9] 5pb considered releasing Black Label and Ketsui on a retail DVD instead.
On 2008-09-26, Famitsu announced the official title of the Xbox 360 version of the game, dodonpachi DAI-OU-JOU Black Label EXTRA (怒首領蜂 大往生 ブラックレーベル EXTRA), scheduled for a release on Christmas Day of 2008. The port includes the original and Black Label editions of the game, as well as online score ranking, replay saving, enhanced graphics, and Xbox Live Marketplace content. There is an Xbox 360 original mode for beginners named the "X Mode", where a new Element Doll named Piper is introduced.[10]
The pre-order also includes a guidebook.
Arcade mode - Old Version - is a port of the original "White Label" arcade release.
Arcade mode - New Version - is a port of the newer "Black Label" arcade release.
The X Mode features a 1-loop, 5-stage layout with a new game system.
The game's music can be changed from Mono (from the arcade), Stereo, or X Mode, which features rearranged music.
Xbox achievements feature 50 categories for 1,000 points in total.[11]
The player can get extra credits, X mode, and unlock Config EX options that alter gameplay mechanics by playing the game for a specific amount of time or earning achievement points.
The Xbox 360 version was plagued at released with bugs and problems that rendered the game highly inaccurate and glitchy. It was eventually found that 5pb had, without permission, lifted the source code from the PS2 version of the game and slotted it in for the 360 version while making adjustments as needed. Patches were eventually made with Cave and Microsoft stepping in to aid the patching process.[12]
Reception[]
Aggregator | Score |
---|---|
Metacritic | (iOS) 80/100[13] |
Publication | Score |
---|---|
Destructoid | (iOS) 6.5/10[14] |
Famitsu | (PS2) 34/40[15] (X360) 27/40[16] |
Pocket Gamer | (iOS) [17] |
TouchArcade | (iOS) [18] |
148Apps | (iOS) [19] |
AppGamer | (iOS) 9/10[20] |
Netjak | (PS2) 8.2/10[21] |
Slide To Play | (iOS) [22] |
TouchGen | (iOS) [23] |
In Japan, Game Machine listed DoDonPachi DaiOuJou on their June 1, 2002 issue as being the third most-popular arcade game during the previous two weeks.[24] DaiOuJou was met with positive reception from critics since its release in arcades and other platforms.[1][15][16] According to review aggregator site Metacritic, the iOS version received "generally favorable" reviews.[13]
Famitsu reported that the PlayStation 2 and Xbox 360 versions sold over 19,593 and 10,526 copies in their first week on the market respectively.[25] Both the PlayStation 2 and Xbox 360 versions sold approximately 53,881 copies combined during their lifetime in Japan.[25]
Notes[]
- ^ Ported to PlayStation 2 by Arika, Xbox 360 by 5pb. Inc.
- ^ PlayStation 2 port was published by Arika, Tamashii version was published by and iOS port was published by Cave
- ^ Japanese: 怒首領蜂 大往生, Hepburn: Dodonpachi Daiōjō, lit. "DoDonPachi Peaceful Death" or "DoDonPachi Blissful Death", also known as DonPachi Episode 4 or DoDonPachi III
References[]
- ^ Jump up to: a b "Japon: Arcade (Cave/Été) - Dodonpachi Daiojo". (in French). No. 125. . June 2002. p. 40.
- ^ "Archived copy". Archived from the original on 2012-01-23. Retrieved 2012-01-20.CS1 maint: archived copy as title (link)
- ^ THE CAVE OF SHOOTING - 2002 - dodonpachi DAI-OU-JOU Documentation
- ^ http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=361299&page=&view=&sb=5&o=&vc=1
- ^ Jump up to: a b "THE CAVE OF SHOOTING - 2002 - dodonpachi DAI-OU-JOU". www.world-of-arcades.net. Retrieved 2018-02-23.
