Expansion packs for The Sims 3

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Eleven expansion packs had been released for the 2009 life simulation video game The Sims 3, the third major title in The Sims series. Of the eleven expansion packs, seven were developed by Maxis Redwood Shores, while the other four were developed by EA Salt Lake.[1] All expansion packs were published by Electronic Arts. Expansion packs tend to focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack's major theme. The first expansion pack, World Adventures, was released on November 18, 2009. The last expansion pack, Into the Future, was released on October 22, 2013.

World Adventures[]

The Sims 3: World Adventures
Sims 3 World Adventures.png
Developer(s)Maxis Redwood Shores (Windows, macOS)
EA Mobile (Mobile)
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows, macOS, iOS, Java ME
Release

The Sims 3: World Adventures is the first expansion pack for The Sims 3, announced on August 3, 2009 and released in North America on November 18, 2009.[3][4]

The pack focuses on travelling to various areas in a manner similar to previous expansions The Sims: Vacation and The Sims 2: Bon Voyage. Sims are able to travel to simplified versions of France, China, and Egypt. At these locations, Sims are able to participate in adventures to earn rewards and benefits. Sims are also able to level up in new skills: photography, martial arts, and nectar making.[5]

Gameplay[]

World Adventures allows players to take Sims to simulated locations of Egypt, France, and China.[5] Sims are able to engage in cultural activities depending on the location. In Egypt, sims can visit pyramids and take up snake-charming; in China, Sims are able to launch fireworks as well as take up martial arts; in France, Sims can engage in nectar making. The amount of time a sim is able to stay in a location is dependent on a visa level. This level is increased by going on various adventures.[5]

The main gameplay of World Adventures revolves around the ability to go on various quests known as adventures. An adventure consists of various goals linked together in a story line. Typical goals include exploring various tombs, finding valuables and socializing with other Sims. When exploring tombs, Sims must navigate various obstacles to unlock different rooms. Tombs hold several puzzle solving elements such as traps, dive holes and floor switches.[5]

In addition, the pack includes a complex tomb-building element that can be accessed using the game's debug tools. Players are able to add gameplay-specific objects to their tombs as well as set various cause-effect mechanisms.[5]

World Adventures adds three skills that provide new goals and challenges to players.[5] The martial arts skill is initially increased by practicing with training dummies. Once a skill threshold is reached Sims can break wood and other objects placed over two blocks. Sims are able to engage in tournaments to increase their ranking. A Sim's skill level is represented visually by various belts that a Sim wears on their uniform.[5]

The nectar-making skill is increased by squishing various fruits into a nectar maker. The quality of the nectar is based on the quality of the individual fruits as well the state of the nectar maker. The value of the nectar can be increased by allowing the bottles to age in a nectar cellar.[5] The photography skill is based on taking photographs with a handheld camera. Photos are taken using a first-person viewpoint, and the game detects the subject of a photograph. The game provides goals to the player in the form of lists of subjects for the sim to photograph.[5]

Mummies are a new type of Sim added with World Adventures, which have several abilities, such as not having to go to sleep. They may be encountered in tombs, where the player can be cursed.[5]

Development[]

Producer Lyndsay Pearson said that real-world locations were a draw for their players, and that users had been creating famous buildings on the online Exchange; the pack represented an extension of that desire. Pearson also stated that there were innovations present in the pack, that could not have been achieved in Sims titles before.[6][4]

Music[]

The score to World Adventures was composed by Steve Jablonsky, who had previously composed the score to The Sims 3. He recorded his score with a 35-piece string and woodwind ensemble at Eastwest Studios in Hollywood.[7]

Nelly Furtado, Pixie Lott, Stefanie Heinzmann, Matt & Kim, The Young Punx and other artists contributed songs in Simlish for the pack.[8][9]

Reception[]

Early reception of World Adventures was positive, earning a Metacritic rating of 81.[11]

GamePro argued the pack's only bad feature was being able to make players lose several hours in the addictive gameplay.[13] IGN's Steve Butts criticized the adventure-based gameplay and the difficulty of having family vacations, however, he concluded, "I hope World Adventures sets the pattern for future Sims expansions."[12]

World Adventures was listed as seventh in a list of the top ten selling PC games (expansion pack) of 2009, according to NPD sales charts. The Sims 3 was listed as the highest selling game of 2009.[18]

