Digimon Rumble Arena

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Digimon Rumble Arena
Digimon Rumble Arena.jpg
Box art with Guilmon and Veemon
Developer(s)
Publisher(s)Bandai
Director(s)
  • Ayano Fujiwara
  • Yukio Umematsu
Producer(s)
  • Takashi Aoyama
  • Hirotaka Watanabe
  • Atsushi Minowa
Designer(s)
  • Hiroyuki Seki
  • Yasuaki Takahashi
  • Yutaka Sato
Programmer(s)
  • Masahiro Tobita
  • Takayuki Hanamasu
SeriesDigimon
Platform(s)PlayStation
Release
  • JP: December 6, 2001
  • NA: February 24, 2002
  • PAL: 12 July 2002
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Digimon Rumble Arena[a] is a fighting video game developed and published by Bandai in association with Hudson Soft for the PlayStation. It was released in Japan in 2001 and in North America and Europe the following year. Digimon Rumble Arena is part of a video games series connected to the Digimon franchise, and showcases the titular creatures within the context of a fighting video game. The player controls one of several Digimon and engages in combat with other Digimon within a variety of settings. Apart from the central fighting gameplay, a trio of mini-games are available upon the single-player campaign's completion. Digimon Rumble Arena received mixed reviews from critics, who underlined the game's resemblance to Super Smash Bros.. A sequel, Digimon Rumble Arena 2, was released in 2004 for the PlayStation 2, GameCube, and Xbox. A spiritual successor to the first two installments, Digimon All-Star Rumble, was released in 2014.

Gameplay[]

An example of gameplay in Digimon Rumble Arena

Digimon Rumble Arena is a fighting video game set within the universe of the Digimon media franchise. The game features a 2.5D perspective and gameplay style similar to Super Smash Bros., particularly in its use of single-button attacks.[1] In the game's single-player mode, the player controls a Digimon and fights a series of computer-controlled opponents, unlocking new characters in the process.[2][3] Clearing the single-player campaign unlocks three mini-games that can be played against a computer-controlled or human opponent. The mini-games consist of "Target Games", in which characters toss a ball to collect gems; "Digivolve Race", in which characters punch a speed bag to fill a gauge; and "Basketball Game", in which characters shoot baskets into a moving hoop.[3][4] The two-player mode allows two human players to compete against each other, and the "Vs. Computer" mode allows the player to face the computer-controlled opponent of their choice. In the options screen, the player can alter the button configuration, set the game's difficulty level to "easy", "medium", or "hard", and enter passwords to unlock new characters.[2]

Digimon Rumble Arena initially includes nine playable characters out of a total of 24.[1][5] The roster is composed of characters featured in the anime series Digimon Adventure, Digimon Adventure 02 and Digimon Tamers.[3] Each character is associated with one of three "specialties" – consisting of "fire", "nature", and "water" – which makes them stronger against or more vulnerable to certain fighters.[5] The gameplay primarily consists of two Digimon fighting one-on-one in one of seven themed arenas.[1] Characters can jump, guard, and have a series of basic attacks as well as two special techniques.[3] Landing successful hits against the opponent or guarding against attacks will gradually increase the player's "Digivolve Gauge", which allows the player character to transform into a more powerful character when it is filled. In this state, the character can execute a "Special Finish" technique, which empties the gauge and returns the character to their previous form.[6] When the transformation is triggered, the Digimon's human partner briefly appears to order the transformation.[3]

The game's seven arenas feature interactive elements and traps (such as falling rocks or lava flows) that players can avoid or use to their advantage.[7] Matches may be timed, with the winner being determined by which character has the higher life gauge,[6] though the time limit can be deactivated in the options menu.[2] During a match, items and cards will randomly appear that are either beneficial or detrimental to the player.[6]

Development and release[]

Digimon Rumble Arena was produced by Bandai under the direction of Ayano Fujiwara and Yukio Umematsu of Hudson Soft. The game was designed by Hiroyuki Seki, Yasuaki Takahashi and Yutaka Sato, and was programmed by Masahiro Tobita and Takayuki Hanamasu. The opening CG movie was created by Toei Animation's digital content department. The English voice acting was recorded in the studio Oracle Post under the direction of Mary Elizabeth McGlynn.[8] The game was released as Digimon Tamers Battle Evolution in Japan on December 6, 2001.[9]

Reception[]

Because Digimon Rumble Arena was released late in the PlayStation's life cycle, it received little coverage from critics,[12] but garnered a "mixed or average" aggregate on Metacritic,[10] with most reviewers pointing out the gameplay's resemblance to Super Smash Bros..[1][3][11]

