Driver: San Francisco

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Driver: San Francisco
Driver San Francisco Box Art.jpg
Cover art featuring protagonist John Tanner and his 1970 Dodge Challenger R/T (bottom)
Developer(s)Ubisoft Reflections[a]
Publisher(s)Ubisoft
Director(s)
  • Martin Edmondson[5]
  • Craig Lawson
Producer(s)
  • Marie-Jo Leroux
  • Chris Hadley
  • Gary Ushaw
Designer(s)
  • Jean-Sebastien Decant
  • Andrew Willans
  • Dale Scullion
Artist(s)
  • Mike Haynes
  • Jack Couve
Writer(s)
  • Ian Mayor
  • James Worrall
  • David Midgley
Composer(s)Marc Canham
SeriesDriver
Platform(s)
ReleasePlayStation 3, Wii & Xbox 360
  • AU: 1 September 2011
  • EU: 2 September 2011[1]
  • NA: 6 September 2011[2]
Microsoft Windows
  • EU: 2 September 2011[4]
  • NA: 27 September 2011[3]
  • AU: 29 September 2011
Mac OS X
  • WW: 8 March 2012
Genre(s)
Mode(s)

Driver: San Francisco is an action-adventure racing video game and the fifth installment in the Driver series. Developed by Ubisoft Reflections and published by Ubisoft, it was released in September 2011 for the PlayStation 3, Wii, Xbox 360 and Microsoft Windows, with an edition for Mac OS X in March 2012. The game sees players traversing a fictional version of San Francisco and the Bay area conducting missions through the use of licensed real-world cars, with the ability to shift into any car in the game's setting in most platform editions. The game's main story sees players controlling John Tanner, a police detective, who falls into a coma pursuing his nemesis Charles Jericho following a prison breakout after the events of Driver 3 (Driv3r), and finds himself piecing together his plan in a dream world while it is happening in real life. This game was delisted in 2016.

The game received favorable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driv3r and San Francisco, with the game receiving a collector's edition that includes additional multiplayer vehicles and single-player events.

Gameplay[]

In San Francisco, players can shift to any car at any time. For the first time in the series, the game features licensed cars.

A new feature is Shift, which allows Tanner to teleport from one car to another without discontinuing the mission.[6] One of the inspirations for Shift comes from Google Earth.[6] The game was also described as a "return to the roots" of the series as the ability to get out of the car, which was introduced in Driver 2, was removed and replaced with the ability to Shift (teleport) into other cars, as the developers felt that too many games had this kind of feature already and "it wasn't desirable [for us] to just copy that exact mechanic".[6][7] With Shift, the player can also start missions. As well as the ability to use Shift, all cars are equipped with a 'boost' feature, requiring the player to push up on the left thumbstick to use it. Players can also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360 version of the game to perform a special 'ram' attack on cars. The film director mode, which was absent from Parallel Lines, also returns, and players can share their videos on the Driver Club website.[6] The game runs at 60 frames per second.[8]

Multiplayer[]

Split screen and online multiplayer are also available for the first time in the series with 19 different game modes including trailblazer, tag, sprint GT, cops and robbers, among others. In Trail Blazer, the players have to follow the trail of an AI-controlled car to accumulate points. The player who accumulates more points will win the match. The Tag game mode is similar to regular tag, but in reverse. All the players are trying to "tag" or hit, one player. Once he is hit, the person who tagged him is now it.[7][9] The multiplayer will also have experience points.[10]

Cars[]

San Francisco is unique from other games in the series, in that the game features licensed real-life cars. The game includes 140 fully damageable licensed vehicles ranging from buggies, muscle cars, and sport cars including Chevrolet, Audi, Alfa Romeo, Aston Martin, Bentley, Ruf Automobile, Dodge, Ford, McLaren, Hummer, Shelby, Volkswagen, Pagani, Lincoln, DeLorean, Lamborghini, and Cadillac.[11]

Wii version[]

The Wii version of the game does not include the "Shift" mechanic but allows players to use guns while driving. The SMG, the pistol, the shotgun, the assault rifle and the RPG are all the weapons available in the game. All weapons can be upgraded in the following categories: clip size, reload speed, and damage. There is a maximum of four levels for each upgrade. Upgrade points can be earned by doing various tricks and earning awards around the city. A new feature for the Wii is the localized multi-player, where a second player may take control of the gun or, if they desire, can connect a DS, DSi or 3DS system through download play. The DS device can be used to make roadblocks, look for police and buy player 1 some more time through playing various mini games. There is also a four player split-screen multiplayer. The split screen mode includes four game variants. The variants are Capture the flag, in which the players must grab a flag and drive it to a specific location, Pass the Bomb, in which players must pass a bomb from car to car before a timer counts down, ending the game, Gold Rush, in which the players must grab a bag of money and hold on to it for points, and elimination, in which players must race each other. There is also a cops and robbers split screen mode.