Ambitions[]

The Sims 3: Ambitions
The Sims 3 Ambitions American box art.jpg
Developer(s)Maxis Redwood Shores (Windows, macOS)
EA Mobile (Mobile)
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows, macOS, iOS, Mobile
Release
  • EU: June 4, 2010

The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new career opportunities and control mechanisms into gameplay. Manipulation of Sims' career progressions, actions and interactions during their working are feasible.[21] Additional career pathways introduce a diversity of skill sets available for acquisition.[21] These features, which were absent in The Sims 3, give players greater control of their Sims' career pathways, choices and lives.

Gameplay[]

Ambitions is a career-based expansion pack and introduces a new type of career, called professions, changing the style of gameplay involved in the game. The new professions added are firefighting, investigator and stylist.[22] Fulfillment of duties and tasks associated with careers are committed by the players. Firefighters maintain equipment, extinguish home fires, rescue Sims from burning houses. Investigators solve cases and mysteries by convincing or bribing Sims for information, breaking into homes for clues or stealing items for evidence. Stylists are hired by neighbors to offer fashion advice and provide makeovers. The success or failure of task and duty outcomes is controlled by the players.[22]

Skill careers and self-employment are introduced. Self-employed Sims utilize their existing skills to create products, such as paintings, home grown produce or literature works, and profit from their works.[22]

Tattooing and stylist careers enable players to modify other Sims. The complexity of the tattoo system allows for players to produce unique designs by selecting tattoo shapes, colors and layers, and stylists design outfits and hairstyles.[23] These examples bridge Create-a-Sim Mode and Live Mode, meaning real-time modification of Sims is practical for the first time in the series.[23] Ambitions also adds a new Sim death: Meteor Death. A meteor can strike at any time. If the player has Seasons and Ambitions, they can make an alien summon a meteor. If the player's Sim is under the shadow of the meteor, it will fall on their Sim and torment them.

Professions[]

Profession Name Description Level 1 Stipend Level 10 Stipend
Firefighter Athleticism and handiness are useful in this profession. In-depth tasks include upgrading and maintaining both the station's alarm system and fire truck as well as socializing with fellow co-workers. §276/week §2,480/week
Investigator Unique among the possible careers, Investigators work freelance, having no set time or location to work. Instead, they acquire cases either by giting for clients to call them. §275/week §2,475/week
Ghost Hunter Sims use various machines to trap or ward off ghosts. Sims get to keep the ghosts they capture and get to sell them as an extra boost. At career level 10, they receive a very useful item that allows them to see all ghosts on the map. This allows them to get extra income without obeying the hours within which jobs will spawn for them. A ghost hunter may thus want to work on Logic and Inventing for more experience and an alternate income stream. §280/week §2,480/week
Stylist Stylists work in a salon, and there they can make over customers. Stylists have access to clothing and hair options that other Sims cannot easily access. Stylists get many new social interactions and are eventually available to solicit work from other Sims not in a salon, at any hour. The Painting skill will help a Stylist advance in the Sim's career, so bear in mind it is worth using the drafting table or easel to gain skill in painting and get an alternate income stream. §182/week §2,306/week
Architectural Designer Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. Jobs are driven by the clients themselves—and not at random. Traits influence the outcome of a design job. §272/week §2,480/week

Development[]

Associate producer Grant Rodiek explained that career-based gameplay was something that the team had always wanted to do. "We always strive to do something new that hasn't been seen in The Sims before."[22] Rodiek explained the main focus of an expansion pack relied on three elements: community feedback, what the development team wants to do and software limitations.[23][24][24]

Reception[]

Anthony Gallegos of IGN have said that "it doesn't reinvent the series but it's much more substantial than many other Sims expansions".[28] GameSpot's Kevin VanOrd on the other hand, called it "a thoughtful and delightful expansion, [that is] full of wit and character".[27] Dan Stapleton of PC Gamer gave the game an 85 out of 100, praising its new additions and careers.[29] Tracy Erickson of Pocket Gamer have reviewed the iPhone version of the game, giving it 7 out of 10 and praising the customization system, addition of babies and easiness when it comes to cooking.[32]

Late Night[]

The Sims 3: Late Night
Sims-3-late-night-packshot.jpg
Developer(s)Maxis Redwood Shores
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows, macOS
Release
  • NA: October 26, 2010
  • EU: October 28–29, 2010
  • AU: October 28, 2010

The Sims 3: Late Night is the third expansion pack for The Sims 3, announced on July 20, 2010, and released in North America on October 26, 2010.[33] and is similar to The Sims 2: Nightlife and The Sims: Hot Date, as well as incorporating elements from The Sims: Superstar and The Urbz: Sims in the City.