Akira Fujita, in a preview for IGN, commended the responsive controls and considered the graphics to be satisfactory for a PlayStation game, but felt that the execution of the "digivolution" mechanic was imperfect, explaining that the attacks by non-evolved Digimon were sometimes faster and more effective than the slower Special Finish techniques of the evolved Digimon.[3] Fennec Fox of GamePro lamented the lack of four-player gameplay and substantial features compared to Super Smash Bros., and dismissed the music as "typical generic anime stuff", though he was surprised by the smooth character animation and respected the game's effort to recreate the feel of the anime series, and concluded that the game was one of the better budget titles for the PlayStation.[1] Jeanne Kim of Electronic Gaming Monthly (EGM) acknowledged that the game's simplified combat mechanics granted accessibility, and opined that the game fulfilled a single purpose of allowing fans to fight Digimon in real time, summarizing it as "unsurprisingly contrived, but surprisingly solid and OK fun". Chris Johnston, also of EGM, determined the game to be the best Digimon title he had played, but nevertheless criticized the awkward controls, stiff combat, uneven character balance, overly difficult final boss and inability for two human players to select the same character in two-player gameplay. James Mielke, the third EGM reviewer, was impressed by the "ambitious" arenas, but felt that it affected the game's graphics by rendering them "grainy and unkempt", and considered the fighting system to be weak.[11]

Sequels[]

A sequel, Digimon Rumble Arena 2, was released for the PlayStation 2, GameCube and Xbox consoles in 2004.[13][14][15] The game features a roster of 45 playable characters representing the first four seasons of the anime series, fully destructible environments, and four-player gameplay.[12] The game was unveiled at the 2004 Electronic Entertainment Expo,[16] and received mixed reviews from critics upon release.[13][14][15]

Digimon All-Star Rumble, a spiritual successor to the Digimon Rumble Arena games, was released for the PlayStation 3 and Xbox 360 consoles in 2014.[17] The game features a roster of 32 playable characters, representing the first six seasons of the anime series.[18] The game was poorly received by reviewers due to the lack of an online multiplayer mode.[17]

References[]

  1. ^ Known in Japan as Digimon Tamers Battle Evolution (Japanese: デジモンテイマーズ バトルエボリューション, Hepburn: Dejimon Teimāzu Batoru Eboryūshon)
  1. ^ Jump up to: a b c d e f Fennec Fox (February 8, 2002). "GamePro.com / PlayStation / Review / Digimon Rumble Arena". GamePro. IDG Entertainment. Archived from the original on December 5, 2003. Retrieved May 27, 2021.
  2. ^ Jump up to: a b c Digimon Rumble Arena (PlayStation) instruction manual, p. 4
  3. ^ Jump up to: a b c d e f g Fujita, Akira (January 2, 2002). "PlayStation: Digimon Rumble Arena". IGN. Snowball.com. Archived from the original on February 17, 2002. Retrieved May 27, 2021.
  4. ^ Digimon Rumble Arena (PlayStation) instruction manual, p. 16
  5. ^ Jump up to: a b Digimon Rumble Arena (PlayStation) instruction manual, p. 5
  6. ^ Jump up to: a b c Digimon Rumble Arena (PlayStation) instruction manual, pp. 12–15
  7. ^ Digimon Rumble Arena (PlayStation) instruction manual, pp. 10–11
  8. ^ Digimon Rumble Arena (PlayStation) end credits
  9. ^ "デジモンテイマーズ バトルエボリューション". Bandai. 2001. Archived from the original on February 20, 2002. Retrieved June 9, 2021.
  10. ^ Jump up to: a b "Digimon Rumble Arena for PlayStation Reviews". Metacritic. Red Ventures. Retrieved July 12, 2010.
  11. ^ Jump up to: a b c Kim, Jeanne; Johnston, Chris; Mielke, James (March 2002). "Review Crew: Digimon Rumble Arena". Electronic Gaming Monthly. No. 152. Ziff Davis. p. 144.
  12. ^ Jump up to: a b Sulic, Ivan (September 10, 2004). "PlayStation 2: Digimon Rumble Arena 2". IGN. IGN Entertainment. Archived from the original on September 12, 2004.
  13. ^ Jump up to: a b "Digimon Rumble Arena 2 Reviews for PlayStation 2". Metacritic. Red Ventures. Retrieved June 9, 2021.
  14. ^ Jump up to: a b "Digimon Rumble Arena 2 Reviews for Xbox". Metacritic. Red Ventures. Retrieved June 9, 2021.
  15. ^ Jump up to: a b "Digimon Rumble Arena 2 Reviews for GameCube". Metacritic. Red Ventures. Retrieved June 9, 2021.
  16. ^ Navarro, Alex (May 12, 2004). "Digimon Rumble Arena 2 E3 2004 Impressions". GameSpot. CBS Interactive. Archived from the original on January 12, 2014. Retrieved June 9, 2021.
  17. ^ Jump up to: a b "Digimon All-Star Rumble Reviews for PlayStation 3". Metacritic. Red Ventures. Retrieved June 9, 2021.
  18. ^ Romano, Sal (July 31, 2014). "Digimon All-Star Rumble announced for PS3 and Xbox 360". Gematsu. Archived from the original on August 2, 2014. Retrieved June 9, 2021.
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