Plot[]

Setting[]

The game's setting focuses on a fictionalized version of San Francisco, and surrounding regions of Marin County and Oakland, recreating the geography, generalized layout of the city, and notable landmarks including the San Francisco–Oakland Bay Bridge and Golden Gate Bridge. The recreation features around 208 miles (335 km) of roads,[7][9] though the amount of roads and territory in the setting is reduced in the Wii edition, as the main bridges of the city are blocked.[9] The events of the game take place six months after the events of Driv3r; a mini-comic series provides background on events during the six-month period.

On the other hand, The plot of the Wii version differs from the console, PC and Mac versions, and serves as a prequel to the original Driver.

Story[]

After he and FBI agent John Tanner undergo successful surgery, criminal Charles Jericho escapes from a Turkish hospital and flees back to the United States. Following this, Tanner and his partner Tobias Jones manage to locate and arrest him in San Francisco. On the day of his trial, Jericho stages a breakout from his prison convoy, overpowering his guards and eliminating the police escort. While monitoring the convoy's route, Tanner and Jones witness the breakout and pursue him after he takes control of the prison van. As Jericho ambushes them and attempts to run them down with the van, Tanner escapes into a street with heavy traffic that results in a devastating crash, putting him in a coma.[6][9]

Moments later, Tanner awakens in his car with Jones, with things seemingly normal; Tanner however finds himself hearing voices in his head regarding an accident. When the pair track down the prison van, Tanner finds himself suddenly disappearing from his car and reappearing in the driver's seat of an ambulance carrying a critically injured patient. To his shock, he learns he is actually inhabiting the body of the ambulance's driver, and is confused by the event. Tanner soon discovers he has an ability that lets him "shift" into another person's body, taking on their appearance but retaining his own memories and skills. Deciding to use this ability to his advantage, Tanner begins helping people across the city while continuing to investigate Jericho.

Tanner discovers that Jericho intends to construct a chemical bomb, with which he plans to hold the city ransom. Tanner then inhabits the body of a small-time crook to infiltrate the organization, but is immediately discovered by Jericho, who also possesses the ability to shift. As things around him begin to grow more bizarre, Tanner eventually discovers that he has been in a dream world since the crash, with the events influenced by his subconscious hearing the TV broadcast. As Tanner combats the dream Jericho in order to regain control and end his coma, he realizes that Jericho's plan goes against his character, and suspects that he is plotting something else.

Upon finally awakening from his coma, Tanner informs Jones that Jericho is hoaxing a bomb threat to conceal a major crime. Jones reluctantly trusts his partner, and hands the key to his car, allowing him to go after Jericho. Tanner's deduction proves correct when an explosion that seems chemical is in reality a large-scale smokescreen; Jericho's actual plan was to conceal the breakout of another inmate from the prison he was held in. Tanner then pursues Jericho, leading to a confrontation between the two at a warehouse. As Tanner prepares to hit Jericho with a head-on collision, Jones suddenly arrives and rams Jericho from the side, incapacitating him, before suggesting to Tanner that they go for a drink after.

Nintendo Wii[]

Tanner and his partner Alvarez chase gangster Solomon Caine, but eventually get into a car crash; Alvarez is killed and Tanner goes undercover, where he meets his new partner, Tobias Jones. Tanner gains the trust of Caine and his gang by doing various jobs, including setting two rival gangs up against each other to create a market for military-grade arms. Later, Tanner assists a member of Caine's gang, known as "the Geek", to help steal back confiscated weapons. Tanner's identity is revealed when the Geek recognizes him as the officer who arrested him, and alerts the others, leading to Tanner's capture by the gang.

Meanwhile, Jones and other officers believe Tanner to be dead until they get a tip about his location, and Jones goes to rescue Tanner. To get to Caine, the two interrogate one of his men and a witness about a weapons drop, and they set up a fake drop to arrest Caine. Tanner and Jones then take down a convoy of weapons trucks before they reach their buyers. When they return to the drop, Caine manages to escape but Tanner tracks him down and arrests him. However, Caine's gang break him out after he is taken to the precinct. As Tanner and Jones use a police helicopter to give chase, Caine is finally captured when his own helicopter crashes on Alcatraz Island.

Caine is eventually convicted of murder arms-dealing, and is sentenced to life in prison, but manages to escape to Chicago.

Development[]

The game was in development for around five years.[12] A new game in the series was confirmed to be in production at the 2005 Tokyo Game Show when Sony announced a list of 102 games that would be released on the PlayStation 3.[13] Ubisoft later confirmed a new game in the series after acquiring the series from Atari.[14][15][16][17] A new Driver game was confirmed to be in development in 2010 and was slated for release in Ubisoft's fiscal year ending in March 2011.[18]

Ubisoft registered the domain driversanfranciscogame.com as well as driversanfrancisco.com and driversanfran.com in April 2010, suggesting that San Francisco was the setting of the new game in the series.[19][20][21][22][23][24][25][26][27] Ubisoft officially announced the game, titled Driver: San Francisco on their E3 2010 conference.[28][29] Driver: San Francisco was released in September 2011 for Playstation 3, Xbox 360, Wii and PC and for Mac OS X in March 2012.