The pack introduces a brand new city neighborhood named Bridgeport, loosely based on New York City, which is divided into an urban/downtown area, a less dense uptown area, and a hilly, affluent suburb.[34]

Gameplay[]

In Late Night, Sims can go out to the downtown area of the brand new world, Bridgeport.[35] The downtown area includes many hangouts and bars, including several new community lot types added with Late Night. Some community lots require certain celebrity levels to enter.[35]

Two types of Sims are added in Late Night. Vampires receive new abilities, such as increased skill learning speed, ability to reading other Sims' minds to find out their traits and relationship status, and the ability to run faster than ordinary Sims. Bridgeport comes with several premade vampire families. To become a vampire, you have to befriend or become friends involved with one and ask them to turn you. Vampires are also included in Supernatural, which adds the ability to create a vampire straight from Create-a-Sim.[35]

Celebrities can get discounts or free food, fan mail and gifts from obsessed fans, and your Sims will be able to get into the most high class clubs in the neighborhood.[35]

More than a dozen new clothes and hairstyles are added in Create-a-Sim.[35] There are also two new traits: Shy and Star Quality. In build mode, there are a few new flooring and wall covering options. In buy mode, there are new objects such as hot tubs, strobe lights, dance floors, and new object additions such as couches, beds and barstools.[35]

Sims can also learn the Mixology skill, which allows your Sims to mix drinks at the new professional bar object. These professional bars are available in Buy Mode.[35]

Bridgeport[]

Bridgeport is the first urban city of its kind in The Sims series, as most past neighbourhoods were either towns or suburbs. Bridgeport is designed to focus on late night activities, and is similar in many respects to the Downtown sub-neighborhoods introduced in The Sims: Hot Date and The Sims 2: Nightlife. Bridgeport is a metropolitan city loosely based on New York City and other major cities in the US.[35]

Bridgeport includes high rises and penthouse lofts, and is made of multiple islands connected by bridges. Sims are able to both drive and walk over these bridges.[36] Sims can also use a subway system, added in Late Night.[37][35]

Bridgeport is divided into two main areas: an urban city center and a suburban area with luxury mansions.[38] Bridgeport Sims are richer on average than Sims in other The Sims 3 worlds. Bridgeport families usually start with around $5000, and there are several rich families with large houses.[35]

Careers[]

Late Night adds the film career, which puts an emphasis on the new Celebrity mechanic, as it is a factor that influences job performance. Sims in the film career go to work at the new rabbit hole: Film studio, but are also able to do other career-related tasks around the neighborhood, much like the Medical career, or the careers added in Ambitions.[39][35]

Some of these tasks include promoting movies at bars and picking up food for shoots. Sims in the film careers can win awards, similar to The Sims: Superstar. Sims in the career can also write movie scripts.[35] Sims can become a celebrity by befriending celebrities or impressing them by talking about their job, wealth, name dropping, or simply making things up.[35]

Spouses and offspring of celebrities may inherit celebrity levels. Celebrities are granted access to better clubs and VIP lounges, are given discounts and free drinks or food at the club. Celebrities are also invited to hang out at exclusive parties with other celebrities. Celebrities may be stalked by the paparazzi and admiring fans, who will ask for their autograph.[35]

Reception[]

Generations[]

The Sims 3: Generations
The Sims 3 - Generations Coverart.png
Developer(s)Maxis Redwood Shores
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows, macOS
Release
  • NA: May 31, 2011
  • EU: June 3, 2011

The Sims 3: Generations is the fourth expansion pack for The Sims 3, announced on April 5, 2011, and released in North America on May 31, 2011.[45]

Gameplay[]

