Ernest W. Adams

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Ernest Adams
Ernest Adams - Game Developers Conference 2010.jpg
Adams at the Game Developers Conference in 2010
Born
NationalityUS/UK dual national
OccupationProfessor of Game Design
Known forFounding the IGDA

Ernest Adams is a university professor,[1] game design consultant,[2] author on game development, founder of the International Game Developers Association,[3] and a regular lecturer at the Game Developers Conference. He holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.[4] His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the Gamasutra game developers' webzine, writing a regular column called "The Designer's Notebook."

Adams entered the game industry in 1989 as a software engineer, and joined Electronic Arts in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the Madden NFL product line from 1993 to 1999.[5] In 1999 Adams moved to Bullfrog Productions, and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.[6]

Organizations[]

He is a member of the International Hobo[7] game design and narrative consultancy.[2] Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.

Books[]

Adams is the author of the following works:

  • Andrew Rollings and Ernest Adams on Game Design (2003, with Andrew Rollings) (ISBN 1-59273-001-9)[9]
  • Fundamentals of Game Design, part of the Game Design and Development Series (2006, with Andrew Rollings)[10]
  • Fundamentals of Game Design, Second Edition (2009)[11]
  • Game Mechanics: Advanced Game Design (2012, with Joris Dormans)[12]
  • Fundamentals of Game Design, Third Edition (2014)[13]

References[]

  1. ^ "Uppsala University Catalog". Retrieved April 13, 2020.
  2. ^ Jump up to: a b "ihobo Services". Retrieved Feb 15, 2009.
  3. ^ Hoffman, Erin (2 October 2007). "Let's Get Together". The Escapist. Retrieved 17 November 2013.
  4. ^ "Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved".
  5. ^ "Moby Games: Ernest Adams". Retrieved Feb 2009. Check date values in: |accessdate= (help)
  6. ^ "GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry". Retrieved Oct 2011. Check date values in: |accessdate= (help)
  7. ^ "Gamasutra: Ernest Adams". Retrieved Feb 2009. Check date values in: |accessdate= (help)
  8. ^ Ernest Adams (May 19, 2003). Break Into The Game Industry: How to Get A Job Making Video Games. McGraw-Hill Osborne Media. p. 352. ISBN 978-0-07-222660-7.
  9. ^ ; Ernest Adams (May 11, 2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Group. p. 648. ISBN 978-1-59273-001-8.
  10. ^ ; Ernest Adams (September 23, 2006). Fundamentals of Game Design (Game Design and Development Series). Prentice Hall. p. 600. ISBN 978-0-13-168747-9.
  11. ^ Ernest Adams (September 24, 2009). Fundamentals of Game Design, Second Edition. Peachpit. p. 671. ISBN 978-0-32-164337-7.
  12. ^ Joris Dormans; Ernest Adams (June 29, 2012). Game Mechanics: Advanced Game Design. Peachpit. p. 360. ISBN 978-0-32-182027-3.
  13. ^ Ernest Adams (January 2, 2014). Fundamentals of Game Design, Third Edition. Peachpit. p. 576. ISBN 978-0-32-192967-9.

External links[]


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