Reflections founder and series creator Martin Edmondson, returned to Reflections after he temporarily left the game industry in 2004. The game was developed by five Ubisoft studios with Reflections as the lead, and four other developers: Vancouver, Kyiv, Shanghai and Montreal.[30] Ubisoft released a free DLC, with 12 new routes for all online modes on 12 September.[31]

In 2011, Ubisoft confirmed at the time that all of their future games with online functionality would require "Uplay Passport" online pass. Driver: San Francisco was the first in line to utilize this feature.[32] However, due to misprinted codes, which left players who bought new copies of the game unable to play online, the online pass was waived for the Xbox 360 version.[31]

Audio[]

The game's audio was mixed at Pinewood Studios, which is known for the James Bond film franchise.[33] The game includes 60 licensed songs, an original score from Marc Canham along with a new version of the Driver theme by Canham.[34] The OST is mixed and produced by Rich Aitken at Nimrod. On 30 August, the soundtrack was confirmed with 76 songs with genres like funk, hip hop, electronic, alternative rock and hard rock from artists such as Aretha Franklin, Dr. John, DJ Shadow, The Black Keys, The Cure, Beastie Boys, Queens of the Stone Age, The Heavy, Unkle, and Elbow. The PlayStation 3 and Xbox 360 versions support custom soundtracks which allows the player to listen to their own music during gameplay.[35]

Marketing[]

Comic mini-series[]

A comic book mini-series published by Wildstorm Productions based on the game was released. The storyline takes place after the events of Driver and before San Francisco, and focuses on Tanner's personal vengeance against Jericho: the mini-series was written by David Lapham and illustrated by Greg Scott. The first issue was released on August 2011 and a preview entitled The Pursuit of Nothingness was available on Comic-Con 2010.[36]

Collector's edition[]

A collector's edition was also available for the PlayStation 3, Xbox 360, and Microsoft Windows versions of the game for PAL territories only. The pack includes an 18×9×9 cm replica of a 1970 Dodge Challenger R/T 440 Six Pack, a map of San Francisco detailing the in-game location of the 80 dares scattered across the city, three exclusive in-game cars for multiplayer mode including 1963 Aston Martin DB5, 1972 Lamborghini Miura, and 1966 Shelby Cobra 427, 4 single-player challenges: Mass Chase – a wrongfully accused driver attempts to escape the whole police force of San Francisco and prove his innocence; Relay Race – change car between laps to win race; Russian Hill Racers – race against 3 supercars in the famous district; and Taxi – race against other taxis in Downtown.[37]

Reception[]

The game has received "generally favorable reviews" on all platforms except the Wii version, which received "mixed" reviews, according to video game review aggregator Metacritic.[56][57][58][59] In Japan, Famitsu gave the PlayStation 3 and Xbox 360 versions a score of three eights and one nine for a total of 33 out of 40.[60]

The Daily Telegraph gave the Xbox 360 version a score of four stars out of five, saying: "Delivered with wit and panache, Driver San Francisco works because it's daft, rather than in spite of it. And if it proves anything, it's that having conviction in your ideas --any ideas-- can bring a refreshing new twist to an ailing series and genre".[54] The Guardian gave the PS3 version a similar score of four stars out of five and said: "It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone".[55] However, The Digital Fix gave the same console version seven out of ten, saying that it "isn't always executed perfectly but it is a whole heap of fun and deserves some credit for being genuinely different".[61]

Awards[]

The game won the Best Driving Game of E3 2010 award from Ripten.[62] The game also received a nomination from Kotaku.[63] During E3 2011 it also received a Best Racing Game award from Machinima Inc. and nominations from G4 and Game Critics Awards.[64][65][66] Ben "Yahtzee" Croshaw, creator of Zero Punctuation, placed it as his second favorite game of 2011.[67]

Sales[]

Ubisoft announced in its fall 2011 quarterly financial report that sales of Driver: San Francisco had exceeded their targets.[68]

References[]

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  68. ^ {{cite web |url=http://www.eurogamer.net/articles/2011-11-08-driver-san-francisco-sales-were-better-than-planned |title=Driver: San Francisco sales were 'better than planned' |author=Dutton, Fred |website=Eurogamer |date

Notes[]

  1. ^ Additional work was provided by Ubisoft Annecy, Ubisoft Vancouver, Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Porto Alegre (Wii version), and Ubisoft Kyiv (PC version)

External links[]

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