In Generations, each life phase has a theme. For children, imagination is the theme. For teens, rebellious, chaotic scenes such as parties while parents are out on vacation and pranks are an addition. As a young adult or an adult, the focus is on their relationships with others; from marriage to having children of their own. Elders get to enjoy their time reminiscing about the golden years and the joys of watching their grandchildren grow up.[46]

Players can now add body hair to males in Create-a-Sim. Two new traits come with Generations. The first is the rebellious trait, while the second is the nurturing trait. Sims with the rebellious trait can make trouble pulling off various pranks, such as doorbell ditching, adding hair dye to their sibling's shampoo, and making the toilet explode. Sims with the nurturing trait are better at taking care of kids and can punish naughty Sims by giving them timeouts, banning video games, and grounding them.[47] The player can now enroll child Sims in afterschool activities. The two available for children are ballet and scouts. Teenagers can join up to two High School clubs including the sports team, drama club, debate team, school band, and student newspaper.

Soundtrack[]

All Time Low has contributed their song "Time Bomb" off of their fourth album Dirty Work to the pack, and was featured in the pack's announcement trailer and in-game radio. Portugal. The Man have also contributed the song "Everything You See (Kids Count Hallelujahs)" from their sixth studio album In The Mountain In The Cloud.

Reception[]

Pets[]

The Sims 3: Pets
Sims 3 Pets Limited.jpg
Developer(s)Maxis Redwood Shores (Windows, macOS, 3DS)
Edge of Reality (consoles)
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows, macOS, PlayStation 3, Xbox 360, Nintendo 3DS
Release
  • NA: October 18, 2011
  • EU: October 21, 2011
  • AU: October 20, 2011

The Sims 3: Pets is the fifth expansion pack for The Sims 3 on Microsoft Windows and macOS, as well as a standalone title on PlayStation 3, Xbox 360 and Nintendo 3DS. It was released on all platforms in North America on October 18, 2011. The pack re-introduces pets such as cats and dogs. The PC/Mac expansion pack additionally adds horses, a first for the series. It serves as the spiritual successor to The Sims 2: Pets and The Sims: Unleashed.

Development[]

Pets focuses on adding animals to the game. The player creates their pet in a similar fashion to the existing 'Create-a-Sim' feature. The 'Create A Pet' feature allows the player to customize their pets in various ways, including selecting a breed and a set of traits for their pets.[52]

Unlike The Sims 2: Pets and The Sims: Unleashed, the player can now directly control pets. Included in the pack is a new town, Appaloosa Plains. The pre-order only limited edition of Pets additionally includes a pet store.[53]

On June 8, 2011, producer Ben Bell gave a presentation and demonstration previewing Pets that was streamed over EA's website.[54] The demonstration contained parts of the game that had never been seen before by the public.[55] Christopher Lennertz provided the original score for Pets.[56]

Gameplay[]

Pets[]

In Pets, players can create and customize pets in Create-a-Pet mode. Players can customize the pet's coat, shape, pattern, and color, as well as body parts like ears, tail, snout and eyes. A pet's behavior patterns and traits are also fully customizable. Players can also put different layers on the body of their pets, such as dots and/or stripes.[57] Players are able to choose three traits for their pets.[58] Players can also add markings on their fur and slide them around on the pets' bodies.[59][58]A player can have up to 6 pets in one household, extending the maximum amount of Sims in a household from 8 to 10.

Cats and dogs can be obtained when created with a new household, or adopted by computer or phone by an existing household.[58] Sims who are giving them away will also put an advertisement in the newspaper. Sims will occasionally encounter stray cats and dogs, which can be befriended and adopted by the player. Breed has no affect on gameplay. The reinforcement social system is used to correct bad behaviors and to praise good ones. Getting by with no punishment for bad behavior can lead a pet to take on that trait.