- ^ http://moon.ap.teacup.com/qwertyuiop/1244.html
- ^ http://www23.atwiki.jp/ksgmatome/pages/392.html
- ^ https://www.youtube.com/watch?v=YAqqR7ee1rs
- ^ "Archived copy". Archived from the original on 2008-04-09. Retrieved 2008-03-31.CS1 maint: archived copy as title (link)
- ^ 新エレメントドールが登場するオリジナルモードを搭載 『怒首領蜂 大往生 ブラックレーベル EXTRA』 - ファミ通_com
- ^ [1]
- ^ http://kotaku.com/5480777/buggy-shooter-port-makes-game-exec-want-to-die-not-really-die
- ^ Jump up to: a b "DoDonPachi Blissful Death for iPhone/iPad Reviews". Metacritic. CBS Interactive. 9 February 2012. Archived from the original on 2020-10-07. Retrieved 2021-01-29.
- ^ Pinsof, Allistair (17 February 2021). "Review: DoDonPachi Blissful Death". Destructoid. Enthusiast Gaming. Archived from the original on 2016-05-06. Retrieved 2021-01-29.
- ^ Jump up to: a b "NEW GAMES CROSS REVIEW: 怒首領蜂 大往生 (PS2)". Famitsu (in Japanese). No. 745. Enterbrain. 28 March 2003. Archived from the original on 2020-06-18. Retrieved 2021-01-29.
- ^ Jump up to: a b Ebihara, Leona; Yoshiike, Maria; Yamamoto, Penki; Sugashi, Kawada (11 February 2009). "NEW GAMES CROSS REVIEW: 怒首領蜂 大往生 ブラックレーベル EXTRA (Xbox 360)". Famitsu (in Japanese). No. 1054. Enterbrain. Archived from the original on 2019-12-18. Retrieved 2021-01-29.
- ^ Brown, Mark (10 February 2012). "Game Review (iOS): DoDonPachi Blissful Death". Pocket Gamer. Steel Media. Archived from the original on 2020-10-25. Retrieved 2021-01-29.
- ^ Nelson, Jared (15 February 2012). "'Dodonpachi Blissful Death' Review – Another Day, Another Fantastic Cave Shooter". TouchArcade. MacRumors. Archived from the original on 2019-11-01. Retrieved 2021-01-29.
- ^ Thomas, Rob (14 February 2012). "DoDonPachi Blissful Death Review". 148Apps. Steel Media. Archived from the original on 2019-11-01. Retrieved 2021-01-29.
- ^ Byron, Paul (9 February 2012). "DoDonPachi Blissful Death". AppGamer. Hexademic New Media. Archived from the original on 2012-03-06. Retrieved 2021-01-29.
- ^ Chan, Clayton (13 May 2003). "DoDonPachi Dai-Ou-Jou - PlayStation 2 Review". Netjak. Archived from the original on 2003-08-03. Retrieved 2021-01-29.
- ^ Oxford, Nadia (10 February 2012). "DoDonPachi Blissful Death Review". Slide To Play. Slide To Play, Inc. Archived from the original on 2012-03-14. Retrieved 2021-01-29.
- ^ Wood, Nigel (9 February 2012). "DoDonPachi Blissful Death review - DoDonPachi returns in prequel form, in yet another stellar 'bullet hell' title from CAVE". TouchGen. Archived from the original on 2012-02-11. Retrieved 2021-01-29.
- ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 659. Amusement Press, Inc. 1 June 2002. p. 17.
- ^ Jump up to: a b "Game Search". Game Data Library. Archived from the original on 2021-01-29. Retrieved 2021-01-29.
External links[]
- Official websites for Arcade, PlayStation 2, and Xbox 360 versions (in Japanese)
- Official website for iOS release (DoDonPachi Blissful Death)
- DoDonPachi DaiOuJou at the Killer List of Videogames
- DoDonPachi DaiOuJou at MobyGames
- 2002 video games
- Arcade video games
- Cave (company) games
- DonPachi
- IOS games
- PlayStation 2 games
- PolyGame Master games
- Success (company) games
- Vertically scrolling shooters
- Video games developed in Japan
- Video games scored by Manabu Namiki
- Video games with alternate endings
- Xbox 360 games