When grown up, adult dogs can learn tricks, guard the house, hunt for objects and can be taught tricks.[58] Cats can learn how to hunt using a toy from the animal toy box, unlike dogs, they can not be taught to hunt by their owners. Cats can hunt small pets. Unlike dogs, they cannot sniff out gems, bones, or metals, but have the ability to fish.[58]

Horses are a new species of pet that is only introduced in the PC/Mac versions of Pets, and are not available in the console games. Horses can be created with the household, adopted using a computer or phone, or bought from the Equestrian Center.[58] Horses can learn two skills – racing and jumping. Wild horses appear in herds in home neighborhoods. Wild horses can be befriended; it's easier to befriend them if the Sim has a high (hidden) Wildlife skill. Horses and unicorns can breed together, with a chance of the offspring also being a unicorn. Unlike cats or dogs in the game, horses can be sold. The higher the horse's skills and the more money they have earned racing, the larger amount of money they can be sold for. Also, horses can be bred at the Equestrian Center.[58]

At night, there are unicorns which appear and can be interacted with and adopted. Unicorns can set things on fire, teleport, curse or bless sims.

The player can also adopt small pets, such as birds or snakes. [58] There are raccoons which tip over dustbins and deers, which can only be watched or pet.

World[]

Appaloosa Plains is the name of the new town in the PC/Mac versions of Pets, named after the Appaloosa breed of horse..[60] The new location is set in a Midwestern United States ranching town nestled between lush green hills.[61][58]

Reception[]

Upon release in North America, The PC/Mac versions of Pets got positive reviews, with IGN rating the game 7.5/10.[69] The console version (360, PS3), also getting a similar score, with IGN giving it a rating of 7/10.[70]

There has also been some issues regarding user-created mods that stopped working properly on the pack.[71] This has been attributed to the developers switching to an in-house animation engine from the proprietary Granny 3D toolkit that they used in the earlier versions of The Sims 3. There are also some problems regarding glitches in the game. Some reported are, problems creating a pet, problems involving graphics, and frequent crashing.[72]

Showtime[]

The Sims 3: Showtime
Sims 3 Showtime Box.png
Developer(s)EA Salt Lake[1]
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
macOS
Release
  • NA: March 6, 2012
  • AU: March 8, 2012
  • EU: March 10, 2012

The Sims 3: Showtime is the sixth expansion pack for The Sims 3, released in North America on March 6, 2012. A limited Collector's Edition includes exclusive in-game content such as a stage and two costumes, along with a poster based on American singer Katy Perry.[73][74]

Gameplay[]

Starlight Shores is a new world that is included in Showtime, loosely based on Downtown Los Angeles. It has a park, a coffee house, and show venues in which Sims can perform. There is also a beach with houses along the coastline. SimFests are held in Starlight Shores. These allow singers, acrobats, and magicians to compete in front of an audience.[75]

SimPort allows players to send Star performers on tour to perform special shows in their friends' towns if you have internet connection and friends who play the game. They can also invite your friends to send their Sims to perform for you and customize the stage in venues with special themed backgrounds, props, lights, and special effects. Players can throw objects at performers – ranging from flowers to lettuce.[76] A player can unlock backgrounds, props, and costumes for their Sim if they choose to use SimPort. Sims who visit a player's town via SimPort will default to the traits, clothes, and objects that they have locally in their game. Players can message other players while their Sims are performing in other towns.[77] Showtime comes in three editions: the regular, the Limited Edition, and the Katy Perry edition.

Players will be able to set up their own stage when their magicians, acrobats, and singers perform at a venue. The set up stage option appears up to 2 hours prior to a live show and will prompt buy mode's "Props" section.[75] Players will have a variety of items to choose from and to be able to choose a "Previously Saved" prop default, or create a brand new one. There is also the option to use the venue's pre-set prop stage. Props serve as home decor and furniture as well. Lighting effects, flames, butterflies, and other effects are also available as props. When a Sim has finished performing, they will get reviews on their performances. Sims can have anywhere from awesome to terrible shows. Moodlets reflect their performances.[75]

Showtime also includes numerous new objects, such as: pool tables, karaoke machines, DJ booths, microphones, spotlights, speaker systems, pull up bars, jukeboxes, an electro-dance sphere, domino table, photo booth, a golf driving range, portable MP3 players, and new lighting.[75] Showtime includes new clothing and hairstyles, as well as new stage props and statues to use on stages.[77]

Release[]

A pre-order exclusive limited edition of Showtime includes an exclusive Ultimate Stage performance venue.[78] A deluxe Katy Perry edition, subtitled Katy Perry Collector's Edition, includes Katy Perry themed objects, hair styles, costumes, fruit-themed stage prop and venue, based on the concept from her third studio album Teenage Dream. The Collector's Edition also includes the Ultimate Stage venue and a poster.[75]

Reception[]

Supernatural[]

The Sims 3: Supernatural
Sims 3 Supernatural.jpg
Developer(s)EA Salt Lake[1]
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
macOS
Release
  • NA: September 4, 2012
  • EU: September 6, 2012

The Sims 3: Supernatural is the seventh expansion pack for The Sims 3, released in North America on September 4, 2012.[83]

Gameplay[]

Players can create supernatural (non-human) Sims such as witches, wizards, werewolves, zombies, vampires (updated), ghosts (in which they may choose how the sim "died"), fairies and Genies (if Showtime is installed). Each have their own magical abilities, traits, and interactions.[84] Supernatural comes with a new world called Moonlight Falls. Sims can learn the new alchemy skill which teaches Sims how to brew different potions and elixirs with certain ingredients. Sims also learn new spells which can be used to either charm or hex other Sims. New objects include a broomstick, a gypsy caravan, a magic mirror and a sliding bookcase door. Most of the objects have a gothic theme. Bonehilda, a skeleton non-player character, returns from The Sims: Makin' Magic.[85] Sims can also turn into zombies using a zombification potion. The six new traits included are Supernatural Skeptic, Supernatural Fan, Night Owl, Brooding, Gatherer and Proper.[86]

Release[]

A pre-order exclusive Limited Edition of Supernatural includes exclusive items from the game Plants vs. Zombies; a peashooter, a ripped zombie suit outfit, a newspaper suit zombie outfit, and cone and bucket hats. Players who pre-ordered via Origin further received an exclusive Origin Plants Vs. Zombies set that included a plantern lamp, a wall-nut sculpture, a zombie gnome sculpture, and a brains flag sculpture.[86] Players who registered their game received a Plants Vs. Zombies poster and T-shirt from The Sims 3 Store.

Reception[]

Jon Michael of IGN gave the game 4.5 out of 10 criticizing the repetitive additions and useless spells in the game, as well as a bug that will let the zombies appear every night in the game if the player will save it at night.[91] Leif Johnson of GameSpot on the other hand, praised the expansion for its new career and skills.[90]

Seasons[]

The Sims 3: Seasons
Thesims3seasons.jpg
Developer(s)Maxis Redwood Shores
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
macOS
Release
  • NA: November 13, 2012
  • EU: November 15, 2012

The Sims 3: Seasons is the eighth expansion pack for The Sims 3, released in North America on November 13, 2012.[92] Like Generations, Seasons does not come with a new world.

Gameplay[]

Weather[]

There are five types of weather such as Rain/Lightning, Sunny, Hail, Snow, and Fog. There are varying degrees of rain. Sims can splash and jump in puddles for a boost to the fun need, which can help put out fires in their town or water their plants. It can rain at any time of the year, but the amount of rain will vary by season. Most of the rain will occur in the springtime. When there are storms, lightning, and thunder will occur.[93]

There are new transformative weather effects in the expansion, including wind.[93] The sky can be an indicator of any upcoming weather; for example, clouds will get darker, which means the storm is approaching. Gardening can be affected by the weather. Snow and rain will gather on roadways. Cars will not slip off the road. Temperature will control how easily snow will accumulate on the ground or trees, or how quickly waters such as puddles will evaporate. Sims can rake leaves during Fall.[94][93]

Additional features[]

Aliens are also added in Seasons, and have more capabilities than the ones from The Sims 2. They have brain powers allow them to control other Sims as servant and read other Sims traits. Aliens can also ride their UFO and abduct Sims or adventure through space.[93]

There is a new feature that will allow players to change the appearance of lots throughout the year called "Seasonal Lot Marker". Players can set up different objects and decorations for every season, but cannot make build mode changes like walls or roofing. It is the key to the shifting seasonal festivals, but it also functions on community and residential lots.[93]

Seasons adds new clothes like snow gear, swimwear, and raincoats. It adds filters in Create-a-Sim, which allow the player to find clothing from a certain expansion or stuff pack. Clothing from the base game, expansions, stuff packs, and the store will be updated to be selectable as outerwear.[93]

There are four holidays in Seasons, such as Love Day, Leisure Day, Spooky Day, and Snowflake Day. All holidays take place on the last Thursday of every season. If there is no Thursday, it will take place on the last day of the season.[93]

Lots will transform with different objects and decorations throughout the year according to current seasons, holidays, and festivals.[93] There is a festival held in each season. Festival lots usually replace the main park of the world. Players have full control over the appearance of the festival lots, and can build their own lots that change throughout the year.[94][93]

A pre-order exclusive limited edition of Seasons includes the Ice Lounge community lot, with ice-themed items like a bar, bar stool, pub table, and other build items.

Reception[]

Seasons received "mixed or average" reception according to aggregator Metacritic, which gave the game a rating of 73 out of 100 based on 12 reviews.[95]

Destructoid gave the game a "mediocre" score of 5 out of 10, citing a lack of new careers and public lots.[96] Jon Michael from IGN gave the game a 7.5 rating out of 10 and believes "[The game is] a solid gateway expansion that builds on the rules without overwhelming you, but still adds enough variety that you'll never want to play without it."[100] Amanda "StormyDawn" Hale from Worthplaying.com gave the game an 8.7/10 and claimed even though it isn't a large expansion pack, it is one that it is important for any Sims collection – "It's not the biggest expansion for Sims 3...[but] it may just be the most important."[105]

University Life[]

The Sims 3: University Life
Sims3 UL.png
Developer(s)EA Salt Lake[106]
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
macOS
Release
  • NA: March 5, 2013
  • EU: March 8, 2013

The Sims 3: University Life is the ninth expansion pack for The Sims 3, released in North America on March 5, 2013, coinciding with the release of another Maxis title, SimCity. It is the spiritual successor to The Sims 2: University.

Gameplay[]

Sims University is a sub-neighborhood probably based on New England Campuses that functions similarly to the vacation worlds in World Adventures. In order to attend university, a Sim must be a young adult, adult or elder.[107] When a non-player mascot is near the Sims' lots, they can take an aptitude test. The results will depend on their skills, traits, work experience and school grades. The results also show the total aptitude score. The amount of financial assistance (scholarship) provided to the Sim is also determined by the test. Teen can also take the aptitude test, to see what skills they need to work on but they can not go to University before they grow up to be a young adult.[107]

Enrolling in college can be done on phone, computer, or going to the public school and enrolling there.[107] The player can select the Sim's major, out of either Business, Communications, Fine Arts, Physical Education, Science and Medicine, or Technology, as well as the number of credits they wish to study for, and whether they want to study for one or two terms. Taking more credits will allow a Sim to obtain their degree faster, but they will have more of their time taken up by studying.[107]

To receive a degree, a Sim must obtain 48 credits for it, and pass their final exams. Having a degree will allow a Sim to start at a higher level in careers relevant to the degree, and they will also be paid more. These benefits will increase the higher the Sim's grade.[107]

University Life also introduces social groups: Jocks, Nerds and Rebels. The player can join these social groups, and move up in their rankings by befriending members of the group and/or doing activities and interactions related to the group.[107] As they progress through the ranks they can unlock new interactions and objects, and later pick an additional trait. A Sim who reaches rank 10 with a group will be given a job offer in a special career unique to that group.[107]

Reception[]

Island Paradise[]

The Sims 3: Island Paradise
The Sims 3 Island Paradise - Box Cover.jpeg
Developer(s)Maxis Redwood Shores
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
macOS
Release

The Sims 3: Island Paradise is the tenth expansion pack for The Sims 3, released in North America on June 25, 2013. Island Paradise is a vacation and adventure-themed expansion, similar to The Sims: Vacation, The Sims 2: Bon Voyage, and World Adventures. It was created by .

Gameplay[]

Isla Paradiso is the new world that comes with the pack, loosely based on the Caribbean. "Isla" is Spanish for "island" and "Paradiso" is Italian for "paradise". The world has various types of islands that vary in size and are both inhabited and uncharted, which can be found and explored by Sims. There are also pre-made resorts that can be edited and managed by Sims.[113]

Island Paradise introduces houseboats for Sims to live in. These can be docked at any unoccupied port, or anchored anywhere in the ocean, and the player can have a Sim drive the boat wherever they want, as well as retain control of the other Sims in the household as the boat moves. Houseboats function the same way as other lots; services (newspaper delivery, mail, etc.) will use speedboats and jet skis to access them.[107]

The pack also introduces the Scuba diving skill, which will allow Sims to dive underwater at certain points on the map, for a few in-game hours at a time. Whilst diving, Sims can catch fish, explore underwater caves, find sunken treasure, as well as use a limited set of social interactions. Sharks will occasionally appear during a dive, and may attack, and even kill Sims. Sims can also drown if they stay underwater for too long and use up their oxygen supply, although a new lifetime reward allows them to breathe indefinitely. After a Sim returns to the surface, they will have to decompress for a short amount of time before diving again.

Island Paradise introduces the Lifeguard career. Lifeguards are dispatched to a random beach during their work hours, and will have to survey the ocean, rescue Sims who are drowning, and perform CPR demonstrations.

Sims can now own and manage resorts, that will provide a daily cash income based on the net profit they make. The player can increase the amount of money they get by increasing the guest capacity, as well as providing amenities (fitness equipment, swimming pools, buffet tables, etc.) for guests, in order to increase the resort's rating and allow the hotel to charge higher prices. The player can also manage resort staff, hiring workers and choosing their uniforms.

Mermaids are the new life state introduced in Island Paradise. Sims can encounter them while diving, and later summon them onto land. Mermaid Sims can breathe underwater, are immune to decompression, and all young adult mermaids have a maximum diving skill. If a mermaid spends too much time out of the ocean however, they will become a normal Sim.

Development and release[]

Island Paradise was announced during a live broadcast on January 8, 2013, where a full line up of upcoming expansion packs and stuff packs of the 2013 year were revealed. Several live broadcasts were later presented and each demonstrated new features, such houseboats, resort system, underwater diving and hidden islands.[114][115][116][117]

The pre-order exclusive limited edition of Island Paradise includes the Island Survival Pack, which includes survival-themed decor, furniture and clothing.[118]

Reception[]

The Game Scouts: "Island Paradise arrives ideally at the start of Summer. The pack integrates excellently with other expansions like Seasons. While at first glance it may seem like a targeted release, it’s all-encompassing in its reach and offers something for every player."[124]

Giancarlo Saldana from Games Radar remained positive and praised the overall experience of the game even though he believed the underwater feature is a disappointment, as there are only limited diving spots - "Though [the] underwater sections are lacking, the rest of Island Paradise is a great display of what The Sims 3 can still offer fans." but states that the new features are a real highlight for the overall series - "...the features it brings to the table are definitely some of the best the series has seen."[120]

Into the Future[]

The Sims 3: Into the Future
Sims3intothefutureboxart.jpg
Developer(s)EA Salt Lake[106]
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
macOS
Release

The Sims 3: Into the Future is the eleventh and final expansion pack for The Sims 3, released on October 22, 2013 in North America.[127][128]

Gameplay[]

The pack is futuristic-themed. Upon installation, players may be visited by a time-traveler called Emit Relevart (whose name is "Time Traveler" backwards, as well as a reference to Emmett "Doc" Brown from Back to the Future) in their home neighborhood. Emit gives their Sims access to a time machine. Using this portal, Sims can travel to the future, into a new sub-neighborhood called Oasis Landing, a futuristic town built amongst mountainous wastelands.[129]

The pack also adds Plumbots, similar to Servos in The Sims 2: Open for Business and SimBots in Ambitions. They can be built and fully customized with the new Create-a-Bot mode. Players can create various trait chips that determine their personality, use and gameplay. Hoverboards, jetpacks, monorails, and hovercars are introduced to the game as new transportation options. New careers include astronomers and bot dealers. New objects include holographic TVs, a hoverboard, a food synthesizer, build-a-bot workshops, and the laser rhythm-a-con, a new instrument.[130]

Sims are also able to visit their future descendants during time travel, and can change or eliminate these descendants altogether if the player sends the Sim back to the present and changes their lifestyle or fate.[131]

Development[]

On January 8, 2013, it was revealed on a live broadcast that a futuristic-themed expansion pack was in early stages of development, alongside the announcement of Island Paradise.[132]

The pre-order exclusive limited edition of Into the Future includes the Quantum Power Pack content, which adds a hibernation chamber and multi-function power suit.[133]

Reception[]

See also[]

References[]

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